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@ -27,92 +27,101 @@ Push Notifications
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Mobile Device or Client
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Mobile Device or Client
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Matrix supports push notifications as a first class citizen. Home Servers send
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This module adds support for push notifications. Homeservers send notifications
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notifications of user events to user-configured HTTP endpoints. User may also
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of user events to user-configured HTTP endpoints. Users may also configure a
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configure a number of rules that determine what events generate notifications.
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number of rules that determine which events generate notifications. These are
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These are all stored and managed by the users home server such that settings can
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all stored and managed by the user's homeserver. This allows user-specific push
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be reused between client apps as appropriate.
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settings to be reused between client applications.
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The above diagram shows the flow of push notifications being sent to a handset
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The above diagram shows the flow of push notifications being sent to a handset
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where push notifications are submitted via the handset vendor, such as Apple's
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where push notifications are submitted via the handset vendor, such as Apple's
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APNS or Google's GCM. This happens as follows:
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APNS or Google's GCM. This happens as follows:
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1. The client app signs in to a Matrix Home Server
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1. The client app signs in to a homeserver.
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2. The client app registers with its vendor's Push Notification provider and
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2. The client app registers with its vendor's Push Provider and
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obtains a routing token of some kind.
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obtains a routing token of some kind.
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3. The mobile app, uses the Matrix client/server API to add a 'pusher',
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3. The mobile app uses the Client/Server API to add a 'pusher', providing the
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providing the URL of a specific Push Gateway which is configured for that
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URL of a specific Push Gateway which is configured for that
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application. It also provides the routing token it has acquired from the
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application. It also provides the routing token it has acquired from the
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Push Notification Provider.
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Push Provider.
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4. The Home Server starts sending notification HTTP requests to the Push
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4. The homeserver starts sending HTTP requests to the Push Gateway using the
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Gateway using the supplied URL. The Push Gateway relays this notification to
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supplied URL. The Push Gateway relays this notification to
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the Push Notification Provider, passing the routing token along with any
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the Push Provider, passing the routing token along with any
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necessary private credentials the provider requires to send push
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necessary private credentials the provider requires to send push
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notifications.
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notifications.
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5. The Push Notification provider sends the notification to the device.
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5. The Push Provider sends the notification to the device.
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Definitions for terms used in this section are below:
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Definitions for terms used in this section are below:
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Pusher
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Push Provider
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A 'pusher' is an activity in the Home Server that manages the sending
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A push provider is a service managed by the device vendor which can send
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of HTTP notifications for a single device of a single user.
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notifications directly to the device. Google Cloud Messaging (GCM) and Apple
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Push Notification Service (APNS) are two examples of push providers.
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Push Rules
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A push rule is a single rule, configured by a matrix user, that gives
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instructions to the Home Server about whether an event should be notified
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about and how given a set of conditions. Matrix clients allow the user to
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configure these. They create and view them via the Client to Server REST API.
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Push Gateway
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Push Gateway
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A push gateway is a server that receives HTTP event notifications from Home
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A push gateway is a server that receives HTTP event notifications from
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Servers and passes them on to a different protocol such as APNS for iOS
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homeservers and passes them on to a different protocol such as APNS for iOS
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devices or GCM for Android devices. Matrix.org provides a reference push
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devices or GCM for Android devices. Clients inform the homeserver which
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gateway, 'sygnal'. A client app tells a Home Server what push gateway
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Push Gateway to send notifications to when it sets up a Pusher.
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to send notifications to when it sets up a pusher.
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For information on the client-server API for setting pushers and push rules, see
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Pusher
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the Client Server API section. For more information on the format of HTTP
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A pusher is a worker on the homeserver that manages the sending
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notifications, see the HTTP Notification Protocol section.
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of HTTP notifications for a user. A user can have multiple pushers: one per
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device.
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Push Rule
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A push rule is a single rule that states under what *conditions* an event should
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be passed onto a push gateway and *how* the notification should be presented.
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These rules are stored on the user's homeserver. They are manually configured
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by the user, who can create and view them via the Client/Server API.
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Push Ruleset
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A push ruleset *scopes a set of rules according to some criteria*. For example,
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some rules may only be applied for messages from a particular sender,
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a particular room, or by default. The push ruleset contains the entire set
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of scopes and rules.
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Client behaviour
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Client behaviour
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----------------
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----------------
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To receive any notification pokes at all, it is necessary to configure a
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Clients MUST configure a Pusher before they will receive push notifications.
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'pusher' on the Home Server that you wish to receive notifications from. There
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There is a single API endpoint for this, as described below.
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is a single API endpoint for this, as described below.
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{{pusher_http_api}}
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{{pusher_http_api}}
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Push Rules
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Push Rules
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~~~~~~~~~~
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~~~~~~~~~~
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Homeservers have an interface to configure what events trigger notifications.
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A push rule is a single rule that states under what *conditions* an event should
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This behaviour is configured through "Push Rules". Push Rules come in a variety
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be passed onto a push gateway and *how* the notification should be presented.
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of different kinds and each kind of rule has an associated priority. The
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There are different "kinds" of push rules and each rule has an associated
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different kinds of rule, in descending order of priority, are:
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priority. Every push rule MUST have a ``kind`` and ``rule_id``. The ``rule_id``
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is a unique string within the kind of rule and its' scope: ``rule_ids`` do not
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Override Rules
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need to be unique between rules of the same kind on different devices. Rules may
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have extra keys depending on the value of ``kind``.The different kinds of rule
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in descending order of priority are:
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Override Rules ``override``
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The highest priority rules are user-configured overrides.
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The highest priority rules are user-configured overrides.
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Content Rules
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Content-specific Rules ``content``
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These configure behaviour for (unencrypted) messages that match certain
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These configure behaviour for (unencrypted) messages that match certain
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patterns. Content rules take one parameter, 'pattern', that gives the pattern
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patterns. Content rules take one parameter: ``pattern``, that gives the glob
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to match against. This is treated in the same way as pattern for event_match
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pattern to match against. This is treated in the same way as pattern for
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conditions, below.
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``event_match`` conditions, below.
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Room Rules
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Room-specific Rules ``room``
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These change the behaviour of all messages to a given room. The rule_id of a
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These rules change the behaviour of all messages for a given room. The
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room rule is always the ID of the room that it affects.
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``rule_id`` of a room rule is always the ID of the room that it affects.
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Sender
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Sender-specific rules ``sender``
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These rules configure notification behaviour for messages from a specific,
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These rules configure notification behaviour for messages from a specific
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named Matrix user ID. The rule_id of Sender rules is always the Matrix user
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Matrix user ID. The ``rule_id`` of Sender rules is always the Matrix user
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ID of the user whose messages they'd apply to.
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ID of the user whose messages they'd apply to.
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Underride
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Underride rules ``underride``
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These are identical to override rules, but have a lower priority than content,
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These are identical to ``override`` rules, but have a lower priority than
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room and sender rules.
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``content``, ``room`` and ``sender`` rules.
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In addition, each kind of rule may be either global or device-specific. Device
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Push rules may be either global or device-specific. Device specific rules only
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specific rules only affect delivery of notifications via pushers with a matching
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affect delivery of notifications via pushers with a matching ``profile_tag``.
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``profile_tag``. All device-specific rules are higher priority than all global
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All device-specific rules have a higher priority than global rules. This means
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rules. Thusly, the full list of rule kinds, in descending priority order, is as
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that the full list of rule kinds, in descending priority order, is as follows:
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follows:
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* Device-specific Override
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* Device-specific Override
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* Device-specific Content
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* Device-specific Content
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@ -125,36 +134,30 @@ follows:
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* Global Sender
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* Global Sender
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* Global Underride
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* Global Underride
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For some kinds of rule, rules of the same kind also have an ordering with
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Rules with the same ``kind`` can specify an ordering priority. This determines
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respect to one another. The kinds that do not are room and sender rules where
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which rule is selected in the event of multiple matches. For example, a rule
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the rules are mutually exclusive by definition and therefore an ordering would
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matching "tea" and a separate rule matching "time" would both match the sentence
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be redundant. Actions for the highest priority rule and only that rule apply
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"It's time for tea". The ordering of the rules would then resolve the tiebreak
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(for example, a set_tweak action in a lower priority rule will not apply if a
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to determine which rule is executed. Only ``actions`` for highest priority rule
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higher priority rule matches, even if that rule does not specify any tweaks).
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will be sent to the Push Gateway.
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Rules also have an identifier, ``rule_id``, which is a string. The ``rule_id``
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Each rule can be enabled or disabled. Disabled rules never match. If no rules
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is unique within the kind of rule and scope: ``rule_ids`` need not be unique
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match an event, the homeserver MUST NOT notify the Push Gateway for that event.
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between rules of the same kind on different devices. A home server may also have
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Homeservers MUST NOT notify the Push Gateway for events that the user has sent
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server default rules of each kind and in each scope. Server default rules are
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themselves.
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lower priority than user-defined rules in each scope. Server default rules (and
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only server default rules) begin with a dot ('.') character. In addition, all
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rules may be enabled or disabled. Disabled rules never match.
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If no rules match an event, the Home Server should not notify for the message
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(that is to say, the default action is "dont-notify"). Events that the user sent
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themselves are never alerted for.
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Predefined Rules
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Predefined Rules
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++++++++++++++++
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++++++++++++++++
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Matrix specifies the following rule IDs for server default rules. Home Servers
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Homeservers can specify "server-default rules" which operate at a lower priority
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may define rules as follows with the given IDs. If Home Servers provide rules
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than "user-defined rules". The ``rule_id`` for all server-default rules MUST
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with these IDs, their semantics should match those given below:
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start with a dot (".") to identify them as "server-default". The following
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server-default rules are specified:
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.m.rule.contains_user_name
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``.m.rule.contains_user_name``
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Matches any message whose content is unencrypted and contains the local part
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Matches any message whose content is unencrypted and contains the local part
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of the user's Matrix ID, separated by word boundaries.
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of the user's Matrix ID, separated by word boundaries.
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Definition (as a content rule)::
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Definition (as a ``content`` rule)::
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{
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{
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"rule_id": ".m.rule.contains_user_name"
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"rule_id": ".m.rule.contains_user_name"
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@ -168,11 +171,11 @@ with these IDs, their semantics should match those given below:
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],
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],
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}
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}
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.m.rule.contains_display_name
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``.m.rule.contains_display_name``
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Matches any message whose content is unencrypted and contains the user's
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Matches any message whose content is unencrypted and contains the user's
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current display name in the room in which it was sent.
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current display name in the room in which it was sent.
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Definition (this rule can only be an override or underride rule)::
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Definition (this rule can only be an ``override`` or ``underride`` rule)::
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{
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{
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"rule_id": ".m.rule.contains_display_name"
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"rule_id": ".m.rule.contains_display_name"
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@ -190,10 +193,10 @@ with these IDs, their semantics should match those given below:
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],
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],
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}
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}
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.m.rule.room_one_to_one
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``.m.rule.room_one_to_one``
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Matches any message sent in a room with exactly two members.
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Matches any message sent in a room with exactly two members.
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Definition (this rule can only be an override or underride rule)::
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Definition (this rule can only be an ``override`` or ``underride`` rule)::
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{
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{
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"rule_id": ".m.rule.room_two_members"
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"rule_id": ".m.rule.room_two_members"
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@ -212,9 +215,10 @@ with these IDs, their semantics should match those given below:
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],
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],
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}
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}
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.m.rule.suppress_notices
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``.m.rule.suppress_notices``
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Matches messages with 'msgtype' of 'notice'. This should be an override rule
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Matches messages with a ``msgtype`` of ``notice``. This should be an
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such that, when enabled, it takes priority over content / sender / room rules.
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``override`` rule so that it takes priority over ``content`` / ``sender`` /
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``room`` rules.
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Definition::
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Definition::
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@ -232,10 +236,10 @@ with these IDs, their semantics should match those given below:
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]
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]
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}
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}
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.m.rule.fallback
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``.m.rule.fallback``
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Matches any message. Used to define the behaviour of messages that match no
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Matches any message. Used to define the behaviour of messages that match no
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other rules. Therefore, if Home Servers define this, it should be the lowest
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other rules. If homeservers define this it should be the lowest priority
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priority underride rule.
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``underride`` rule.
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Definition::
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Definition::
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@ -249,24 +253,22 @@ with these IDs, their semantics should match those given below:
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Actions
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Actions
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+++++++
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+++++++
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All rules have an associated list of 'actions'. An action affects if and how a
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All rules have an associated list of ``actions``. An action affects if and how a
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notification is delivered for a matching event. This standard defines the
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notification is delivered for a matching event. The following actions are defined:
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following actions, although if Home servers wish to support more, they are free
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to do so:
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notify
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``notify``
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This causes each matching event to generate a notification.
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This causes each matching event to generate a notification.
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dont_notify
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``dont_notify``
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Prevents this event from generating a notification
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This prevents this event from generating a notification
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coalesce
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``coalesce``
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This enables notifications for matching events but activates Home Server
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This enables notifications for matching events but activates homeserver
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specific behaviour to intelligently coalesce multiple events into a single
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specific behaviour to intelligently coalesce multiple events into a single
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notification. Not all Home Servers may support this. Those that do not should
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notification. Not all homeservers may support this. Those that do not support
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treat it as the 'notify' action.
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it should treat it as the ``notify`` action.
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set_tweak
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``set_tweak``
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Sets an entry in the 'tweaks' dictionary key that is sent in the notification
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Sets an entry in the ``tweaks`` dictionary key that is sent in the notification
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poke. This takes the form of a dictionary with a 'set_tweak' key whose value
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request. This takes the form of a dictionary with a ``set_tweak`` key whose value
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is the name of the tweak to set. It may also have a 'value' key which is
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is the name of the tweak to set. It may also have a ``value`` key which is
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the value to which it should be set.
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the value to which it should be set.
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Actions that have no parameters are represented as a string. Otherwise, they are
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Actions that have no parameters are represented as a string. Otherwise, they are
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@ -275,62 +277,60 @@ their parameters, e.g. ``{ "set_tweak": "sound", "value": "default" }``
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Tweaks
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Tweaks
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^^^^^^
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^^^^^^
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The ``set_tweak`` key action is used to add an entry to the 'tweaks' dictionary
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The ``set_tweak`` action is used to add an entry to the 'tweaks' dictionary
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that is sent in the notification poke. The following tweaks are defined:
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that is sent in the notification request. The following tweaks are defined:
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sound
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``sound``
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A sound to be played when this notification arrives. 'default' means to
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A string representing the sound to be played when this notification arrives.
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play a default sound.
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A value of ``default`` means to play a default sound.
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highlight
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``highlight``
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Whether or not this message should be highlighted in the UI. This will
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A boolean representing whether or not this message should be highlighted in
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normally take the form of presenting the message in a different colour and/or
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the UI. This will normally take the form of presenting the message in a
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weight. The UI might also be adjusted to draw particular attention to the room
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different colour and/or style. The UI might also be adjusted to draw
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in which the event occurred. The value may be omitted from the highlight
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particular attention to the room in which the event occurred. The ``value``
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tweak, in which case it should be read as if it had a value of true.
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may be omitted from the highlight tweak, in which case it should default to
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``true``.
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Tweaks are passed transparently through the Home Server so client applications
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and push gateways may agree on additional tweaks, for example, how to flash the
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Tweaks are passed transparently through the homeserver so client applications
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notification light on a mobile device.
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and Push Gateways may agree on additional tweaks. For example, a tweak may be
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added to specify how to flash the notification light on a mobile device.
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If a kind of tweak that a client understands is not specified in an action, the
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client may choose a sensible behaviour for the tweak.
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Conditions
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Conditions
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++++++++++
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++++++++++
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Override, Underride and Default rules have a list of 'conditions'. All
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conditions must hold true for an event in order for a rule to be applied to an
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event. A rule with no conditions always matches. Matrix specifies the following
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conditions, although if Home Servers wish to support others, they are free to
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do so:
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event_match
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Override, Underride and Default Rules MAY have a list of 'conditions'.
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All conditions must hold true for an event in order to apply the ``action`` for
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the event. A rule with no conditions always matches. Room, Sender, User and
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Content rules do not have conditions in the same way, but instead have
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predefined conditions. These conditions can be configured using the parameters
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outlined below. In the cases of room and sender rules, the ``rule_id`` of the
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rule determines its behaviour. The following conditions are defined:
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``event_match``
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This is a glob pattern match on a field of the event. Parameters:
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This is a glob pattern match on a field of the event. Parameters:
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* 'key': The dot-separated field of the event to match, e.g. content.body
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* ``key``: The dot-separated field of the event to match, e.g. ``content.body``
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* 'pattern': The glob-style pattern to match against. Patterns with no
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* ``pattern``: The glob-style pattern to match against. Patterns with no
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special glob characters should be treated as having asterisks
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special glob characters should be treated as having asterisks
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prepended and appended when testing the condition.
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prepended and appended when testing the condition.
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profile_tag
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Matches the profile_tag of the device that the notification would be
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``profile_tag``
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Matches the ``profile_tag`` of the device that the notification would be
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delivered to. Parameters:
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delivered to. Parameters:
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* 'profile_tag': The profile_tag to match with.
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* ``profile_tag``: The profile_tag to match with.
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contains_display_name
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This matches unencrypted messages where content.body contains the owner's
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``contains_display_name``
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This matches unencrypted messages where ``content.body`` contains the owner's
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display name in that room. This is a separate rule because display names may
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display name in that room. This is a separate rule because display names may
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change and as such it would be hard to maintain a rule that matched the user's
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change and as such it would be hard to maintain a rule that matched the user's
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display name. This condition has no parameters.
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display name. This condition has no parameters.
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room_member_count
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This matches the current number of members in the room.
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``room_member_count``
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* 'is': A decimal integer optionally prefixed by one of, '==', '<', '>',
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This matches the current number of members in the room. Parameters:
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'>=' or '<='. A prefix of '<' matches rooms where the member count is
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* ``is``: A decimal integer optionally prefixed by one of, ``==``, ``<``,
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strictly less than the given number and so forth. If no prefix is present,
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``>``, ``>=`` or ``<=``. A prefix of ``<`` matches rooms where the member
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this matches rooms where the member count is exactly equal to the given
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count is strictly less than the given number and so forth. If no prefix is
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number (i.e. the same as '==').
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present, this parameter defaults to ``==``.
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Room, Sender, User and Content rules do not have conditions in the same way,
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but instead have predefined conditions, the behaviour of which can be configured
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using parameters named as described above. In the cases of room and sender
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rules, the rule_id of the rule determines its behaviour.
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Push Rules: API
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Push Rules: API
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~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~
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@ -396,158 +396,36 @@ Server behaviour
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----------------
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----------------
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This describes the format used by "HTTP" pushers to send notifications of
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This describes the format used by "HTTP" pushers to send notifications of
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events.
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events. If the endpoint returns an HTTP error code, the homeserver should retry
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for a reasonable amount of time with a reasonable back-off scheme.
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{{push_notifier_http_api}}
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{{push_notifier_http_api}}
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Notifications are sent as HTTP POST requests to the URL configured when the
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pusher is created, but Matrix strongly recommends that the path should be::
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/_matrix/push/v1/notify
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The body of the POST request is a JSON dictionary. The format
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is as follows::
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{
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"notification": {
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"id": "$3957tyerfgewrf384",
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"room_id": "!slw48wfj34rtnrf:example.com",
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"type": "m.room.message",
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"sender": "@exampleuser:matrix.org",
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"sender_display_name": "Major Tom",
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"room_name": "Mission Control",
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"room_alias": "#exampleroom:matrix.org",
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"prio": "high",
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"content": {
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"msgtype": "m.text",
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"body": "I'm floating in a most peculiar way."
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}
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},
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"counts": {
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"unread" : 2,
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"missed_calls": 1
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}
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"devices": [
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{
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"app_id": "org.matrix.matrixConsole.ios",
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"pushkey": "V2h5IG9uIGVhcnRoIGRpZCB5b3UgZGVjb2RlIHRoaXM/",
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"pushkey_ts": 12345678,
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"data" : {
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},
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"tweaks": {
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"sound": "bing"
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}
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}
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]
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}
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}
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The contents of this dictionary are defined as follows:
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id
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An identifier for this notification that may be used to detect duplicate
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notification requests. This is not necessarily the ID of the event that
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triggered the notification.
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room_id
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The ID of the room in which this event occurred.
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type
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The type of the event as in the event's 'type' field.
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sender
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The sender of the event as in the corresponding event field.
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sender_display_name
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The current display name of the sender in the room in which the event
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occurred.
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room_name
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The name of the room in which the event occurred.
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room_alias
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An alias to display for the room in which the event occurred.
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prio
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The priority of the notification. Acceptable values are 'high' or 'low. If
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omitted, 'high' is assumed. This may be used by push gateways to deliver less
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time-sensitive notifications in a way that will preserve battery power on
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mobile devices.
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content
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The 'content' field from the event, if present. If the event had no content
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field, this field is omitted.
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counts
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This is a dictionary of the current number of unacknowledged communications
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for the recipient user. Counts whose value is zero are omitted.
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unread
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The number of unread messages a user has across all of the rooms they are a
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member of.
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missed_calls
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The number of unacknowledged missed calls a user has across all rooms of
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which they are a member.
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device
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This is an array of devices that the notification should be sent to.
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app_id
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The app_id given when the pusher was created.
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pushkey
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The pushkey given when the pusher was created.
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pushkey_ts
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The unix timestamp (in seconds) when the pushkey was last updated.
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data
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A dictionary of additional pusher-specific data. For 'http' pushers, this is
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the data dictionary passed in at pusher creation minus the 'url' key.
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tweaks
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A dictionary of customisations made to the way this notification is to be
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presented. These are added by push rules.
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sound
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Sets the sound file that should be played. 'default' means that a default
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sound should be played.
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And additional key is defined but only present on member events:
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user_is_target
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This is true if the user receiving the notification is the subject of a member
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event (i.e. the state_key of the member event is equal to the user's Matrix
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ID).
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The recipient of an HTTP notification should respond with an HTTP 2xx response
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when the notification has been processed. If the endpoint returns an HTTP error
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code, the Home Server should retry for a reasonable amount of time with a
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reasonable back-off scheme.
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The endpoint should return a JSON dictionary as follows::
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{
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"rejected": [ "V2h5IG9uIGVhcnRoIGRpZCB5b3UgZGVjb2RlIHRoaXM/" ]
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}
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Whose keys are:
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rejected
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A list of all pushkeys given in the notification request that are not valid.
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These could have been rejected by an upstream gateway because they have
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expired or have never been valid. Home Servers must cease sending notification
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requests for these pushkeys and remove the associated pushers. It may not
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necessarily be the notification in the request that failed: it could be that
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a previous notification to the same pushkey failed.
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Push Gateway behaviour
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Push Gateway behaviour
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----------------------
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----------------------
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Recommendations for APNS
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Recommendations for APNS
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~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~
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For sending APNS notifications, the exact format is flexible and up to the
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The exact format for sending APNS notifications is flexible and up to the
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client app and its push gateway to agree on (since APNS requires that the sender
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client app and its' push gateway to agree on. As APNS requires that the sender
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have a private key owned by the app developer, each app must have its own push
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has a private key owned by the app developer, each app must have its own push
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gateway). However, Matrix strongly recommends:
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gateway. It is recommended that:
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* That the APNS token be base64 encoded and used as the pushkey.
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* The APNS token be base64 encoded and used as the pushkey.
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* That a different app_id be used for apps on the production and sandbox
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* A different app_id be used for apps on the production and sandbox
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APS environments.
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APS environments.
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* That APNS push gateways do not attempt to wait for errors from the APNS
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* APNS push gateways do not attempt to wait for errors from the APNS
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gateway before returning and instead to store failures and return
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gateway before returning and instead to store failures and return
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'rejected' responses next time that pushkey is used.
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'rejected' responses next time that pushkey is used.
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Security considerations
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Security considerations
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-----------------------
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-----------------------
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- Message content shouldn't be sent in the push itself as it will pass through
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Clients specify the Push Gateway URL to use to send event notifications to. This
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the Push Provider (Google/Apple). Instead, send a ping to tell the client to
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URL should be over HTTPS and *never* over HTTP.
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sync.
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- HTTPS should be used on the Matrix HTTP Notification Protocol.
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As push notifications will pass through a Push Provider, message content
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shouldn't be sent in the push itself where possible. Instead, Push Gateways
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should send a "sync" command to instruct the client to get new events from the
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homeserver directly.
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