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@ -0,0 +1,345 @@
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# MSC4186: Simplified Sliding Sync
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The current `/sync` endpoint scales badly as the number of rooms on an account increases. It scales badly because all
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rooms are returned to the client, incremental syncs are unbounded and slow down based on how long the user has been
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offline, and clients cannot opt-out of a large amount of extraneous data such as receipts. On large accounts with
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thousands of rooms, the initial sync operation can take tens of minutes to perform. This significantly delays the
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initial login to Matrix clients, and also makes incremental sync very heavy when resuming after any significant pause in
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usage.
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Note: this is a “simplified” version of the sliding sync API proposed in
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[MSC3575](https://github.com/matrix-org/matrix-spec-proposals/pull/3575), based on paring back that API based
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on real world use cases and usages.
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# Goals
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This improved `/sync` mechanism has a number of goals:
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- Sync time should be independent of the number of rooms you are in.
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- Time from launch to confident usability should be as low as possible.
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- Time from login on existing accounts to usability should be as low as possible.
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- Bandwidth should be minimized.
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- Support lazy-loading of things like read receipts (and avoid sending unnecessary data to the client)
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- Support informing the client when room state changes from under it, due to state resolution.
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- Clients should be able to work correctly without ever syncing in the full set of rooms they’re in.
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- Don’t incremental sync rooms you don’t care about.
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- Servers should not need to store all past since tokens. If a since token has been discarded we should gracefully
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degrade to initial sync.
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These goals shaped the design of this proposal.
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# Proposal
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The core differences between sync v2 and simplified sliding sync are:
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- The server initially only sends the most recent N rooms to the client (where N is specified by the lcient), which then
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can paginate in older rooms in subsequent requests
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- The client can configure which information the server will return for different sets of rooms (e.g. a smaller timeline
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limit for older rooms).
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- The client can filter what rooms it is interested in
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- The client can maintain multiple sync loops (with some caveats)
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The basic operation is similar between sync v2 and simplified sliding sync: both use long-polling with tokens to fetch
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updates from the server. I.e., the basic operation of both APIs is to do an “initial” request and then repeatedly call
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the API supplying the token returned in the previous response in the subsequent “incremental” request.
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## Lists and room subscriptions
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The core component of a sliding sync request is “lists”, which specify what information to return about which rooms.
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Each list specifies some filters on rooms (e.g. ignore spaces), the range of filtered rooms to select (e.g. the most
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recent 20 filtered rooms), and the config for the data to return for those rooms (e.g. the required state, timeline
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limit, etc). The order of rooms is always done based on when the server received the most recent event for the room.
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The client can also specify config for specific rooms if it has their room ID, these are known as room subscriptions.
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Multiple lists and subscriptions can be specified in a request. If a room matches multiple lists/subscriptions then the
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config is “combined” to be the superset of all configs (e.g. take the maximum timeline limit). See below for the exact
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algorithm.
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The server tracks what data has been sent to the client in which rooms. If a room matches a list or subscription that
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hasn’t been sent down before, then the server will respond with the full metadata about the room indicated by `initial:
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true`. If a room stops matching a list (i.e. it falls out of range) then no further updates will be sent until it starts
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matching a list again, at which point the missing updates (limited by the `timeline_limit`) will be sent down. However,
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as clients are now expected to paginate all rooms in the room list in the background (in order to correctly order and
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search them), the act of a room falling out of range is a temporary edge-case.
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## Pagination
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Pagination is achieved by the client increasing the ranges of one (or more) lists.
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For example an initial request might have a list called `all_rooms` specifying a range of `0..20` in the initial
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request, and the server will respond with the top 20 rooms (by most recently updated). On the second request the client
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may change the range to `0..100`, at which point the server will respond with the top 100 rooms that either a) weren’t
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sent down in the first request, or b) have updates since the first request.
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Clients can increase and decrease the ranges as they see fit. A common approach would be to start with a small window
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and grow that until the range covers all the rooms. After some threshold of the app being offline it may reduce the
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range back down and incrementally grow it again. This allows for ensuring that a limited amount of data is requested at
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once, to improve response times.
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## Connections
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Clients can have multiple “connections” (i.e. sync loops) with the server, so long as each connection has a different
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`conn_id` set in the request.
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Clients must only have a single request in-flight at any time per connection (clients can have multiple connections by
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specifying a unique `conn_id`). If a client needs to send another request before receiving a response to an in-flight
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request (e.g. for retries or to change parameters) the client *must* cancel the in-flight request and *not* process any
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response it receives for it.
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In particular, a client must use the returned `pos` value in a response as the `since` param in exactly one request that
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the client will process the response for. Clients must be careful to ensure that when processing a response any new
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requests use the new `pos`, and any in-flight requests using an old `pos` are canceled.
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The server cannot assume that a client has received a response until it receives a new request with the `since` token
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set to the `pos` it returned in the response. The server must ensure that any per-connection state it tracks correctly
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handles receiving multiple requests with the same `since` token (e.g. the client retries the request or decides to
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cancel and resend a request with different parameters).
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A server may decide to “expire” connections, either to free resources or because the server thinks it would be faster
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for the client to start from scratch (e.g. because there are many updates to send down). This is done by responding with
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a 400 HTTP status and an error code of `M_UNKNOWN_POS`.
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## List configuration
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**TODO**, these are the same as in [MSC3575](https://github.com/matrix-org/matrix-spec-proposals/pull/3575):
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- Required state format
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- The filters
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- Lazy loading of members
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- Combining room config
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## Room config changes
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When a room comes in and out of different lists or subscriptions, the effective `timeline_limit` and `required_state`
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parameters may change. This section outlines how the server should handle these cases.
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If the `timeline_limit` *increases* then the server *may* choose to send down more historic data. This is to support the
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ability to get more history for certain rooms, e.g. when subscribing to the currently visible rooms in the list to
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precache their history. This is done by setting `unstable_expanded_timeline` to true and sending down the last N events
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(this may include events that have already been sent down). The server may choose not to do this if it believes it has
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already sent down the appropriate number of events.
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If new entries are added to `required_state` then the server must send down matching current state events.
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## Extensions
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We anticipate that as more features land in Matrix, different kinds of data will also want to be synced to clients. Sync
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v2 did not have any first-class support to opt-in to new data. Sliding Sync does have support for this via "extensions".
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Extensions also allow this proposal to be broken up into more manageable sections. Extensions are requested by the
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client in a dedicated extensions block.
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In an effort to reduce the size of this proposal, extensions will be done in separate MSCs. There will be extensions
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for:
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- To Device Messaging \- MSC3885
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- End-to-End Encryption \- MSC3884
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- Typing Notifications \- MSC3961
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- Receipts \- MSC3960
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- Presence \- presence in sync v2: spec
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- Account Data \- account\_data in sync v2: MSC3959
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- Threads
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**TODO** explain how these interact with the room lists, this is the same as in
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[MSC3575](https://github.com/matrix-org/matrix-spec-proposals/pull/3575)
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## Request format
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```javascript
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{
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"conn_id": "<conn_id>", // Client chosen ID of the connection, c.f. "Connections"
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// The set of room lists
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"lists": {
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// An arbitrary string which the client is using to refer to this list for this connection.
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"<list-name>": {
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// Sliding window ranges, c.f. Lists and room subscriptions
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"ranges": [[0, 10]],
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// Filters to apply to the list.
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"filters": {
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// Flag which only returns rooms present (or not) in the DM section of account data.
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// If unset, both DM rooms and non-DM rooms are returned. If false, only non-DM rooms
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// are returned. If true, only DM rooms are returned.
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"is_dm": true|false|null,
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// Flag which only returns rooms which have an `m.room.encryption` state event. If unset,
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// both encrypted and unencrypted rooms are returned. If false, only unencrypted rooms
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// are returned. If true, only encrypted rooms are returned.
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"is_encrypted": true|false|null,
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// Flag which only returns rooms which have an `m.room.encryption` state event. If unset,
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// both encrypted and unencrypted rooms are returned. If false, only unencrypted rooms
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// are returned. If true, only encrypted rooms are returned.
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"is_invite": true|false|null,
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// If specified, only rooms where the `m.room.create` event has a `type` matching one
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// of the strings in this array will be returned. If this field is unset, all rooms are
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// returned regardless of type. This can be used to get the initial set of spaces for an account.
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// For rooms which do not have a room type, use 'null' to include them.
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"room_types": [ ... ],
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// Same as "room_types" but inverted. This can be used to filter out spaces from the room list.
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// If a type is in both room_types and not_room_types, then not_room_types wins and they are
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// not included in the result.
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"not_room_types": [ ... ],
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},
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// The maximum number of timeline events to return per response.
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"timeline_limit": 10,
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// Required state for each room returned. An array of event type and state key tuples.
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// Elements in this array are ORd together to produce the final set of state events
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// to return. One unique exception is when you request all state events via ["*", "*"]. When used,
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// all state events are returned by default, and additional entries FILTER OUT the returned set
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// of state events. These additional entries cannot use '*' themselves.
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// For example, ["*", "*"], ["m.room.member", "@alice:example.com"] will _exclude_ every m.room.member
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// event _except_ for @alice:example.com, and include every other state event.
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// In addition, ["*", "*"], ["m.space.child", "*"] is an error, the m.space.child filter is not
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// required as it would have been returned anyway.
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"required_state": [ ... ],
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}
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},
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// The set of room subscriptions
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"room_subscriptions": {
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// The key is the room to subscribe to.
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"!foo:example.com": {
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// These have the same meaning as in `lists` section
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"timeline_limit": 10,
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"required_state": [ ... ],
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}
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},
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// c.f. "Extensions"
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"extensions": {
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}
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}
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```
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## Response format
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```javascript
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{
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// The position to use as the `since` token in the next sliding sync request.
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// c.f. Connections.
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"pos": "<opaque string>",
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// Information about the lists supplied in the request.
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"lists": {
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// Matches the list name supplied by the client in the request
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"<list-name>" {
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// The total number of rooms that match the list's filter.
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"count": 1234,
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}
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},
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// Aggregated rooms from lists and room subscriptions. There will be one entry per room, even if
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// the room appears in multiple lists and/or room subscriptions.
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"rooms": {
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"!foo:example.com": {
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// The room name, if one exists. Only sent initially and when it changes.
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"name": str|null,
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// The room avatar, if one exists. Only sent initially and when it changes.
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"avatar_url": str|null,
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// The "heroes" for the room, if there is no room name. Only sent initially and when it changes.
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"heroes": [
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{"user_id":"@alice:example.com","displayname":"Alice","avatar_url":"mxc://..."},
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],
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// Flag which is set when this is the first time the server is sending this data on this connection.
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// When set the client must replace any stored metadata for the room with the new data. In
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// particular, the state must be replaced with the state in `required_state`.
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"initial": true|null,
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// Same as in sync v2. Indicates whether there are more events to fetch than those in the timeline.
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"limited:" true|null,
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// Indicates if we have "expanded" the timeline due to the timeline_limit changing, c.f. Room config
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// changes above.
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"unstable_expanded_timeline": true|null,
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// The list of events, sorted least to most recent.
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"timeline": [ ... ],
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// The current state of the room as a list of events
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"required_state": [ ... ],
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// The number of timeline events which have just occurred and are not historical.
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// The last N events are 'live' and should be treated as such.
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"num_live": 1,
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// Same as sync v2, passed to `/messages` to fetch more past events.
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"prev_batch": "...",
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// For invites this is the stripped state of the room at the time of invite
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"invite_state": [ .. ],
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// For knocks this is the stripped state of the room at time of knock
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"knock_state": [ .. ],
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// Whether the room is a DM room.
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"is_dm": true|null,
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// An opaque integer that can be used to sort the rooms by "Bump Stamp"
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"bump_stamp": 1,
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// These are the same as sync v2.
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"joined_count": 1,
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"invited_count": 1,
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"notification_count": 1,
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"highlight_count": 1,
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}
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},
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"extensions": {
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},
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}
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```
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# Alternatives / changes
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There are a number of potential changes that we could make.
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## Pagination
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In practice, having the client specify the ranges to use for the lists is often sub-optimal. The client generally wants
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to have the sync request return as quickly as possible, but it doesn't know how much data the server has to return and
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so whether to increase or decrease the range.
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An alternative is for the client to specify a `page_size`, where the server sends down at most `page_size` number of
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rooms. If there are more rooms to send to the client (beyond `page_size`), then the client can request to "paginate" in
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these missed updates in subsequent updates.
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Since this would require client side changes, this should be explored in a separate MSC.
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## Timeline event trickling
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If the `timeline_limit` is increased then the server will send down historic data (c.f. "Room config changes"), which
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allows the clients to easily preload more history in recent rooms.
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This mechanism is fiddly to implement, and ends up resending down events that we have previously sent to the client.
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A simpler alternative is to use `/messages` to fetch the history. This has two main problems: 1) clients generally want
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to preload history for multiple rooms at once, and 2) `/messages` can be slow if it tries to backfill over federation.
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We could implement a bulk `/messages` endpoint, where the client would specify multiple rooms and `prev_batch` tokens.
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We can also add a flag to disable attempting to backfill over pagination (to match the behaviour of the sync timeline).
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## `required_state` response format
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The format of returned state in `required_state` is a list of events. This does now allow the server to indicate if a
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"state reset" has happened which removed an entry from the state entirely (rather than it being replaced with another
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event).
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This is particularly problematic if the user gets "state reset" out of the room, where the server has no mechanism to
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indicate to the client that the user has effectively left the room (the server has no leave event to return).
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We may want to allow special entries in the `required_state` list of the form
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`{"type": .., "state_key": .., content: null}` to indicate that the state entry has been removed.
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