Add general API design
Several missing sections: VoIP, presence, typing, but many core ordering and event mapping issues are addressed.use-cases
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Instant Messaging
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=================
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TODO:
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- EDU stuff (presence/typing)
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- Concept of a session (for announcing of presence, and scoping of action IDs)
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- The actual filter APIs themselves
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- VoIP
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Global ``/initialSync`` API
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---------------------------
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Inputs:
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- A way of identifying the user (e.g. access token, user ID, etc)
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Outputs:
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- For each room the user is joined: Name, topic, # members, last message, room ID, aliases
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What data flows does it address:
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- Home screen: data required on load.
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Event Stream API
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----------------
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Inputs:
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- Position in the stream
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- Filter to apply: which event types, which room IDs, whether to get out-of-order events, which users
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to get presence/profile updates for
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- User ID
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- Device ID
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Outputs:
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- 0-N events the client hasn't seen.
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- New position in the stream.
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State Events Ordering Notes:
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- Home servers may receive state events over federation that are superceded by state events previously
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sent to the client. The home server *cannot* send these events to the client else they would end up
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erroneously clobbering the superceding state event.
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- As a result, the home server reserves the right to omit sending state events which are known to be
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superceded already.
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- This may result in missed *state* events. However, the state of the room will always be eventually
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consistent.
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Message Events Ordering Notes:
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- Home servers may receive message events over federation that happened a long time ago. The client
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may or may not be interested in these message events.
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- For clients which do not persist scrollback for a room, this is not a problem as they only care
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about the recent messages.
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- For clients which do persist scrollback for a room, they need to know about the message event and
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where to insert it so that scrollback remains consistent and doesn't omit messages.
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- Clients can specify an input parameter stating that they wish to receive these out-of-order events.
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- The event, when it comes down the stream, will indicate which event it comes after.
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What data flows does it address:
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- Home Screen: Data required when new message arrives for a room
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- Home Screen: Data required when someone invites you to a room
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- Home Screen: Data required when you leave a room on another device
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- Home Screen: Data required when you join a room on another device
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- Home Screen: Data required when your profile info changes on another device
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- Chat Screen: Data required when member name changes
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- Chat Screen: Data required when the room name changes
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- Chat Screen: Data required when a new message arrives
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Room Creation
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-------------
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Inputs:
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- Invitee list of user IDs, public/private, name of room, alias of room, topic of room
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Output:
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- Room ID
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Notes:
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- This is a special case of joining a room. See the notes on joining a room.
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What data flows does it address:
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- Home Screen: Creating a room
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Joining a room
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--------------
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Inputs:
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- Room ID / alias
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- Optional filter (which events to return, whether the returned events should come down
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the event stream)
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Outputs:
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- Room ID, Room aliases (plural), Name, topic, member list (f.e. member: user ID,
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avatar, presence, display name, power level, whether they are typing), enough
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messages to fill screen (and whether there are more)
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Notes:
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- How do you return room information? In response to the join, or from the event stream?
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- The events returned need to be filterable. Different clients for the same user may want
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different information (e.g. the client performing the join may jump to the chat screen and
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therefore want some messages, whereas the client not performing the join just needs to be
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aware of the new room).
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- As a result, the join response should return events *instead of* to the event stream, depending
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on the client.
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Mapping messages to the event stream:
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- Once you join a room, you will start getting message events for it. How do you know when
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you started getting events for this room? You need to know so you can provide a token when
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scrolling back. You cannot currently infer this from the join event itself, as individual
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events do not have tokens (only chunks do).
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- This token can be provided as a separate server-generated event, or an annotation on the join
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event itself.
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- We propose that a server-generated event is sent down the event stream to all clients, rather
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than annotating the join event. The server-generated event works nicely for Application
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Services where an entity subscribes to a room without a join event.
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What data flows does it address:
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- Home Screen: Joining a room
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Scrolling back (infinite scrolling)
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-----------------------------------
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Inputs:
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- Identifier for the earliest event
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- # requested events
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- filter to apply
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- flag to say if the home server should do a backfill over federation
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Outputs:
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- requested events (f.e change in display name, what the old name was),
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- whether there are more events on the local HS / over federation.
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- new identifier for the earliest event
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What data flows does it address:
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- Chat Screen: Scrolling back (infinite scrolling)
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Action APIs
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-----------
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The following APIs are "action APIs". This is defined to be a request which alters the state of
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a room you are already joined to.
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When you perform an action in a room, you immediately want to display the local echo. The client
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can receive the response to the action either directly or from the event stream. The order in which
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you receive these responses is undefined. As a result, clients MUST be able to handle all possible
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orderings::
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1 2a 3
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START ----> REQUEST SENT ---> RESPONSE TO REQUEST RECEIVED --------> GOT BOTH
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| ^
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| 2b |
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+----------> APPEARS IN EVENT STREAM -------------------+
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1: Can display local echo at this point.
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2a: The request has been successfully processed and can be displayed as Sent.
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2b/3: The request has been successfully processed and the client knows its position in the event stream.
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When a client sends a request, they can include an "action ID" so that they can match up the event in
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the event stream to the request which they made. This ID is created by the client, and MUST be a
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monotonically increasing integer for that client. This ID serves as a transaction ID for idempotency as
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well as a sequence ID for ordering actions performed in parallel by that client. Events for actions
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performed by a client in that client's event stream will include the action ID the client submitted
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when making the request. The action ID will *not* appear in other client's event streams.
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Action IDs are optional and are only needed by clients that retransmit their requests, or display local
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echo, or allow the submission of multiple requests in parallel. An example of a client which may not need
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the use of action IDs includes bots which operate using basic request/responses in a synchronous fashion.
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Inviting a user
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~~~~~~~~~~~~~~~
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Inputs:
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- User ID
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- Room ID
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- Action ID (optional)
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Outputs:
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- Display name / avatar of user invited (if known)
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What data flows does it address:
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- Chat Screen: Invite a user
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Kicking a user
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~~~~~~~~~~~~~~
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Inputs:
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- User ID
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- Room ID
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- Action ID (optional)
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Outputs:
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- None.
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What data flows does it address:
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- Chat Screen: Kick a user
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Leaving a room
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~~~~~~~~~~~~~~
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Inputs:
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- Room ID
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- A way of identifying the user (user ID, access token)
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- Action ID (optional)
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Outputs:
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- None.
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What data flows does it address:
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- Chat Screen: Leave a room
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Send a message
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~~~~~~~~~~~~~~
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Inputs:
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- Room ID
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- Message contents
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- Action ID (optional)
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Outputs:
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- Actual content sent (if server modified it)
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- When in the stream this action happened. (to correctly display local echo)
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What data flows does it address:
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- Chat Screen: Send a Message
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VoIP
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----
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WIPWIPWIPWIPWIPWIPWIPWIPWIPWIPWIPWIP
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Placing a call (initial)
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~~~~~~~~~~~~~~~~~~~~~~~~
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Inputs:
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- WIP
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Outputs:
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- WIP
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What data flows does it address:
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- WIP
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Placing a call (candidates)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Inputs:
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- WIP
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Outputs:
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- WIP
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What data flows does it address:
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- WIP
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