This prevents a bug where the existing cache outside of the class
is not cleared when creating a new Inventory object. This only really
affects people using the API directly right now, but wanted to fix it
to prevent weird errors from popping up.
Instead of bombing out of the strategy, we now properly mark hosts failed
so that the play iterator can handle block rescue/always properly.
Fixes#14024
When using a playbook-level include, we now catch any errors raised during
the conditional evaluation step and set a flag to indicate we need to pass
those conditionals on to the included play (most likely because they contain
inventory variables for evaluation).
Fixes#14003
This causes problems when fetching parent attributes, as the include
was being skipped because the parent block would fetch the attribute
from the parent play first.
Fixes#13872
this was taken out in an effort to default to the user's shell but creates issues as this is not known ahead of time
and its painful to set executable and shell_type for all servers, it should only be needed for those that restrict the user
to specific shells and when /bin/sh is not available. raw and command may still bypass this by explicitly passing None.
fixes#13882
still conditional
* Don't re-use the existing connection if the remote_addr field of
the play context has changed
* When overriding variables in PlayContext (from task/variables),
don't set the same attribute based on a different variable name
if we had already previously set it from another variable name
Fixes#13880
by moving to en-bloc unicode conversion to act on scripts stdout
Both python-json and simplejson always return unicode strings when using
their loads() method on unicode strings. This is true at least since
2009. This makes checking each substring unnecessary, because we do not
need to recursively check the strings contained in the inventory dict
later one-by-one
This commit makes parsing of large dynamic inventory at least 2 seconds
faster.
cf: https://github.com/towolf/ansible-large-inventory-testcase
Letting it pass would just cause an error later on (no such file found)
so it's better to catch it here and know that we have users dealing with
non-utf8 pathnames than to have to track it down from later on.
Note that the fix for display normalizing to unicode is correct but the
fix for pathnames is probably not. Changing pathnames to unicode type
means that we will handle utf8 pathnames fine but pathnames can be any
sequence of bytes that do not contain null. We do not handle sequences
of bytes that are not valid utf8 here. To do that we need to revamp the
handling of basedir and paths to transform to bytes instead of unicode.
Didn't want to do that in 2.0.x as it will potentially introduce other
bugs as we find all the places that we combine basedir with other path
elements. Since no one has raised that as an issue thus far so it's not
something we need to handle yet. But it's something to keep in mind for
the future.
To test utf8 handling, create a utf8 directory and run a playbook from
within there.
To test non-utf8 handling (currently doesn't work as stated above), create
a directory with non-utf8 chars an run a playbook from there. In bash,
create that directory like this: mkdir $'\377'
Fixes#13937
* Relocate the assignment of the host address to the remote_addr field
in the play context, which was only done when the connection was created
(it's now done after the post_validate() is called on the play context)
* Make the assignment of the play context to the connection an else, since
it's not required if the connection is not reused
If this isnt updated, the _connection is reused, and thus has an outdated _play_context
This results in outdated `success_key` and `prompt` causing issues if sudo is run in a loop
Refer to the issue #13763 for more debugging and details