* Update IOS with new NetworkModule
* Remove redundant EOS code
* `authorize` can get rolled into NetCli
* Fix up IOS to where EOS is.
* Update IOSXR for NetworkModule
* collections is unnecessary
Since Ansiballz, we no longer need to import basic directly into
a new-style module. Some modules, like the Networking modules, may
import basic in their own module_utils files and the module will import
that specialized module_util file rather than basic.
* Don't treat parsing problems as async task timeout
If there is a problem reading/writing the status file that manifests as
not being able to parse the data, that doesn't mean the task timed out,
it means there was what was likely a tempoarary problem. Move on and
keep polling for success. The only things that should cause the async
status to not be parseable are bugs in the async_runner.
* Add comment explaining not bailing out of loop
* Return different error when result is unparseable
* Remove extraneous else
* Instead of rebuilding the handler list all over the place, we now
compile the handlers at the point the play is post-validated so that
the view of the play in the PlayIterator contains the definitive list
* Assign the dep_chain to the handlers as they're compiling, just as we
do for regular tasks
* Clean up the logic used to find a given handler, which is greatly
simplified by the above changes
Fixes#15418
* fixes lots of bugs with get_config function to perform correctly
* refactors load_config into load_candidate
* adds load_config function to convert commands to NetworkConfig
The Command object can now store the response from executing the command
to allow it to be retrieved later by command name. This update will
update the Command instance with the response before returning.
This adds a new method that will return the output from a specified
command that has already been excuted by the CommandRunner. The new
method, get_command takes a single argument which is the full name
of the command to retrieve.