now pause behaves like v1 pause

pull/11898/head
Brian Coca 9 years ago
parent f7707d8850
commit dc80bc8929

@ -113,29 +113,32 @@ class ActionModule(ActionBase):
# are read in below
termios.tcflush(self._connection._new_stdin, termios.TCIFLUSH)
# read key presses and act accordingly
while True:
key_pressed = self._connection._new_stdin.read(1)
if pause_type in ('minutes', 'seconds'):
if key_pressed == '\x03':
try:
if seconds:
key_pressed = self._connection._new_stdin.read(1)
if key_pressed == 'a':
if key_pressed == '\x03':
raise KeyboardInterrupt
elif key_pressed == 'c':
else:
# read key presses and act accordingly
key_pressed = self._connection._new_stdin.read(1)
if key_pressed == '\x03':
raise KeyboardInterrupt
elif key_pressed == '\r':
break
else:
if key_pressed == '\x03':
raise KeyboardInterrupt
elif key_pressed == '\r':
else:
result['user_input'] += key_pressed
except KeyboardInterrupt:
if seconds is not None:
signal.alarm(0)
self._display.display("Press 'C' to continue the play or 'A' to abort \r"),
key_pressed = self._connection._new_stdin.read(1)
if key_pressed.lower() == 'a':
raise AnsibleError('user requested abort!')
elif key_pressed.lower() == 'c':
break
else:
result['user_input'] += key_pressed
except KeyboardInterrupt:
# cancel the previously set alarm signal
if seconds is not None:
signal.alarm(0)
raise AnsibleError('user requested abort!')
except AnsibleTimeoutExceeded:
# this is the exception we expect when the alarm signal
# fires, so we simply ignore it to move into the cleanup
@ -153,7 +156,6 @@ class ActionModule(ActionBase):
duration = round(duration / 60.0, 2)
else:
duration = round(duration, 2)
result['stdout'] = "Paused for %s %s" % (duration, duration_unit)
return result

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