allows user to force persistent connection to close, needed for when
you want to benefit from changes applied to the current play but persistent connections
prevent them from being realized.
-"C(clear_facts) (added in 2.1) causes the gathered facts for the hosts specified in the play's list of hosts to be cleared, including the fact cache."
-"C(clear_facts) (added in 2.1) causes the gathered facts for the hosts specified in the play's list of hosts to be cleared, including the fact cache."
-"C(clear_host_errors) (added in 2.1) clears the failed state (if any) from hosts specified in the play's list of hosts."
-"C(clear_host_errors) (added in 2.1) clears the failed state (if any) from hosts specified in the play's list of hosts."
-"C(end_play) (added in 2.2) causes the play to end without failing the host."
-"C(end_play) (added in 2.2) causes the play to end without failing the host."
-"C(reset_connection) (added in 2.3) interrupts a persistent connection (i.e. ssh + control persist)"