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@ -132,8 +132,18 @@ class PlayIterator:
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def __init__(self, inventory, play, play_context, variable_manager, all_vars, start_at_done=False):
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self._play = play
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self._blocks = []
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setup_block = Block(play=self._play)
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setup_task = Task(block=setup_block)
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setup_task.action = 'setup'
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setup_task.args = {}
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setup_task.set_loader(self._play._loader)
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setup_block.block = [setup_task]
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setup_block = setup_block.filter_tagged_tasks(play_context, all_vars)
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self._blocks.append(setup_block)
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for block in self._play.compile():
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new_block = block.filter_tagged_tasks(play_context, all_vars)
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if new_block.has_tasks():
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@ -188,35 +198,9 @@ class PlayIterator:
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if s.run_state == self.ITERATING_COMPLETE:
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display.debug("host %s is done iterating, returning" % host.name)
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return (None, None)
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elif s.run_state == self.ITERATING_SETUP:
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s.run_state = self.ITERATING_TASKS
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s.pending_setup = True
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# Gather facts if the default is 'smart' and we have not yet
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# done it for this host; or if 'explicit' and the play sets
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# gather_facts to True; or if 'implicit' and the play does
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# NOT explicitly set gather_facts to False.
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gathering = C.DEFAULT_GATHERING
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implied = self._play.gather_facts is None or boolean(self._play.gather_facts)
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if (gathering == 'implicit' and implied) or \
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(gathering == 'explicit' and boolean(self._play.gather_facts)) or \
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(gathering == 'smart' and implied and not host._gathered_facts):
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if not peek:
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# mark the host as having gathered facts
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host.set_gathered_facts(True)
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task = Task()
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task.action = 'setup'
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task.args = {}
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task.set_loader(self._play._loader)
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else:
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s.pending_setup = False
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if not task:
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old_s = s
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(s, task) = self._get_next_task_from_state(s, peek=peek)
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(s, task) = self._get_next_task_from_state(s, host=host, peek=peek)
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def _roles_are_different(ra, rb):
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if ra != rb:
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@ -240,7 +224,7 @@ class PlayIterator:
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return (s, task)
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def _get_next_task_from_state(self, state, peek):
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def _get_next_task_from_state(self, state, host, peek):
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task = None
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@ -255,7 +239,37 @@ class PlayIterator:
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state.run_state = self.ITERATING_COMPLETE
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return (state, None)
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if state.run_state == self.ITERATING_TASKS:
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if state.run_state == self.ITERATING_SETUP:
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if not state.pending_setup:
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state.pending_setup = True
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# Gather facts if the default is 'smart' and we have not yet
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# done it for this host; or if 'explicit' and the play sets
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# gather_facts to True; or if 'implicit' and the play does
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# NOT explicitly set gather_facts to False.
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gathering = C.DEFAULT_GATHERING
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implied = self._play.gather_facts is None or boolean(self._play.gather_facts)
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if (gathering == 'implicit' and implied) or \
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(gathering == 'explicit' and boolean(self._play.gather_facts)) or \
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(gathering == 'smart' and implied and not host._gathered_facts):
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# mark the host as having gathered facts
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host.set_gathered_facts(True)
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setup_block = self._blocks[0]
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if setup_block.has_tasks() and len(setup_block.block) > 0:
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task = setup_block.block[0]
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else:
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state.pending_setup = False
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state.cur_block += 1
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state.cur_regular_task = 0
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state.cur_rescue_task = 0
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state.cur_always_task = 0
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state.run_state = self.ITERATING_TASKS
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state.child_state = None
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elif state.run_state == self.ITERATING_TASKS:
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# clear the pending setup flag, since we're past that and it didn't fail
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if state.pending_setup:
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state.pending_setup = False
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@ -272,7 +286,7 @@ class PlayIterator:
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state.tasks_child_state = HostState(blocks=[task])
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state.tasks_child_state.run_state = self.ITERATING_TASKS
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state.tasks_child_state.cur_role = state.cur_role
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(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, peek=peek)
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(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, host=host, peek=peek)
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating tasks
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@ -298,7 +312,7 @@ class PlayIterator:
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state.rescue_child_state = HostState(blocks=[task])
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state.rescue_child_state.run_state = self.ITERATING_TASKS
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state.rescue_child_state.cur_role = state.cur_role
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(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, peek=peek)
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(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, host=host, peek=peek)
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating rescue
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@ -328,7 +342,7 @@ class PlayIterator:
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state.always_child_state = HostState(blocks=[task])
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state.always_child_state.run_state = self.ITERATING_TASKS
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state.always_child_state.cur_role = state.cur_role
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(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, peek=peek)
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(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, host=host, peek=peek)
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating always
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