@ -432,6 +432,11 @@ class PlayContext(Base):
if exe_var in variables :
if exe_var in variables :
setattr ( new_info , ' executable ' , variables . get ( exe_var ) )
setattr ( new_info , ' executable ' , variables . get ( exe_var ) )
# we store original in 'connection_user' for use of network/other modules that fallback to it as login user
# this needs to be done before the MAGIC_VARIABLE_MAPPING happens below
if new_info . connection == ' local ' :
new_info . connection_user = new_info . remote_user
attrs_considered = [ ]
attrs_considered = [ ]
for ( attr , variable_names ) in iteritems ( MAGIC_VARIABLE_MAPPING ) :
for ( attr , variable_names ) in iteritems ( MAGIC_VARIABLE_MAPPING ) :
for variable_name in variable_names :
for variable_name in variable_names :
@ -493,9 +498,7 @@ class PlayContext(Base):
# if the final connection type is local, reset the remote_user value to that of the currently logged in user
# if the final connection type is local, reset the remote_user value to that of the currently logged in user
# this ensures any become settings are obeyed correctly
# this ensures any become settings are obeyed correctly
# we store original in 'connection_user' for use of network/other modules that fallback to it as login user
if new_info . connection == ' local ' :
if new_info . connection == ' local ' :
new_info . connection_user = new_info . remote_user
new_info . remote_user = pwd . getpwuid ( os . getuid ( ) ) . pw_name
new_info . remote_user = pwd . getpwuid ( os . getuid ( ) ) . pw_name
# set no_log to default if it was not previouslly set
# set no_log to default if it was not previouslly set