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@ -237,7 +237,7 @@ class PlayIterator:
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating tasks
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if state.tasks_child_state.fail_state != self.FAILED_NONE:
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if state.tasks_child_state and state.tasks_child_state.fail_state != self.FAILED_NONE:
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state.fail_state |= self.FAILED_TASKS
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state.tasks_child_state = None
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state.cur_regular_task += 1
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@ -263,7 +263,7 @@ class PlayIterator:
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating rescue
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if state.tasks_child_state.fail_state != self.FAILED_NONE:
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if state.tasks_child_state and state.tasks_child_state.fail_state != self.FAILED_NONE:
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state.fail_state |= self.FAILED_RESCUE
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state.rescue_child_state = None
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state.cur_rescue_task += 1
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@ -293,7 +293,7 @@ class PlayIterator:
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating always
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if state.tasks_child_state.fail_state != self.FAILED_NONE:
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if state.tasks_child_state and state.tasks_child_state.fail_state != self.FAILED_NONE:
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state.fail_state |= self.FAILED_ALWAYS
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state.always_child_state = None
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state.cur_always_task += 1
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