Properly unlock the socket file lock in ansible-connection (#39223) (#39330)

Also use a lock file per host, rather than one global file lock.

Commit 9c0275a879 introduced a bug where the lock file was only being
unlocked by the child PID of the resulting fork done in ansible-connection.
This causes delays when a large inventory causes a lot of contention on
that global lock. This patch fixes the problem by ensuring the lock is
released regardless of the fork condition, and also to use a lock file
based on the remote address of the target host, removing the global lock
bottleneck.

Fixes #38892

(cherry picked from commit 7ce9968ce1)
pull/39579/head
James Cammarata 7 years ago committed by Matt Davis
parent 20ab1d2994
commit 4d0422d4ed

@ -20,6 +20,8 @@ import traceback
import errno import errno
import json import json
from contextlib import contextmanager
from ansible import constants as C from ansible import constants as C
from ansible.module_utils._text import to_bytes, to_native, to_text from ansible.module_utils._text import to_bytes, to_native, to_text
from ansible.module_utils.six import PY3 from ansible.module_utils.six import PY3
@ -33,6 +35,21 @@ from ansible.utils.display import Display
from ansible.utils.jsonrpc import JsonRpcServer from ansible.utils.jsonrpc import JsonRpcServer
@contextmanager
def file_lock(lock_path):
"""
Uses contextmanager to create and release a file lock based on the
given path. This allows us to create locks using `with file_lock()`
to prevent deadlocks related to failure to unlock properly.
"""
lock_fd = os.open(lock_path, os.O_RDWR | os.O_CREAT, 0o600)
fcntl.lockf(lock_fd, fcntl.LOCK_EX)
yield
fcntl.lockf(lock_fd, fcntl.LOCK_UN)
os.close(lock_fd)
class ConnectionProcess(object): class ConnectionProcess(object):
''' '''
The connection process wraps around a Connection object that manages The connection process wraps around a Connection object that manages
@ -209,60 +226,54 @@ def main():
tmp_path = unfrackpath(C.PERSISTENT_CONTROL_PATH_DIR) tmp_path = unfrackpath(C.PERSISTENT_CONTROL_PATH_DIR)
makedirs_safe(tmp_path) makedirs_safe(tmp_path)
lock_path = unfrackpath("%s/.ansible_pc_lock" % tmp_path) lock_path = unfrackpath("%s/.ansible_pc_lock_%s" % (tmp_path, play_context.remote_addr))
socket_path = unfrackpath(cp % dict(directory=tmp_path)) socket_path = unfrackpath(cp % dict(directory=tmp_path))
# if the socket file doesn't exist, spin up the daemon process with file_lock(lock_path):
lock_fd = os.open(lock_path, os.O_RDWR | os.O_CREAT, 0o600) if not os.path.exists(socket_path):
fcntl.lockf(lock_fd, fcntl.LOCK_EX) messages.append('local domain socket does not exist, starting it')
original_path = os.getcwd()
if not os.path.exists(socket_path): r, w = os.pipe()
messages.append('local domain socket does not exist, starting it') pid = fork_process()
original_path = os.getcwd()
r, w = os.pipe()
pid = fork_process()
if pid == 0: if pid == 0:
try: try:
os.close(r) os.close(r)
wfd = os.fdopen(w, 'w') wfd = os.fdopen(w, 'w')
process = ConnectionProcess(wfd, play_context, socket_path, original_path, ansible_playbook_pid) process = ConnectionProcess(wfd, play_context, socket_path, original_path, ansible_playbook_pid)
process.start() process.start()
except Exception: except Exception:
messages.append(traceback.format_exc()) messages.append(traceback.format_exc())
rc = 1 rc = 1
fcntl.lockf(lock_fd, fcntl.LOCK_UN) if rc == 0:
os.close(lock_fd) process.run()
if rc == 0: sys.exit(rc)
process.run()
sys.exit(rc) else:
os.close(w)
rfd = os.fdopen(r, 'r')
data = json.loads(rfd.read())
messages.extend(data.pop('messages'))
result.update(data)
else: else:
os.close(w) messages.append('found existing local domain socket, using it!')
rfd = os.fdopen(r, 'r') conn = Connection(socket_path)
data = json.loads(rfd.read()) pc_data = to_text(init_data)
messages.extend(data.pop('messages')) try:
result.update(data) messages.extend(conn.update_play_context(pc_data))
except Exception as exc:
else: # Only network_cli has update_play context, so missing this is
messages.append('found existing local domain socket, using it!') # not fatal e.g. netconf
conn = Connection(socket_path) if isinstance(exc, ConnectionError) and getattr(exc, 'code', None) == -32601:
pc_data = to_text(init_data) pass
try: else:
messages.extend(conn.update_play_context(pc_data)) result.update({
except Exception as exc: 'error': to_text(exc),
# Only network_cli has update_play context, so missing this is 'exception': traceback.format_exc()
# not fatal e.g. netconf })
if isinstance(exc, ConnectionError) and getattr(exc, 'code', None) == -32601:
pass
else:
result.update({
'error': to_text(exc),
'exception': traceback.format_exc()
})
messages.append(sys.stdout.getvalue()) messages.append(sys.stdout.getvalue())
result.update({ result.update({

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