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@ -19,9 +19,10 @@
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########################################################
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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__metaclass__ = type
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__requires__ = ['ansible']
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try:
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import pkg_resources
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except Exception:
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@ -100,6 +101,13 @@ def recv_data(s):
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data += d
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return data
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def log(msg, host=None):
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if host:
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msg = '[%s] %s' % (host, msg)
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facility = getattr(syslog, C.DEFAULT_SYSLOG_FACILITY, syslog.LOG_USER)
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syslog.openlog('ansible-connection', 0, facility)
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syslog.syslog(syslog.LOG_INFO, str(msg))
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class Server():
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@ -109,37 +117,31 @@ class Server():
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self._start_time = datetime.datetime.now()
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try:
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# FIXME: the connection loader here is created brand new,
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# so it will not see any custom paths loaded (ie. via
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# roles), so we will need to serialize the connection
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# loader and send it over as we do the PlayContext
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# in the main() method below.
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self.log('loading connection plugin %s' % str(play_context.connection))
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self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin)
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try:
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self.log('attempting to connect to remote host')
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self.conn._connect()
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self.log('successfully connected, starting listener')
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self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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self.socket.bind(path)
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self.socket.listen(1)
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except Exception as exc:
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self.log(exc)
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return
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self.log(str(exc))
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raise
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signal.signal(signal.SIGALRM, self.alarm_handler)
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def log(self, msg):
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syslog_msg = '[%s] %s' % (self.play_context.remote_addr, msg)
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facility = getattr(syslog, C.DEFAULT_SYSLOG_FACILITY, syslog.LOG_USER)
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syslog.openlog('ansible-connection', 0, facility)
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syslog.syslog(syslog.LOG_INFO, syslog_msg)
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def dispatch(self, obj, name, *args, **kwargs):
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meth = getattr(obj, name, None)
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if meth:
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return meth(*args, **kwargs)
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def log(self, msg):
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log(msg, self.play_context.remote_addr)
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def alarm_handler(self, signum, frame):
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'''
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Alarm handler
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@ -222,14 +224,14 @@ class Server():
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s.close()
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except Exception as e:
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# FIXME: proper logging and error handling here
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self.log('runtime exception: %s' % e)
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log('runtime exception: %s' % e)
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print(traceback.format_exc())
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finally:
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# when done, close the connection properly and cleanup
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# the socket file so it can be recreated
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end_time = datetime.datetime.now()
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delta = end_time - self._start_time
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self.log('shutting down connection, connection was active for %s secs' % delta)
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log('shutting down connection, connection was active for %s secs' % delta, self.play_context.remote_addr)
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try:
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self.conn.close()
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self.socket.close()
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@ -238,6 +240,7 @@ class Server():
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os.remove(self.path)
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def main():
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try:
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# read the play context data via stdin, which means depickling it
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# FIXME: as noted above, we will probably need to deserialize the
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@ -252,7 +255,6 @@ def main():
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cur_line = sys.stdin.readline()
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src = BytesIO(to_bytes(init_data))
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pc_data = cPickle.load(src)
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#src.close()
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pc = PlayContext()
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pc.deserialize(pc_data)
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@ -312,13 +314,12 @@ def main():
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time.sleep(C.PERSISTENT_CONNECT_INTERVAL)
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attempts += 1
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if attempts > C.PERSISTENT_CONNECT_RETRIES:
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sys.stderr.write("failed to connect to the host, connection timeout")
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sys.stderr.write('failed to connect to the listener socket, '
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'connection timeout. See syslog for more details')
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sys.exit(255)
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#
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# send the play_context back into the connection so the connection
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# can handle any privilege escalation or deescalation activities
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#
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# can handle any privilege escalation activities
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pc_data = 'CONTEXT: %s' % src.getvalue()
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send_data(sf, to_bytes(pc_data))
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src.close()
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