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@ -196,14 +196,9 @@ class Play(object):
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def _update_vars_files_for_host(self, host):
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if (host is not None) and (not host in self.playbook.SETUP_CACHE):
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# no need to process failed hosts or hosts not in this play
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return
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if type(self.vars_files) != list:
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self.vars_files = [ self.vars_files ]
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if (host is not None):
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inventory = self.playbook.inventory
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hostrec = inventory.get_host(host)
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@ -214,10 +209,12 @@ class Play(object):
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path = os.path.join(basedir, "group_vars/%s" % x)
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if os.path.exists(path):
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data = utils.parse_yaml_from_file(path)
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print "GROUPFILE: %s" % data
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self.playbook.SETUP_CACHE[host].update(data)
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path = os.path.join(basedir, "host_vars/%s" % hostrec.name)
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if os.path.exists(path):
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data = utils.parse_yaml_from_file(path)
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print "HOSTFILE: %s" % data
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self.playbook.SETUP_CACHE[host].update(data)
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for filename in self.vars_files:
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@ -241,11 +238,13 @@ class Play(object):
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if self._has_vars_in(filename2) and not self._has_vars_in(filename3):
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# this filename has variables in it that were fact specific
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# so it needs to be loaded into the per host SETUP_CACHE
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print "VF1 UPDATE: %s" % data
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self.playbook.SETUP_CACHE[host].update(data)
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self.playbook.callbacks.on_import_for_host(host, filename4)
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elif not self._has_vars_in(filename4):
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# found a non-host specific variable, load into vars and NOT
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# the setup cache
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print "VF2 UPDATE: %s" % data
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self.vars.update(data)
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elif host is not None:
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self.playbook.callbacks.on_not_import_for_host(host, filename4)
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@ -274,7 +273,9 @@ class Play(object):
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if host is not None and self._has_vars_in(filename2) and not self._has_vars_in(filename3):
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# running a host specific pass and has host specific variables
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# load into setup cache
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print "VF3 update: %s" % new_vars
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self.playbook.SETUP_CACHE[host].update(new_vars)
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elif host is None:
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# running a non-host specific pass and we can update the global vars instead
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print "VF4 update: %s" % new_vars
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self.vars.update(new_vars)
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