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@ -117,19 +117,16 @@ class Server():
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self._start_time = datetime.datetime.now()
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self._start_time = datetime.datetime.now()
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self.log('loading connection plugin %s' % str(play_context.connection))
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self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin)
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try:
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try:
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self.log('attempting to connect to remote host')
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self.log('loading connection plugin %s' % str(play_context.connection))
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self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin)
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self.conn._connect()
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self.conn._connect()
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self.log('successfully connected, starting listener')
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self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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self.socket.bind(path)
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self.socket.bind(path)
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self.socket.listen(1)
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self.socket.listen(1)
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except Exception as exc:
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except Exception as exc:
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self.log(str(exc))
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self.log(traceback.format_exc())
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raise
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raise
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signal.signal(signal.SIGALRM, self.alarm_handler)
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signal.signal(signal.SIGALRM, self.alarm_handler)
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@ -223,9 +220,7 @@ class Server():
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send_data(s, to_bytes(stderr))
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send_data(s, to_bytes(stderr))
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s.close()
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s.close()
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except Exception as e:
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except Exception as e:
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# FIXME: proper logging and error handling here
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log(traceback.format_exc())
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log('runtime exception: %s' % e)
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print(traceback.format_exc())
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finally:
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finally:
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# when done, close the connection properly and cleanup
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# when done, close the connection properly and cleanup
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# the socket file so it can be recreated
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# the socket file so it can be recreated
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