made returns from next task consistent to avoid typeerrors, also linear now checks for none

fixes #11965
pull/11951/merge
Brian Coca 9 years ago
parent 9f5e4c0ef6
commit 245e0dd4b7

@ -130,7 +130,7 @@ class PlayIterator:
task = None task = None
if s.run_state == self.ITERATING_COMPLETE: if s.run_state == self.ITERATING_COMPLETE:
return None return (None, None)
elif s.run_state == self.ITERATING_SETUP: elif s.run_state == self.ITERATING_SETUP:
s.run_state = self.ITERATING_TASKS s.run_state = self.ITERATING_TASKS
s.pending_setup = True s.pending_setup = True

@ -58,6 +58,9 @@ class StrategyModule(StrategyBase):
continue continue
(s, t) = v (s, t) = v
if t is None:
continue
if s.cur_block < lowest_cur_block and s.run_state != PlayIterator.ITERATING_COMPLETE: if s.cur_block < lowest_cur_block and s.run_state != PlayIterator.ITERATING_COMPLETE:
lowest_cur_block = s.cur_block lowest_cur_block = s.cur_block

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