You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
3.0 KiB
Markdown
58 lines
3.0 KiB
Markdown
# Frequently Asked Questions
|
|
|
|
## Does homebrew have any risks?
|
|
|
|
Obecnie, uruchomienie oprogramowanie Homebrew nie naraża Cię na ryzyko zablokowania konsoli przez Nintendo, chyba że oszukujesz w gra lub w sklepie eShop. Zawsze jednak powinieneś zachować ostrożność podczas uruchamiania pobranego homebrew, zwłaszcza jeśli nie ufasz źródłom, ponieważ homebrew może potencjalnie uszkodzić twój system!
|
|
|
|
## What are exploits?
|
|
|
|
Exploity to punkty wejścia, które pozwalają na uruchamianie aplikacji homebrew. In the main guide, you will use exploits such as the browser exploit (http://wiiuexploit.xyz) and PayloadLoader (Health & Safety exploit). All current exploits load `SD:/wiiu/payload.elf` which takes over further loading of homebrew.
|
|
|
|
## What are payloads?
|
|
|
|
Payloads, which are normally found with the filename `payload.elf`, exist to make it easier to have different exploits load the same next stage, which allows easier updateability. Nie ma znaczenia, jaki exploit ładuje payload, efekt jest zawsze taki sam.
|
|
|
|
Multiple payloads can be switched between using the PayloadLoaderPayload.
|
|
|
|
The payload used in the main guide is CustomRPXLoader which loads `SD:/wiiu/payload.rpx` and the `payload.rpx` used in the guide is EnvironmentLoader, which allows you to load different environments.
|
|
|
|
## What are environments?
|
|
|
|
An environment is a collection of "setup modules", which will be run in a certain order when launching the environment. Such environments are Aroma and Tiramisu.
|
|
|
|
Setup modules are small pieces of homebrew/code that are executed once to set up an environment.
|
|
|
|
## How to Delete Update Folder to Block Updates on Wii U
|
|
|
|
If you want to delete the update folder to block updates, see its tab in the [Blocking Updates guide](block-updates).
|
|
|
|
## What SD Card size is recommended?
|
|
|
|
- **Installing game backups:** 32GB (Smaller size may be used, but certain titles are 20GB in size)
|
|
- **Running game mods:** 8GB (FAT32 USB drive may be used as well for mods)
|
|
- **Only running homebrew apps:** Any size.
|
|
|
|
**Recommended brands:** SanDisk, Samsung or PNY
|
|
|
|
::: tip
|
|
|
|
Note: Avoid class 4 SD Cards, and avoid eBay!
|
|
|
|
:::
|
|
|
|
## Can I install homebrew on Wii U with a USB instead of SD Card?
|
|
|
|
No, you must have an SD Card for a first time setup. A USB can then be used to install game backups, Virtual Console injects, etc, but not to store homebrew applications which are required to set everything up.
|
|
|
|
## When extracting some of the files there are duplicates of certain ones called "info.json" & "manifest.install", what do I do with those?
|
|
|
|
Nic specjalnego, możesz je tam zostawić, usunąć lub zastąpić nowymi. Those files are not used in the process, and therefore, won't have any impact by being or not being there.
|
|
|
|
## What is a Wii U formatted USB drive?
|
|
|
|
It's a USB drive that has been formatted by a Wii U console to its proprietary format.
|
|
|
|
A Wii U formatted USB drive _**cannot be read by any other devices than the Wii U that originally formatted it.**_
|
|
|
|
If you ever want to use it with another Wii U console or any other devices, you will have to reformat it.
|