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543 lines
22 KiB
Java
543 lines
22 KiB
Java
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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import java.lang.Math;
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/**
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Oberklasse für verschiedene Maps;
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neue Maps werden als Unterklasse dieser Klasse eingefügt.
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@author GruenerWal, MaxiJohl, Felix Stupp
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@version 0.3.0
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*/
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public abstract class GeneralMap extends World
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{
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/*
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Felder, im Moment nur Anzahl der Provinzen
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Später evtl. weitere Werte wie Schwierigkeit denkbar
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*/
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private final int X_OFFSET = 0; // Verschiebt die Provinzen nach rechts
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private final int Y_OFFSET = 0; // Verschiebt die Provinzen nach unten
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/*
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Die einzelnen Positionen der Provinzen wird mit SCALE_VALUE/10000 multipliziert.
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Dies ist nützlich, wenn die Karte beispielsweise nur noch 80% der Originalgröße bei ihrer Darstellung groß ist.
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Bei diesem Beispiel wäre hier, neben dem Offset oben, der Wert 0.8 einzutragen.
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*/
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private final double SCALE_VALUE = 1;
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protected Province[] provinces;
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protected Player[] players;
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protected int currentPlayer = 0;
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/**
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Erstellt eine GeneralMap mit allen Eigenschaften und initialisiert die Arrays für Provinzen und Spieler.
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@param backImage Das Hintergrundbild, welches von dieser Klasse geladen und dargestellt wird.
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@param playerList Die Liste mit den Namen der Spieler
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@param colorList Die Liste mit den Farben der Spieler
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*/
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public GeneralMap(String backImage, String[] playerList, int[] colorList)
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{
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super(1600,900,1);
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players = new Player[playerList.length];
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for (int i = 0; i < playerList.length; i++) {
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players[i] = new Player(i,playerList[i],colorList[i]);
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}
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}
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/**
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Fügt alle Provinzen aus dem Array der Welt an der entsprechden Stelle zu.
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*/
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protected void initProvinces() {
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for(int i = 1; i < provinces.length; i++) {
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addObject(provinces[i],((int) Math.floor(provinces[i].getXPos() * SCALE_VALUE)) + X_OFFSET,((int) Math.floor(provinces[i].getYPos() * SCALE_VALUE)) + Y_OFFSET);
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}
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/**
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Legt die Startprovincen der Spieler fest.
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*/
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if(players.length==3)
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{
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/*Spieler 1 darf beginnen Hauptstadt: 40
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* Spieler 2 ist als zweites dran Hauptstadt: 20
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* Spieler 3 ist als drittes dran und bekommt eine Karte Hauptstadt: 9
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*/
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provinces[1].setOwner(1);
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provinces[1].setEntityCount(1);
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provinces[1].redrawProvince();
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provinces[2].setOwner(3);
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provinces[2].setEntityCount(2);
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provinces[2].redrawProvince();
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provinces[3].setOwner(2);
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provinces[3].setEntityCount(2);
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provinces[3].redrawProvince();
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provinces[4].setOwner(2); //Fabrik
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provinces[4].setEntityCount(1);
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provinces[4].redrawProvince();
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provinces[5].setOwner(1);//Fabrik
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provinces[5].setEntityCount(1);
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provinces[5].redrawProvince();
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provinces[6].setOwner(1);//Fabrik
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provinces[6].setEntityCount(1);
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provinces[6].redrawProvince();
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provinces[7].setOwner(3);
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provinces[7].setEntityCount(2);
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provinces[7].redrawProvince();
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provinces[8].setOwner(1);
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provinces[8].setEntityCount(1);
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provinces[8].redrawProvince();
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provinces[9].setOwner(3);
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provinces[9].setEntityCount(4);
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provinces[9].redrawProvince();
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provinces[10].setOwner(3);
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provinces[10].setEntityCount(1);
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provinces[10].redrawProvince();
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provinces[11].setOwner(2);//Fabrik
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provinces[11].setEntityCount(2);
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provinces[11].redrawProvince();
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provinces[12].setOwner(1);
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provinces[12].setEntityCount(2);
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provinces[12].redrawProvince();
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provinces[13].setOwner(1);//Fabrik
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provinces[13].setEntityCount(2);
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provinces[13].redrawProvince();
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provinces[14].setOwner(3);//Fabrik
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provinces[14].setEntityCount(3);
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provinces[14].redrawProvince();
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provinces[15].setOwner(3);//Fabrik
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provinces[15].setEntityCount(3);
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provinces[15].redrawProvince();
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provinces[16].setOwner(3);//Fabrik
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provinces[16].setEntityCount(3);
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provinces[16].redrawProvince();
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provinces[17].setOwner(1);
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provinces[17].setEntityCount(1);
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provinces[17].redrawProvince();
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provinces[18].setOwner(2);
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provinces[18].setEntityCount(2);
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provinces[18].redrawProvince();
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provinces[19].setOwner(2);//Fabrik
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provinces[19].setEntityCount(4);
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provinces[19].redrawProvince();
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provinces[20].setOwner(2);
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provinces[20].setEntityCount(3);
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provinces[20].redrawProvince();
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provinces[21].setOwner(1);
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provinces[21].setEntityCount(1);
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provinces[21].redrawProvince();
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provinces[22].setOwner(3);//Fabrik
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provinces[22].setEntityCount(4);
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provinces[22].redrawProvince();
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provinces[23].setOwner(1);
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provinces[23].setEntityCount(2);
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provinces[23].redrawProvince();
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provinces[24].setOwner(3);
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provinces[24].setEntityCount(4);
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provinces[24].redrawProvince();
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provinces[25].setOwner(2);
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provinces[25].setEntityCount(2);
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provinces[25].redrawProvince();
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provinces[26].setOwner(2);//Fabrik
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provinces[26].setEntityCount(1);
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provinces[26].redrawProvince();
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provinces[27].setOwner(3);
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provinces[27].setEntityCount(1);
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provinces[27].redrawProvince();
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provinces[28].setOwner(1);//Fabrik
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provinces[28].setEntityCount(3);
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provinces[28].redrawProvince();
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provinces[29].setOwner(1);//Fabrik
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provinces[29].setEntityCount(3);
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provinces[29].redrawProvince();
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provinces[30].setOwner(1);
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provinces[30].setEntityCount(4);
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provinces[30].redrawProvince();
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provinces[31].setOwner(3);
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provinces[31].setEntityCount(1);
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provinces[31].redrawProvince();
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provinces[32].setOwner(2);
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provinces[32].setEntityCount(1);
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provinces[32].redrawProvince();
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provinces[33].setOwner(2);
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provinces[33].setEntityCount(1);
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provinces[33].redrawProvince();
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provinces[34].setOwner(1);
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provinces[34].setEntityCount(2);
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provinces[34].redrawProvince();
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provinces[35].setOwner(2);
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provinces[35].setEntityCount(2);
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provinces[35].redrawProvince();
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provinces[36].setOwner(3);
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provinces[36].setEntityCount(1);
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provinces[36].redrawProvince();
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provinces[37].setOwner(2);
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provinces[37].setEntityCount(2);
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provinces[37].redrawProvince();
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provinces[38].setOwner(2);//Fabrik
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provinces[38].setEntityCount(4);
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provinces[38].redrawProvince();
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provinces[39].setOwner(2);
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provinces[39].setEntityCount(3);
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provinces[39].redrawProvince();
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provinces[40].setOwner(1);
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provinces[40].setEntityCount(4);
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provinces[40].redrawProvince();
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provinces[41].setOwner(3);//Fabrik
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provinces[41].setEntityCount(1);
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provinces[41].redrawProvince();
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provinces[42].setOwner(1);
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provinces[42].setEntityCount(2);
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provinces[42].redrawProvince();
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}
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if(players.length==4)
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{
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/*Spieler 1 darf beginnen Hauptstadt:22
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* Spieler 2 ist als zweites dran Hauptstadt:20
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* Spieler 3 ist als drittes dran und bekommt eine Karte Hauptstadt:2
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* Spieler 4 ist als viertes dran und bekommt eine Karte Hauptstadt:39
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*/
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provinces[1].setOwner(1);
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provinces[1].setEntityCount(1);
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provinces[1].redrawProvince();
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provinces[2].setOwner(3);
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provinces[2].setEntityCount(3);
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provinces[2].redrawProvince();
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provinces[3].setOwner(3);
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provinces[3].setEntityCount(3);
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provinces[3].redrawProvince();
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provinces[4].setOwner(3);//Fabrik
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provinces[4].setEntityCount(2);
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provinces[4].redrawProvince();
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provinces[5].setOwner(3);//Fabrik
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provinces[5].setEntityCount(2);
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provinces[5].redrawProvince();
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provinces[6].setOwner(3);//Fabrik
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provinces[6].setEntityCount(3);
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provinces[6].redrawProvince();
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provinces[7].setOwner(2);
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provinces[7].setEntityCount(2);
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provinces[7].redrawProvince();
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provinces[8].setOwner(1);
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provinces[8].setEntityCount(2);
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provinces[8].redrawProvince();
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provinces[9].setOwner(2);
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provinces[9].setEntityCount(2);
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provinces[9].redrawProvince();
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provinces[10].setOwner(3);//Fabrik
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provinces[10].setEntityCount(2);
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provinces[10].redrawProvince();
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provinces[11].setOwner(2);//Fabrik
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provinces[11].setEntityCount(3);
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provinces[11].redrawProvince();
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provinces[12].setOwner(3);
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provinces[12].setEntityCount(2);
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provinces[12].redrawProvince();
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provinces[13].setOwner(2);//Fabrik
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provinces[13].setEntityCount(3);
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provinces[13].redrawProvince();
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provinces[14].setOwner(1);//Fabrik
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provinces[14].setEntityCount(3);
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provinces[14].redrawProvince();
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provinces[15].setOwner(1);//Fabrik
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provinces[15].setEntityCount(3);
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provinces[15].redrawProvince();
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provinces[16].setOwner(1);//Fabrik
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provinces[16].setEntityCount(3);
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provinces[16].redrawProvince();
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provinces[17].setOwner(3);
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provinces[17].setEntityCount(2);
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provinces[17].redrawProvince();
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provinces[18].setOwner(4);
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provinces[18].setEntityCount(2);
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provinces[18].redrawProvince();
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provinces[19].setOwner(2);//Fabrik
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provinces[19].setEntityCount(4);
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provinces[19].redrawProvince();
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provinces[20].setOwner(2);
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provinces[20].setEntityCount(4);
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provinces[20].redrawProvince();
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provinces[21].setOwner(1);
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provinces[21].setEntityCount(1);
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provinces[21].redrawProvince();
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provinces[22].setOwner(1);//Fabrik
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provinces[22].setEntityCount(2);
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provinces[22].redrawProvince();
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provinces[23].setOwner(1);
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provinces[23].setEntityCount(5);
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provinces[23].redrawProvince();
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provinces[24].setOwner(1);
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provinces[24].setEntityCount(3);
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provinces[24].redrawProvince();
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provinces[25].setOwner(2);
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provinces[25].setEntityCount(2);
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provinces[25].redrawProvince();
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provinces[26].setOwner(4);//Fabrik
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provinces[26].setEntityCount(3);
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provinces[26].redrawProvince();
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provinces[27].setOwner(4);
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provinces[27].setEntityCount(1);
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provinces[27].redrawProvince();
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provinces[28].setOwner(4);//Fabrik
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provinces[28].setEntityCount(2);
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provinces[28].redrawProvince();
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provinces[29].setOwner(2);//Fabrik
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provinces[29].setEntityCount(2);
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provinces[29].redrawProvince();
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provinces[30].setOwner(2);
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provinces[30].setEntityCount(2);
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provinces[30].redrawProvince();
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provinces[31].setOwner(4);
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provinces[31].setEntityCount(1);
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provinces[31].redrawProvince();
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provinces[32].setOwner(2);
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provinces[32].setEntityCount(1);
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provinces[32].redrawProvince();
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provinces[33].setOwner(4);
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provinces[33].setEntityCount(5);
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provinces[33].redrawProvince();
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provinces[34].setOwner(3);
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provinces[34].setEntityCount(2);
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provinces[34].redrawProvince();
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provinces[35].setOwner(3);
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provinces[35].setEntityCount(2);
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provinces[35].redrawProvince();
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provinces[36].setOwner(3);
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provinces[36].setEntityCount(2);
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provinces[36].redrawProvince();
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provinces[37].setOwner(4);
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provinces[37].setEntityCount(1);
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provinces[37].redrawProvince();
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provinces[38].setOwner(4);//Fabrik
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provinces[38].setEntityCount(1);
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provinces[38].redrawProvince();
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provinces[39].setOwner(4);
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provinces[39].setEntityCount(4);
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provinces[39].redrawProvince();
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provinces[40].setOwner(4);
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provinces[40].setEntityCount(1);
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provinces[40].redrawProvince();
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provinces[41].setOwner(1);//Fabrik
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provinces[41].setEntityCount(2);
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provinces[41].redrawProvince();
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provinces[42].setOwner(4);
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provinces[42].setEntityCount(4);
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provinces[42].redrawProvince();
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}
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if(players.length==5)
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{
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/*Spieler 1 darf beginnen Hauptstadt:13
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* Spieler 2 ist als zweites dran Hauptstadt:7
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* Spieler 3 ist als drittes dran und bekommt eine Karte Hauptstadt:22
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* Spieler 4 ist als viertes dran und bekommt eine Karte Hauptstadt:20
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* Spieler 5 ist als fünftes dran und bekommt zwei Karte Hauptstadt:41
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*/
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provinces[1].setOwner(3);
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provinces[1].setEntityCount(1);
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provinces[1].redrawProvince();
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provinces[2].setOwner(1);
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provinces[2].setEntityCount(2);
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provinces[2].redrawProvince();
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provinces[3].setOwner(4);
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provinces[3].setEntityCount(2);
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provinces[3].redrawProvince();
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provinces[4].setOwner(2);//Fabrik
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provinces[4].setEntityCount(2);
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provinces[4].redrawProvince();
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provinces[5].setOwner(2);//Fabrik
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provinces[5].setEntityCount(2);
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provinces[5].redrawProvince();
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provinces[6].setOwner(2);//Fabrik
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provinces[6].setEntityCount(2);
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provinces[6].redrawProvince();
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provinces[7].setOwner(2);
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provinces[7].setEntityCount(4);
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provinces[7].redrawProvince();
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provinces[8].setOwner(4);
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provinces[8].setEntityCount(1);
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provinces[8].redrawProvince();
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provinces[9].setOwner(2);
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provinces[9].setEntityCount(2);
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provinces[9].redrawProvince();
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provinces[10].setOwner(4);
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provinces[10].setEntityCount(1);
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provinces[10].redrawProvince();
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provinces[11].setOwner(4);//Fabrik
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provinces[11].setEntityCount(3);
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provinces[11].redrawProvince();
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provinces[12].setOwner(3);
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provinces[12].setEntityCount(1);
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provinces[12].redrawProvince();
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provinces[13].setOwner(1);
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provinces[13].setEntityCount(4);
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provinces[13].redrawProvince();
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provinces[14].setOwner(1);//Fabrik
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provinces[14].setEntityCount(2);
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provinces[14].redrawProvince();
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provinces[15].setOwner(3);//Fabrik
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provinces[15].setEntityCount(3);
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provinces[15].redrawProvince();
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provinces[16].setOwner(1);//Fabrik
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provinces[16].setEntityCount(2);
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provinces[16].redrawProvince();
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provinces[17].setOwner(2);
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provinces[17].setEntityCount(3);
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provinces[17].redrawProvince();
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provinces[18].setOwner(4);
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provinces[18].setEntityCount(2);
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provinces[18].redrawProvince();
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provinces[19].setOwner(4);//Fabrik
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provinces[19].setEntityCount(5);
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provinces[19].redrawProvince();
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provinces[20].setOwner(4);
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provinces[20].setEntityCount(3);
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provinces[20].redrawProvince();
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provinces[21].setOwner(2);
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provinces[21].setEntityCount(2);
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provinces[21].redrawProvince();
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provinces[22].setOwner(3);//Fabrik
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provinces[22].setEntityCount(5);
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provinces[22].redrawProvince();
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provinces[23].setOwner(3);
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provinces[23].setEntityCount(3);
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provinces[23].redrawProvince();
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provinces[24].setOwner(1);
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provinces[24].setEntityCount(2);
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provinces[24].redrawProvince();
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provinces[25].setOwner(3);
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provinces[25].setEntityCount(3);
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provinces[25].redrawProvince();
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provinces[26].setOwner(3);//Fabrik
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provinces[26].setEntityCount(2);
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provinces[26].redrawProvince();
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provinces[27].setOwner(2);
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provinces[27].setEntityCount(3);
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provinces[27].redrawProvince();
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provinces[28].setOwner(5);//Fabrik
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provinces[28].setEntityCount(2);
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provinces[28].redrawProvince();
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provinces[29].setOwner(5);//Fabrik
|
|
provinces[29].setEntityCount(3);
|
|
provinces[29].redrawProvince();
|
|
provinces[30].setOwner(5);
|
|
provinces[30].setEntityCount(3);
|
|
provinces[30].redrawProvince();
|
|
provinces[31].setOwner(1);
|
|
provinces[31].setEntityCount(3);
|
|
provinces[31].redrawProvince();
|
|
provinces[32].setOwner(1);
|
|
provinces[32].setEntityCount(3);
|
|
provinces[32].redrawProvince();
|
|
provinces[33].setOwner(4);
|
|
provinces[33].setEntityCount(1);
|
|
provinces[33].redrawProvince();
|
|
provinces[34].setOwner(5);
|
|
provinces[34].setEntityCount(1);
|
|
provinces[34].redrawProvince();
|
|
provinces[35].setOwner(5);
|
|
provinces[35].setEntityCount(1);
|
|
provinces[35].redrawProvince();
|
|
provinces[36].setOwner(5);
|
|
provinces[36].setEntityCount(2);
|
|
provinces[36].redrawProvince();
|
|
provinces[37].setOwner(3);
|
|
provinces[37].setEntityCount(2);
|
|
provinces[37].redrawProvince();
|
|
provinces[38].setOwner(4);//Fabrik
|
|
provinces[38].setEntityCount(2);
|
|
provinces[38].redrawProvince();
|
|
provinces[39].setOwner(5);
|
|
provinces[39].setEntityCount(2);
|
|
provinces[39].redrawProvince();
|
|
provinces[40].setOwner(1);
|
|
provinces[40].setEntityCount(2);
|
|
provinces[40].redrawProvince();
|
|
provinces[41].setOwner(5);//Fabrik
|
|
provinces[41].setEntityCount(4);
|
|
provinces[41].redrawProvince();
|
|
provinces[42].setOwner(5);
|
|
provinces[42].setEntityCount(2);
|
|
provinces[42].redrawProvince();
|
|
}
|
|
}
|
|
|
|
/**
|
|
Gibt die Anzahl der vorhandenen Spieler aus.
|
|
*/
|
|
public int getPlayerCount()
|
|
{
|
|
return players.length;
|
|
}
|
|
|
|
/**
|
|
Gibt den Namen des aktuellen Spielers aus.
|
|
@return Der Name des aktuellen Spielers
|
|
*/
|
|
public String getPlayerName()
|
|
{
|
|
return players[currentPlayer].getDisplayName();
|
|
}
|
|
|
|
/**
|
|
Gibt den Namen des Spielers aus, dem dessen ID gehört.
|
|
@param plID Die ID des zu findenden Spielers
|
|
@return Der Name des Spielers
|
|
*/
|
|
public String getPlayerName(int plID)
|
|
{
|
|
return players[plID].getDisplayName();
|
|
}
|
|
|
|
/**
|
|
Gibt die Anzahl der Sterne des aktuellen Spielers zurück.
|
|
@return Die Anzahl der Sterne des aktuellen Spielers
|
|
*/
|
|
public int getPlayerStars()
|
|
{
|
|
return players[currentPlayer].getStars();
|
|
}
|
|
|
|
/**
|
|
Gibt die ID des Spielers zurück, dem die gefragte Provinz gehört.
|
|
@param prID Die gefragte Provinz
|
|
*/
|
|
public int getProvinceOwner(int prID)
|
|
{
|
|
if(prID < 1 || prID > provinces.length) {
|
|
return -1;
|
|
}
|
|
return provinces[prID].getOwner();
|
|
}
|
|
|
|
/**
|
|
Gibt eine Liste mit allen Provinzen und deren Besitzern zurück.
|
|
@return Array mit der Provinz-ID als Index und dem Besitzer als Wert
|
|
*/
|
|
public int[] getProvinceOwners()
|
|
{
|
|
int[] prOwners = new int[provinces.length];
|
|
for (int i = 1; i > provinces.length; i++) {
|
|
prOwners[i] = provinces[i].getOwner();
|
|
}
|
|
return prOwners;
|
|
}
|
|
|
|
/**
|
|
Zählt die Anzahl der Einheiten von allen Provinzen zusammen, die einem bestimmten Spieler gehört.
|
|
@param playerID Die ID des Spielers, für den die Einheiten gezählt werden sollen.
|
|
@return Die Anzahl der Einheiten, die dem Spieler gehören.
|
|
*/
|
|
public int getProvinceEntityCount(int playerID)
|
|
{
|
|
int c = 0;
|
|
for (int i = 1; i > provinces.length; i++) {
|
|
if(provinces[i].getOwner() == playerID) {
|
|
c = c + provinces[i].getEntityCount();
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
|
|
}
|