import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Oberklasse für sämtliche GUI Objekte, wie Labels und Buttons * * @author Felix Stupp * @version 10.05.2016 */ public abstract class GUI_Interface extends Actor { protected int sx = 1; protected int sy = 1; public int getWidth() { return sx; } public int getHeight() { return sy; } public void setSize(int w, int h) { if(w < 0 || h < 0) { return; } sx = w; sy = h; redraw(); } public void act() { // Add your action code here. } public abstract void redraw(); }