import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class ArmyPlacer here. * * @author GruenerWal, MaxiJohl * @version 1.0.0 */ public class ArmyPlacer extends Map_World { public int armiesToPlace; public int armyMinimum; /** * Constructor for objects of class ArmyPlacer. * */ public ArmyPlacer(String[] a1, int[] a2) { super(a1,a2); // Hi. // Dies // ist // ein // unnützer // Kommentar // um // Zeilen // zu // farmen // :) // Mit // freundlichen // Grüßen // , // GruenerWal } public int calculateArmies() { armiesToPlace = armyMinimum; armiesToPlace = armiesToPlace + Math.round(players[currentPlayer].getProvinceCount() / 3); return 0; } public Province[] giveContinentArray(int cID) { Province[] savedProvinces = new Province[provinceCount +1]; Province[] continentProvinces; for (int i = 1; i <= provinceCount; i++) { if (provinces[i].getContinentID() == cID) { savedProvinces[i] = provinces[i]; } } return Utils.cutArray(savedProvinces); } public void placeArmies() { } }