import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Klasse der Standard-Welt * (Also die normale Weltkarte mit allen Kontinenten) * * @author GruenerWal, MaxiJohl * @version 0.3.0 */ public class Map_World extends GeneralMap { /** * Anzahl der Provinzen. */ int provinceCount = 42; /** * Konstruktor der Weltkarte; * konstruiert eine GeneralMap mit den Ausmassen 1600 auf 900 Pixel. */ public Map_World() { super(1600,900,1); Province[] provinces; int[] neighbours; /** * Hier werden später sämtliche Provinzen der Standard-Map erstellt. * Dies funktioniert folgendermassen: * ================================================================= * * Im Folgenden wird nun jede Provinz einzeln erstellt: * |--- * nextProvinces = new int[]; * * provinces[] = new Province(,,,,,"",nextProvinces); * addObject(provinces[],,); * ---| * * ================================================================= * Der Speicherplatz für provinces[0] bleibt leer, da es keine Provinz mit der ID 0 gibt! * * Und ja, ich weiss, dass das scheisse viel Schreibarbeit ist. * Aber da muss man durch, wir habens auch hinbekommen :P * * ~GruenerWal */ // Festlegung der Provinz-Anzahl provinces = new Province[provinceCount + 1]; // Implementierung sämtlicher Provinzen // ACHTUNG! Gaaaaanz viel Code! // cID 1 - Nordamerika neighbours = new int[3]; neighbours[0] = 2; neighbours[1] = 3; neighbours[2] = 36; provinces[1] = new Province(1,1,64,106,1,"Alaska",neighbours); neighbours = new int[4]; neighbours[0] = 1; neighbours[1] = 3; neighbours[2] = 4; neighbours[3] = 9; provinces[2] = new Province(2,1,162,106,1,"NW-Territorien",neighbours); neighbours = new int[4]; neighbours[0] = 1; neighbours[1] = 2; neighbours[2] = 4; neighbours[3] = 5; provinces[3] = new Province(3,1,53,170,1,"Alberta",neighbours); neighbours = new int[6]; neighbours[0] = 2; neighbours[1] = 3; neighbours[2] = 5; neighbours[3] = 6; neighbours[4] = 7; neighbours[5] = 9; provinces[4] = new Province(4,1,223,177,2,"Ontario",neighbours); neighbours = new int[4]; neighbours[0] = 3; neighbours[1] = 4; neighbours[2] = 6; neighbours[3] = 8; provinces[5] = new Province(5,1,160,236,2,"Weststaaten",neighbours); neighbours = new int[4]; neighbours[0] = 4; neighbours[1] = 5; neighbours[2] = 7; neighbours[3] = 8; provinces[6] = new Province(6,1,232,273,2,"Oststaaten",neighbours); neighbours = new int[3]; neighbours[0] = 4; neighbours[1] = 6; neighbours[2] = 9; provinces[7] = new Province(7,1,300,180,2,"Quebec",neighbours); neighbours = new int[3]; neighbours[0] = 5; neighbours[1] = 6; neighbours[2] = 17; provinces[8] = new Province(8,1,181,347,1,"Mittelamerika",neighbours); neighbours = new int[4]; neighbours[0] = 2; neighbours[1] = 4; neighbours[2] = 7; neighbours[3] = 10; provinces[9] = new Province(9,1,365,55,1,"Groenland",neighbours); // cID 2 - Europa neighbours = new int[3]; neighbours[0] = 9; neighbours[1] = 11; neighbours[2] = 12; provinces[10] = new Province(10,2,454,142,1,"Island",neighbours); neighbours = new int[4]; neighbours[0] = 10; neighbours[1] = 12; neighbours[2] = 14; neighbours[3] = 15; provinces[11] = new Province(11,2,424,221,2,"Grossbritannien",neighbours); neighbours = new int[4]; neighbours[0] = 10; neighbours[1] = 11; neighbours[2] = 13; neighbours[3] = 14; provinces[12] = new Province(12,2,520,153,1,"Skandinavien",neighbours); neighbours = new int[6]; neighbours[0] = 12; neighbours[1] = 14; neighbours[2] = 16; neighbours[3] = 27; neighbours[4] = 31; neighbours[5] = 32; provinces[13] = new Province(13,2,636,180,2,"Russland",neighbours); neighbours = new int[5]; neighbours[0] = 11; neighbours[1] = 12; neighbours[2] = 13; neighbours[3] = 15; neighbours[4] = 16; provinces[14] = new Province(14,2,528,232,2,"Nordeuropa",neighbours); neighbours = new int[4]; neighbours[0] = 11; neighbours[1] = 14; neighbours[2] = 16; neighbours[3] = 25; provinces[15] = new Province(15,2,449,335,2,"Westeuropa",neighbours); neighbours = new int[6]; neighbours[0] = 13; neighbours[1] = 14; neighbours[2] = 15; neighbours[3] = 25; neighbours[4] = 26; neighbours[5] = 27; provinces[16] = new Province(16,2,537,296,2,"Suedeuropa",neighbours); // cID 3 - Suedamerika neighbours = new int[3]; neighbours[0] = 8; neighbours[1] = 18; neighbours[2] = 19; provinces[17] = new Province(17,3,245,396,1,"Venezuela",neighbours); neighbours = new int[3]; neighbours[0] = 17; neighbours[1] = 19; neighbours[2] = 20; provinces[18] = new Province(18,3,255,498,1,"Peru",neighbours); neighbours = new int[4]; neighbours[0] = 17; neighbours[1] = 18; neighbours[2] = 20; neighbours[3] = 25; provinces[19] = new Province(19,3,327,467,2,"Brasilien",neighbours); neighbours = new int[2]; neighbours[0] = 18; neighbours[1] = 19; provinces[20] = new Province(20,3,274,572,1,"Argentinien",neighbours); for (int c = 1; c <= provinceCount; c++) { addObject(provinces[c],provinces[c].getXPos(),provinces[c].getYPos()); } } }