@ -118,24 +118,24 @@ public abstract class GeneralMap extends World implements ButtonEvent
Spieler 3 ist als drittes dran und bekommt eine Karte ; Hauptstadt : 9
* /
dataL = new int [ ] { 0 , 1 , 2 , 2 , 1 , 2 , 1 , 1 , 0 , 1 , 0 , 1 , 2 , 2 , 0 , 1 , 2 , 4 , 2 , 1 , 1 , 2 , 0 , 2 , 0 , 2 , 2 , 3 , 2 , 3 , 2 , 3 , 0 , 1 , 1 , 2 , 1 , 4 , 1 , 3 , 0 , 1 , 2 , 4 , 0 , 2 , 2 , 4 , 1 , 2 , 1 , 1 , 2 , 1 , 0 , 3 , 0 , 3 , 0 , 4 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 2 , 1 , 2 , 2 , 1 , 1 , 2 , 1 , 4 , 1 , 3 , 0 , 4 , 2 , 1 , 0 , 2 } ;
provinces [ 0 1] . setOwner ( 0 ) ;
provinces [ 0 1] . setEntityCount ( 1 ) ;
provinces [ 0 2] . setOwner ( 2 ) ;
provinces [ 0 2] . setEntityCount ( 2 ) ;
provinces [ 0 3] . setOwner ( 1 ) ;
provinces [ 0 3] . setEntityCount ( 2 ) ;
provinces [ 0 4] . setOwner ( 1 ) ; //Fabrik
provinces [ 0 4] . setEntityCount ( 1 ) ;
provinces [ 0 5] . setOwner ( 0 ) ; //Fabrik
provinces [ 0 5] . setEntityCount ( 1 ) ;
provinces [ 0 6] . setOwner ( 0 ) ; //Fabrik
provinces [ 0 6] . setEntityCount ( 1 ) ;
provinces [ 0 7] . setOwner ( 2 ) ;
provinces [ 0 7] . setEntityCount ( 2 ) ;
provinces [ 0 8] . setOwner ( 0 ) ;
provinces [ 0 8] . setEntityCount ( 1 ) ;
provinces [ 0 9] . setOwner ( 2 ) ;
provinces [ 0 9] . setEntityCount ( 4 ) ;
provinces [ 1] . setOwner ( 0 ) ;
provinces [ 1] . setEntityCount ( 1 ) ;
provinces [ 2] . setOwner ( 2 ) ;
provinces [ 2] . setEntityCount ( 2 ) ;
provinces [ 3] . setOwner ( 1 ) ;
provinces [ 3] . setEntityCount ( 2 ) ;
provinces [ 4] . setOwner ( 1 ) ; //Fabrik
provinces [ 4] . setEntityCount ( 1 ) ;
provinces [ 5] . setOwner ( 0 ) ; //Fabrik
provinces [ 5] . setEntityCount ( 1 ) ;
provinces [ 6] . setOwner ( 0 ) ; //Fabrik
provinces [ 6] . setEntityCount ( 1 ) ;
provinces [ 7] . setOwner ( 2 ) ;
provinces [ 7] . setEntityCount ( 2 ) ;
provinces [ 8] . setOwner ( 0 ) ;
provinces [ 8] . setEntityCount ( 1 ) ;
provinces [ 9] . setOwner ( 2 ) ;
provinces [ 9] . setEntityCount ( 4 ) ;
provinces [ 10 ] . setOwner ( 2 ) ;
provinces [ 10 ] . setEntityCount ( 1 ) ;
provinces [ 11 ] . setOwner ( 1 ) ; //Fabrik
@ -210,24 +210,24 @@ public abstract class GeneralMap extends World implements ButtonEvent
Spieler 4 ist als viertes dran und bekommt eine Karte ; Hauptstadt : 39
* /
dataL = new int [ ] { 0 , 1 , 2 , 3 , 2 , 3 , 2 , 2 , 2 , 2 , 2 , 3 , 1 , 2 , 0 , 2 , 1 , 2 , 2 , 2 , 1 , 3 , 2 , 2 , 1 , 3 , 0 , 3 , 0 , 3 , 0 , 3 , 2 , 2 , 3 , 2 , 1 , 4 , 1 , 4 , 0 , 1 , 0 , 2 , 0 , 5 , 0 , 3 , 1 , 2 , 3 , 3 , 3 , 1 , 3 , 2 , 1 , 2 , 1 , 2 , 3 , 1 , 1 , 1 , 3 , 5 , 2 , 2 , 2 , 2 , 2 , 2 , 3 , 1 , 3 , 1 , 3 , 4 , 3 , 1 , 0 , 2 , 3 , 4 } ;
provinces [ 0 1] . setOwner ( 0 ) ;
provinces [ 0 1] . setEntityCount ( 1 ) ;
provinces [ 0 2] . setOwner ( 2 ) ;
provinces [ 0 2] . setEntityCount ( 3 ) ;
provinces [ 0 3] . setOwner ( 2 ) ;
provinces [ 0 3] . setEntityCount ( 3 ) ;
provinces [ 0 4] . setOwner ( 2 ) ; //Fabrik
provinces [ 0 4] . setEntityCount ( 2 ) ;
provinces [ 0 5] . setOwner ( 2 ) ; //Fabrik
provinces [ 0 5] . setEntityCount ( 2 ) ;
provinces [ 0 6] . setOwner ( 2 ) ; //Fabrik
provinces [ 0 6] . setEntityCount ( 3 ) ;
provinces [ 0 7] . setOwner ( 1 ) ;
provinces [ 0 7] . setEntityCount ( 2 ) ;
provinces [ 0 8] . setOwner ( 0 ) ;
provinces [ 0 8] . setEntityCount ( 2 ) ;
provinces [ 0 9] . setOwner ( 1 ) ;
provinces [ 0 9] . setEntityCount ( 2 ) ;
provinces [ 1] . setOwner ( 0 ) ;
provinces [ 1] . setEntityCount ( 1 ) ;
provinces [ 2] . setOwner ( 2 ) ;
provinces [ 2] . setEntityCount ( 3 ) ;
provinces [ 3] . setOwner ( 2 ) ;
provinces [ 3] . setEntityCount ( 3 ) ;
provinces [ 4] . setOwner ( 2 ) ; //Fabrik
provinces [ 4] . setEntityCount ( 2 ) ;
provinces [ 5] . setOwner ( 2 ) ; //Fabrik
provinces [ 5] . setEntityCount ( 2 ) ;
provinces [ 6] . setOwner ( 2 ) ; //Fabrik
provinces [ 6] . setEntityCount ( 3 ) ;
provinces [ 7] . setOwner ( 1 ) ;
provinces [ 7] . setEntityCount ( 2 ) ;
provinces [ 8] . setOwner ( 0 ) ;
provinces [ 8] . setEntityCount ( 2 ) ;
provinces [ 9] . setOwner ( 1 ) ;
provinces [ 9] . setEntityCount ( 2 ) ;
provinces [ 10 ] . setOwner ( 2 ) ; //Fabrik
provinces [ 10 ] . setEntityCount ( 2 ) ;
provinces [ 11 ] . setOwner ( 1 ) ; //Fabrik
@ -303,24 +303,24 @@ public abstract class GeneralMap extends World implements ButtonEvent
Spieler 5 ist als f ü nftes dran und bekommt zwei Karte ; Hauptstadt : 41
* /
dataL = new int [ ] { 2 , 1 , 0 , 2 , 3 , 2 , 1 , 2 , 1 , 2 , 1 , 2 , 1 , 4 , 3 , 1 , 1 , 2 , 3 , 1 , 3 , 3 , 2 , 1 , 0 , 4 , 0 , 2 , 2 , 3 , 0 , 2 , 1 , 3 , 3 , 2 , 3 , 5 , 3 , 3 , 1 , 2 , 2 , 5 , 2 , 3 , 0 , 2 , 2 , 3 , 2 , 2 , 1 , 3 , 4 , 2 , 4 , 3 , 4 , 3 , 0 , 3 , 0 , 3 , 3 , 1 , 4 , 1 , 4 , 1 , 4 , 2 , 2 , 2 , 3 , 2 , 4 , 2 , 0 , 2 , 4 , 4 , 4 , 2 } ;
provinces [ 0 1] . setOwner ( 2 ) ;
provinces [ 0 1] . setEntityCount ( 1 ) ;
provinces [ 0 2] . setOwner ( 0 ) ;
provinces [ 0 2] . setEntityCount ( 2 ) ;
provinces [ 0 3] . setOwner ( 3 ) ;
provinces [ 0 3] . setEntityCount ( 2 ) ;
provinces [ 0 4] . setOwner ( 1 ) ; //Fabrik
provinces [ 0 4] . setEntityCount ( 2 ) ;
provinces [ 0 5] . setOwner ( 1 ) ; //Fabrik
provinces [ 0 5] . setEntityCount ( 2 ) ;
provinces [ 0 6] . setOwner ( 1 ) ; //Fabrik
provinces [ 0 6] . setEntityCount ( 2 ) ;
provinces [ 0 7] . setOwner ( 1 ) ;
provinces [ 0 7] . setEntityCount ( 4 ) ;
provinces [ 0 8] . setOwner ( 3 ) ;
provinces [ 0 8] . setEntityCount ( 1 ) ;
provinces [ 0 9] . setOwner ( 1 ) ;
provinces [ 0 9] . setEntityCount ( 2 ) ;
provinces [ 1] . setOwner ( 2 ) ;
provinces [ 1] . setEntityCount ( 1 ) ;
provinces [ 2] . setOwner ( 0 ) ;
provinces [ 2] . setEntityCount ( 2 ) ;
provinces [ 3] . setOwner ( 3 ) ;
provinces [ 3] . setEntityCount ( 2 ) ;
provinces [ 4] . setOwner ( 1 ) ; //Fabrik
provinces [ 4] . setEntityCount ( 2 ) ;
provinces [ 5] . setOwner ( 1 ) ; //Fabrik
provinces [ 5] . setEntityCount ( 2 ) ;
provinces [ 6] . setOwner ( 1 ) ; //Fabrik
provinces [ 6] . setEntityCount ( 2 ) ;
provinces [ 7] . setOwner ( 1 ) ;
provinces [ 7] . setEntityCount ( 4 ) ;
provinces [ 8] . setOwner ( 3 ) ;
provinces [ 8] . setEntityCount ( 1 ) ;
provinces [ 9] . setOwner ( 1 ) ;
provinces [ 9] . setEntityCount ( 2 ) ;
provinces [ 10 ] . setOwner ( 3 ) ;
provinces [ 10 ] . setEntityCount ( 1 ) ;
provinces [ 11 ] . setOwner ( 3 ) ; //Fabrik