Beta-SR
SariusRu 8 years ago
parent d151702a0d
commit ddca90be60

@ -69,9 +69,9 @@ public abstract class GeneralMap extends World implements ButtonEvent
createPlayerObjects(playerList.length);
}
public int currentPlayer()
public void currentPlayer()
{
return currentPlayer;
}
public void redrawGameStates()
@ -83,7 +83,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
if(status == GameStates.KAMPF)
{
GreenfootImage GameStatesEmpty = new GreenfootImage(750,textSize);
GreenfootImage GameStates = new GreenfootImage("KAMPF!!! Wähle die Provinz aus, die du angreifen möchtest!",textSize,new Color(255,255,255),new Color(0,0,0));
GreenfootImage GameStates = new GreenfootImage("KAMPF!!! Wähle die Provinz aus, die du angreifen möchtest, Spieler " + currentPlayer,textSize,new Color(255,255,255),new Color(0,0,0));
GameStatesEmpty.drawImage(GameStates,0,0);
GreenfootImage States = new GreenfootImage("MapWorldFight.png");
States.drawImage(GameStatesEmpty,X,Y);
@ -92,7 +92,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
if(status == GameStates.VERSCHIEBEN)
{
GreenfootImage GameStatesEmpty = new GreenfootImage(500,textSize);
GreenfootImage GameStates = new GreenfootImage("VERSCHIEBEN! Wähle die Provinz aus!",textSize,new Color(255,255,255),new Color(0,0,0));
GreenfootImage GameStates = new GreenfootImage("VERSCHIEBEN! Wähle die Provinz aus, Spieler " + currentPlayer,textSize,new Color(255,255,255),new Color(0,0,0));
GameStatesEmpty.drawImage(GameStates,0,0);
GreenfootImage States = new GreenfootImage("MapWorldMove.png");
States.drawImage(GameStatesEmpty,X,Y);
@ -101,7 +101,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
if(status == GameStates.SETZEN)
{
GreenfootImage GameStatesEmpty = new GreenfootImage(500,textSize);
GreenfootImage GameStates = new GreenfootImage("Setzten! Wähle die Provinz aus!",textSize,new Color(255,255,255),new Color(0,0,0));
GreenfootImage GameStates = new GreenfootImage("Setzten! Wähle die Provinz aus, Spieler " + currentPlayer,textSize,new Color(255,255,255),new Color(0,0,0));
GameStatesEmpty.drawImage(GameStates,0,0);
GreenfootImage States = new GreenfootImage("MapWorld.png");
States.drawImage(GameStatesEmpty,X,Y);

@ -1,8 +1,8 @@
#Greenfoot properties
#Mon Jul 04 22:10:56 CEST 2016
#Mon Jul 04 22:50:43 CEST 2016
target16.name=Button
editor.swing.0.y=0
editor.swing.0.x=0
editor.swing.0.y=-8
editor.swing.0.x=-8
target2.name=Debug5
target9.name=DicesList
class.Weltenauswahl.superclass=Spieloptionen
@ -267,7 +267,7 @@ target23.type=ClassTarget
target20.y=610
target20.x=10
dependency31.from=Colours
editor.swing.0.height=0
editor.swing.0.height=744
target6.showInterface=false
target15.showInterface=false
readme.y=10
@ -281,7 +281,7 @@ target6.width=100
readme.width=47
target20.width=80
mainWindow.height=744
editor.swing.0.width=0
editor.swing.0.width=1383
target5.showInterface=false
target14.showInterface=false
target18.height=50
@ -331,7 +331,7 @@ dependency6.from=Menue_Button
target12.height=50
target21.typeParameters=
class.Dice.superclass=GUI_Interface
world.lastInstantiated=Map_World
world.lastInstantiated=Start_Load
dependency14.to=ButtonEvent
target18.typeParameters=
target19.showInterface=false

Loading…
Cancel
Save