Colours Buttons deaktivieren

pull/85/head
Zocker1999NET 8 years ago
parent 26d255911f
commit 68828cc7cc

@ -96,58 +96,49 @@ public class Colours extends World implements ButtonEvent
//der per Konstruktor die Daten der Colorklasse übertragen werden, dannach wird die Map die aktive Welt
public void buttonClicked (Button b)
{
if ( b == schwarz && possw == true)
{
color[x] = sw;
pn[x]=getName(x,"Schwarz");
if(pn[x].length() > 0) {
x+=1;
possw = false;
}
}
if (b == blau && posbl == true)
{
color[x] = bl;
pn[x]=getName(x,"Blau");
if(pn[x].length() > 0) {
x+=1;
posbl = false;
}
}
if (b == grün && posgr == true )
{
color[x] = gr;
pn[x]=getName(x,"Grün");
if(pn[x].length() > 0) {
x+=1;
posgr = false;
}
}
if ( b == rot && posrt == true)
{
color[x] = rt;
pn[x]=getName(x,"Rot");
if(pn[x].length() > 0) {
x+=1;
posrt = false;
}
}
if ( b == gelb && posgb == true)
{
color [x] = gb;
pn[x]=getName(x,"Gelb");
if(pn[x].length() > 0) {
x+=1;
posgb = false;
}
}
if ( b == lila && posli == true)
{
color [x] = li;
pn[x]=getName(x,"Lila");
if(pn[x].length() > 0) {
x+=1;
posli = false;
if (x < 5) {
if (b == schwarz && possw == true) {
color[x] = sw;
pn[x]=getName(x,"Schwarz");
if(pn[x].length() > 0) {
x+=1;
possw = false;
}
} else if (b == blau && posbl == true) {
color[x] = bl;
pn[x]=getName(x,"Blau");
if(pn[x].length() > 0) {
x+=1;
posbl = false;
}
} else if (b == grün && posgr == true ) {
color[x] = gr;
pn[x]=getName(x,"Grün");
if(pn[x].length() > 0) {
x+=1;
posgr = false;
}
} else if (b == rot && posrt == true) {
color[x] = rt;
pn[x]=getName(x,"Rot");
if(pn[x].length() > 0) {
x+=1;
posrt = false;
}
} else if (b == gelb && posgb == true) {
color [x] = gb;
pn[x]=getName(x,"Gelb");
if(pn[x].length() > 0) {
x+=1;
posgb = false;
}
} else if (b == lila && posli == true) {
color [x] = li;
pn[x]=getName(x,"Lila");
if(pn[x].length() > 0) {
x+=1;
posli = false;
}
}
}
if(b == remove && x > 0) {

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