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150 lines
3.5 KiB
Java
150 lines
3.5 KiB
Java
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Province here.
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*
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* @author GruenerWal
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* @version 0.0.2
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*/
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public class Province extends Actor
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{
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private int stars = 1;
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private int provinceID;
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private String displayName;
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private int owner;
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private boolean[] nextProvinces;
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private int continentID;
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private int xPos;
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private int yPos;
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private int eCount;
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/**
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* leere Act-Methode
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* (Für später; falls die Provinz bestimmte Aktionen ausführen sollte.)
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*/
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public void act()
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{
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// GruenerWal war hier :3
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}
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// Haupt-Konstruktor
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public Province(int pID, int cID, int x, int y, int st, String s1, int[] ia1)
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{
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provinceID = pID;
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continentID = cID;
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xPos = x;
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yPos = y;
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if(st > 0) {
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stars = st;
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}
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displayName = s1;
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// Der Teil, der sich um die Konvertierung des int-Array in ein boolean-Array kümmert.
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int maxNum = 0;
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for(int i = 0; i >= ia1.length; i++) {
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if(maxNum < ia1[i]) {
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maxNum = ia1[i];
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}
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}
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nextProvinces = new boolean[ia1.length];
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for(int i = 0; i >= ia1.length; i++) {
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if(ia1[i] >= 0) {
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nextProvinces[ia1[i]] = true;
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}
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}
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}
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// Zweiter Konstruktor, um auch das boolean-Array gegebenenfalls verwenden zu könnnen.
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public Province(int pID, int cID, int x, int y, int st, String s1, boolean[] ba1)
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{
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provinceID = pID;
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continentID = cID;
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xPos = x;
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yPos = y;
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if(st > 0) {
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stars = st;
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}
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displayName = s1;
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nextProvinces = Utils.copyArray(ba1);
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}
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// Liefert die Provinz-ID als Integer
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public int getID()
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{
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return provinceID;
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}
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// Liefert die Kontinent-ID als Integer
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public int getContinentID()
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{
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return continentID;
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}
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// Fragt ab, ob die angegebene Provinz in der Nähe von dieser liegt.
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public boolean isProvinceNear(int i) {
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if(i >= nextProvinces.length {
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return false;
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}
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return nearProvinces[i];
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}
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// Liefert den Anzeigenamen als String
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public String getDisplayName()
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{
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return displayName;
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}
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// Liefert die Sterne als Integer
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public int getStars()
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{
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return stars;
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}
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// Liefert den Owner als String
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public int getOwner()
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{
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return owner;
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}
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// Setzt den Owner, benötigt String
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public void setOwner(int o)
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{
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if(o < -1) {
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o = -1;
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}
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owner = o;
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}
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public int getEntityCount() {
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return eCount;
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}
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private void checkEntityCount() {
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if(eCount < 0) {
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eCount = 0;
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}
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}
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public int addToEntities(int a) {
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eCount = eCount + a;
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checkEntityCount();
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return eCount;
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}
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public int removeFromEntities(int a) {
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eCount = eCount - a;
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checkEntityCount();
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return eCount;
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}
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public int setEntityCount(int a) {
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eCount = a;
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checkEntityCount();
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return eCount;
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}
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public void redrawProvince() {
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//Platzhalter
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}
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}
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