import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import greenfoot.MouseInfo.*; import javax.swing.JOptionPane; /** * Schubst Einheiten umher. * * @author MaxiJohl, GruenerWal * @version 0.2.0 */ public class ArmySchubser extends Map_World { Province firstProvince = null; Province secondProvince = null; /** * Constructor for objects of class ArmySchubser. * */ public ArmySchubser() { // Hi. } public void act() { if (firstProvince == null) { for ( int i = 1; i <= provinceCount; i++) { if (provinces[i].hasClicked() == true) { provinces[i] = firstProvince; break; } } } if (firstProvince != null) { for ( int i = 0; i <= provinceCount; i++) { if (provinces[i].hasClicked() == true && provinces[i] != firstProvince) { provinces[i] = secondProvince; break; } } String toMoveString = JOptionPane.showInputDialog(null, "Wieviele Einheiten willst du verschieben?"); Integer entitiesToMove = Integer.valueOf(toMoveString); if ( (firstProvince.getEntityCount() - entitiesToMove) > 0 && firstProvince.isProvinceNear(secondProvince.getID()) == true ) { firstProvince.removeFromEntities(entitiesToMove); secondProvince.addToEntities(entitiesToMove); } if ( (firstProvince.getEntityCount() - entitiesToMove) <= 0 ) { JOptionPane.showMessageDialog(null,"Du hast nicht genügend Einheiten, um die gewünschte Anzahl von " + firstProvince.getDisplayName() + " nach " + secondProvince.getDisplayName() + " zu verschieben, Köhler."); } if ( firstProvince.isProvinceNear(secondProvince.getID()) == false ) { JOptionPane.showMessageDialog(null,"Die Provinzen müssen nebeneinander liegen, wenn du Einheiten verschieben willst."); } } } }