import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class CurrentPlayerArrow here. * * @author (your name) * @version (a version number or a date) */ public class CurrentPlayerArrow extends GUI_Interface { /** * Act - do whatever the CurrentPlayerArrow wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { // Add your action code here. } public void CurrentPlayerArrow(int currentPlayer, int playerNumber) { switch (currentPlayer) { case 1 : setLocation(120,100); break; case 2 : setLocation(120,100 + (825 / playerNumber)); break; case 3 : setLocation(120,100 + (825 / playerNumber)*2); break; case 4 : setLocation(120,100 + (825 / playerNumber)*3); break; } } }