Merge branch 'Fehlerkorrekturen-Felix'

master
Zocker1999NET 8 years ago
commit ac24533edb

@ -18,6 +18,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
Später evtl. weitere Werte wie Schwierigkeit denkbar
*/
Button modus = new Button("Kampf",25,this);
private final int X_OFFSET = 200; // Verschiebt die Provinzen nach rechts
private final int Y_OFFSET = 25; // Verschiebt die Provinzen nach unten
@ -66,6 +67,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
addObject( modus, 1500, 808);
for (int i = 0; i < playerList.length; i++) {
players[i] = new Player(i,playerList[i],colorList[i]);
players[i].redrawPlayer();
}
createPlayerObjects(playerList.length);
@ -389,6 +391,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
int errors = 0;
for(int i = 1; i < provinces.length; i++) {
Province p = provinces[i];
p.redrawProvince();
int oI = (i-1)*2; // ownerID inside dataL
int eI = oI+1; // entitiesCountID inside dataL
// Dieser Code überprüft die Datenliste mit den Daten, die die alte Methode (mit den vielen Zeilen) bereits hinterlegt haben sollte. Nur für Debugging!
@ -519,32 +522,29 @@ public abstract class GeneralMap extends World implements ButtonEvent
currentPlayer = 0;
}
}
if ( modus == b && status==GameStates.SETZEN)
{
status=GameStates.KAMPF;
modus.setText("Kampf beenden");
}
if ( modus == b && status== GameStates.KAMPF)
{
status=GameStates.VERSCHIEBEN;
modus.setText("Nächster Spieler");
}
if ( modus == b && status==GameStates.VERSCHIEBEN)
{
if( currentPlayer== players.length-1)
{
currentPlayer=0;
}
else
{
currentPlayer+=1;
}
}
if ( modus == b && status==GameStates.SETZEN)
{
status=GameStates.KAMPF;
modus.setText("Kampf beenden");
}
if ( modus == b && status== GameStates.KAMPF)
{
status=GameStates.VERSCHIEBEN;
modus.setText("Nächster Spieler");
}
if ( modus == b && status==GameStates.VERSCHIEBEN)
{
if( currentPlayer== players.length-1)
{
currentPlayer=0;
}
else
{
currentPlayer+=1;
}
status=GameStates.SETZEN;
modus.setText("Kampf beginnen");
}
}
// Kampfsystem

@ -10,12 +10,7 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Map_World extends GeneralMap
{
/**
Anzahl der Provinzen.
*/
int provinceCount = 42;
/**
Konstruktor der Weltkarte;
konstruiert eine GeneralMap mit den Ausmassen 1600 auf 900 Pixel.
@ -23,8 +18,7 @@ public class Map_World extends GeneralMap
public Map_World(String[] playerList, int[] colorList)
{
super("",playerList,colorList);
super(playerList,colorList);
setBackground("MapWorld.png");
/*
Hier werden später sämtliche Provinzen der Standard-Map erstellt.
@ -46,6 +40,7 @@ public class Map_World extends GeneralMap
// Festlegung der Provinz-Anzahl
provinceCount = 42;
provinces = new Province[provinceCount + 1];
// Implementierung sämtlicher Provinzen

@ -262,7 +262,7 @@ public class Player extends Actor
redraw(statistics,flag,textSize);
break;
case 3:
flag = new GreenfootImage("images\\GrüneArmee.jpg");
flag = new GreenfootImage("images\\GrueneArmee.jpg");
redraw(statistics,flag,textSize);
break;

@ -227,7 +227,7 @@ public class Province extends Actor
eCalculate(province,ownerString,textSize);
break;
case 5:
ownerString = "grün";
ownerString = "gruen";
eCalculate(province,ownerString,textSize);
break;
case 6:

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@ -1,9 +1,13 @@
#Greenfoot project file
class.ArmyPlacer.superclass=Map_World
class.ArmySchubser.superclass=Map_World
class.Button.superclass=GUI_Interface
class.ButtonEvent.superclass=
class.Colours.superclass=greenfoot.World
class.CurrentPlayerArrow.superclass=GUI_Interface
class.Debug3.superclass=Map_World
class.Debug4.superclass=Map_World
class.Debug5.superclass=Map_World
class.DefenderDices.superclass=DicesList
class.Dice.superclass=GUI_Interface
class.Dice_Defender.superclass=Dice
@ -13,7 +17,7 @@ class.Fight.superclass=Map_World
class.GUI_Interface.superclass=greenfoot.Actor
class.GeneralMap.superclass=greenfoot.World
class.Label.superclass=GUI_Interface
class.Map.superclass=
class.Map.superclass=greenfoot.World
class.Map_World.superclass=GeneralMap
class.Menue_Button.superclass=Button
class.OffenderDices.superclass=DicesList
@ -28,69 +32,78 @@ class.Weltenauswahl.superclass=Spieloptionen
dependency1.from=Province
dependency1.to=Utils
dependency1.type=UsesDependency
dependency10.from=Province
dependency10.to=GeneralMap
dependency10.from=GeneralMap
dependency10.to=Player
dependency10.type=UsesDependency
dependency11.from=GeneralMap
dependency11.to=Player
dependency11.from=Button
dependency11.to=ButtonEvent
dependency11.type=UsesDependency
dependency12.from=Button
dependency12.to=ButtonEvent
dependency12.to=Utils
dependency12.type=UsesDependency
dependency13.from=Button
dependency13.to=Utils
dependency13.from=ButtonEvent
dependency13.to=Button
dependency13.type=UsesDependency
dependency14.from=ButtonEvent
dependency14.to=Button
dependency14.from=Roll_Button
dependency14.to=ButtonEvent
dependency14.type=UsesDependency
dependency15.from=Roll_Button
dependency15.to=ButtonEvent
dependency15.from=Start_Load
dependency15.to=Button
dependency15.type=UsesDependency
dependency16.from=Start_Load
dependency16.to=Button
dependency16.to=ButtonEvent
dependency16.type=UsesDependency
dependency17.from=Start_Load
dependency17.to=ButtonEvent
dependency17.from=Colours
dependency17.to=Button
dependency17.type=UsesDependency
dependency18.from=Colours
dependency18.to=Button
dependency18.to=Map
dependency18.type=UsesDependency
dependency19.from=Colours
dependency19.to=Map
dependency19.from=Map
dependency19.to=Button
dependency19.type=UsesDependency
dependency2.from=GeneralMap
dependency2.to=Menue_Button
dependency2.type=UsesDependency
dependency20.from=Fight
dependency20.to=Province
dependency20.from=Map
dependency20.to=GeneralMap
dependency20.type=UsesDependency
dependency21.from=Fight
dependency21.to=Dice_Offender
dependency21.from=Colours
dependency21.to=Map_World
dependency21.type=UsesDependency
dependency22.from=Fight
dependency22.to=Dice_Defender
dependency22.from=Start_Load
dependency22.to=Colours
dependency22.type=UsesDependency
dependency23.from=Map
dependency23.to=Button
dependency23.from=ArmyPlacer
dependency23.to=Province
dependency23.type=UsesDependency
dependency24.from=Map
dependency24.to=GeneralMap
dependency24.from=ArmyPlacer
dependency24.to=Utils
dependency24.type=UsesDependency
dependency25.from=Colours
dependency25.to=Map_World
dependency25.from=GeneralMap
dependency25.to=Button
dependency25.type=UsesDependency
dependency26.from=Start_Load
dependency26.to=Colours
dependency26.from=GeneralMap
dependency26.to=Province
dependency26.type=UsesDependency
dependency27.from=Map
dependency27.to=GeneralMap
dependency27.from=GeneralMap
dependency27.to=Dice_Offender
dependency27.type=UsesDependency
dependency28.from=Colours
dependency28.to=Map_World
dependency28.from=GeneralMap
dependency28.to=Dice_Defender
dependency28.type=UsesDependency
dependency29.from=GeneralMap
dependency29.to=Utils
dependency29.type=UsesDependency
dependency3.from=GeneralMap
dependency3.to=Roll_Button
dependency3.type=UsesDependency
dependency30.from=Utils
dependency30.to=Province
dependency30.type=UsesDependency
dependency31.from=Map
dependency31.to=Map_World
dependency31.type=UsesDependency
dependency4.from=Map_World
dependency4.to=Province
dependency4.type=UsesDependency
@ -100,29 +113,29 @@ dependency5.type=UsesDependency
dependency6.from=Menue_Button
dependency6.to=ButtonEvent
dependency6.type=UsesDependency
dependency7.from=ArmySchubser
dependency7.to=Province
dependency7.from=DicesList
dependency7.to=Dice
dependency7.type=UsesDependency
dependency8.from=DicesList
dependency8.to=Dice
dependency8.to=Utils
dependency8.type=UsesDependency
dependency9.from=DicesList
dependency9.to=Utils
dependency9.from=Province
dependency9.to=GeneralMap
dependency9.type=UsesDependency
editor.fx.0.height=700
editor.fx.0.width=700
editor.fx.0.x=0
editor.fx.0.y=0
editor.swing.0.height=700
editor.swing.0.width=701
editor.swing.0.x=78
editor.swing.0.y=0
mainWindow.height=744
mainWindow.width=1375
editor.swing.0.height=1056
editor.swing.0.width=1936
editor.swing.0.x=-8
editor.swing.0.y=-8
mainWindow.height=1056
mainWindow.width=1936
mainWindow.x=-8
mainWindow.y=0
package.numDependencies=26
package.numTargets=22
mainWindow.y=-8
package.numDependencies=31
package.numTargets=24
project.charset=UTF-8
readme.height=58
readme.name=@README
@ -130,188 +143,196 @@ readme.width=47
readme.x=10
readme.y=10
target1.height=50
target1.name=Player
target1.name=GUI_Interface
target1.showInterface=false
target1.type=ClassTarget
target1.type=AbstractTarget
target1.typeParameters=
target1.width=80
target1.x=120
target1.y=10
target1.width=100
target1.x=10
target1.y=250
target10.height=50
target10.name=DefenderDices
target10.name=Roll_Button
target10.showInterface=false
target10.type=ClassTarget
target10.typeParameters=
target10.width=110
target10.x=10
target10.y=490
target10.width=90
target10.x=190
target10.y=190
target11.height=50
target11.name=Province
target11.name=ArmyPlacer
target11.showInterface=false
target11.type=ClassTarget
target11.typeParameters=
target11.width=80
target11.x=130
target11.y=310
target11.width=90
target11.x=10
target11.y=670
target12.height=50
target12.name=GeneralMap
target12.name=Player
target12.showInterface=false
target12.type=AbstractTarget
target12.type=ClassTarget
target12.typeParameters=
target12.width=90
target12.x=70
target12.y=70
target12.width=80
target12.x=120
target12.y=10
target13.height=50
target13.name=Map_World
target13.name=Debug5
target13.showInterface=false
target13.type=ClassTarget
target13.typeParameters=
target13.width=90
target13.x=170
target13.y=70
target13.width=80
target13.x=100
target13.y=370
target14.height=50
target14.name=Button
target14.name=Debug4
target14.showInterface=false
target14.type=ClassTarget
target14.typeParameters=
target14.width=80
target14.x=10
target14.y=130
target14.x=190
target14.y=370
target15.height=50
target15.name=ButtonEvent
target15.name=Debug3
target15.showInterface=false
target15.type=InterfaceTarget
target15.type=ClassTarget
target15.typeParameters=
target15.width=90
target15.x=130
target15.y=490
target15.width=80
target15.x=110
target15.y=550
target16.height=50
target16.name=Dice_Offender
target16.name=Dice
target16.showInterface=false
target16.type=ClassTarget
target16.typeParameters=
target16.width=110
target16.width=80
target16.x=100
target16.y=130
target16.y=190
target17.height=50
target17.name=Utils
target17.name=Menue_Button
target17.showInterface=false
target17.type=ClassTarget
target17.typeParameters=
target17.width=80
target17.x=10
target17.y=190
target17.width=110
target17.x=120
target17.y=250
target18.height=50
target18.name=Colours
target18.name=DicesList
target18.showInterface=false
target18.type=ClassTarget
target18.type=AbstractTarget
target18.typeParameters=
target18.width=80
target18.x=10
target18.y=610
target18.y=430
target19.height=50
target19.name=Start_Load
target19.name=OffenderDices
target19.showInterface=false
target19.type=ClassTarget
target19.typeParameters=
target19.width=90
target19.x=10
target19.y=550
target19.width=110
target19.x=100
target19.y=430
target2.height=50
target2.name=Dice
target2.name=Label
target2.showInterface=false
target2.type=ClassTarget
target2.typeParameters=
target2.width=80
target2.x=100
target2.y=190
target2.x=10
target2.y=370
target20.height=50
target20.name=Roll_Button
target20.name=Province
target20.showInterface=false
target20.type=ClassTarget
target20.typeParameters=
target20.width=90
target20.x=190
target20.y=190
target20.width=80
target20.x=130
target20.y=310
target21.height=50
target21.name=Fight
target21.name=GeneralMap
target21.showInterface=false
target21.type=ClassTarget
target21.type=AbstractTarget
target21.typeParameters=
target21.width=80
target21.x=100
target21.y=610
target21.width=90
target21.x=70
target21.y=70
target22.height=50
target22.name=Map
target22.name=ButtonEvent
target22.showInterface=false
target22.type=ClassTarget
target22.type=InterfaceTarget
target22.typeParameters=
target22.width=80
target22.x=190
target22.y=610
target22.width=90
target22.x=130
target22.y=490
target23.height=50
target23.name=Map
target23.name=Utils
target23.showInterface=false
target23.type=ClassTarget
target23.typeParameters=
target23.width=80
target23.x=190
target23.y=610
target23.x=10
target23.y=190
target24.height=50
target24.name=Map
target24.showInterface=false
target24.type=ClassTarget
target24.typeParameters=
target24.width=80
target24.x=190
target24.y=610
target3.height=50
target3.name=GUI_Interface
target3.name=Dice_Defender
target3.showInterface=false
target3.type=AbstractTarget
target3.type=ClassTarget
target3.typeParameters=
target3.width=100
target3.width=110
target3.x=10
target3.y=250
target3.y=310
target4.height=50
target4.name=Menue_Button
target4.name=DefenderDices
target4.showInterface=false
target4.type=ClassTarget
target4.typeParameters=
target4.width=110
target4.x=120
target4.y=250
target4.x=10
target4.y=490
target5.height=50
target5.name=Label
target5.name=Map_World
target5.showInterface=false
target5.type=ClassTarget
target5.typeParameters=
target5.width=80
target5.x=10
target5.y=370
target5.width=90
target5.x=170
target5.y=70
target6.height=50
target6.name=ArmySchubser
target6.name=Button
target6.showInterface=false
target6.type=ClassTarget
target6.typeParameters=
target6.width=110
target6.x=100
target6.y=370
target6.width=80
target6.x=10
target6.y=130
target7.height=50
target7.name=DicesList
target7.name=Dice_Offender
target7.showInterface=false
target7.type=AbstractTarget
target7.type=ClassTarget
target7.typeParameters=
target7.width=80
target7.x=10
target7.y=430
target7.width=110
target7.x=100
target7.y=130
target8.height=50
target8.name=OffenderDices
target8.name=Colours
target8.showInterface=false
target8.type=ClassTarget
target8.typeParameters=
target8.width=110
target8.x=100
target8.y=430
target8.width=80
target8.x=10
target8.y=610
target9.height=50
target9.name=Dice_Defender
target9.name=Start_Load
target9.showInterface=false
target9.type=ClassTarget
target9.typeParameters=
target9.width=110
target9.width=90
target9.x=10
target9.y=310
target9.y=550
version=2.8.0
world.lastInstantiated=Map_World

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