diff --git a/GeneralMap.java b/GeneralMap.java index 0bd02fa..6f2a937 100644 --- a/GeneralMap.java +++ b/GeneralMap.java @@ -82,8 +82,8 @@ public abstract class GeneralMap extends World implements ButtonEvent if(status == GameStates.KAMPF) { - GreenfootImage GameStatesEmpty = new GreenfootImage(750,textSize); - GreenfootImage GameStates = new GreenfootImage("KAMPF!!! Wähle die Provinzen aus, die kämpfen sollen, " + getPlayerName() + ".",textSize,new Color(255,255,255),new Color(0,0,0)); + GreenfootImage GameStates = new GreenfootImage("KAMPF!!! Wähle die Provinzen aus, die kämpfen sollen, " + getPlayerName() + ".",textSize,new Color(255,255,255),new Color(0,0,0)) + GreenfootImage GameStatesEmpty = new GreenfootImage(GameStates.getWidth(),textSize); GameStatesEmpty.drawImage(GameStates,0,0); GreenfootImage States = new GreenfootImage("MapWorldFight.png"); States.drawImage(GameStatesEmpty,X,Y); @@ -91,8 +91,9 @@ public abstract class GeneralMap extends World implements ButtonEvent } if(status == GameStates.VERSCHIEBEN) { - GreenfootImage GameStatesEmpty = new GreenfootImage(500,textSize); GreenfootImage GameStates = new GreenfootImage("VERSCHIEBEN! Wähle die Provinzen aus, bei denen du schubsen möchtest, " + getPlayerName() + ".",textSize,new Color(255,255,255),new Color(0,0,0)); + GreenfootImage GameStatesEmpty = new GreenfootImage(GameStes.getWidth(),textSize); + GameStatesEmpty.drawImage(GameStates,0,0); GreenfootImage States = new GreenfootImage("MapWorldMove.png"); States.drawImage(GameStatesEmpty,X,Y); @@ -100,8 +101,8 @@ public abstract class GeneralMap extends World implements ButtonEvent } if(status == GameStates.SETZEN) { - GreenfootImage GameStatesEmpty = new GreenfootImage(500,textSize); GreenfootImage GameStates = new GreenfootImage("SETZEN! Wähle die Provinz aus, der du schenken möchtest, " + getPlayerName() + ".",textSize,new Color(255,255,255),new Color(0,0,0)); // "Setzten" Lern Deutsch, Samuel + GreenfootImage GameStatesEmpty = new GreenfootImage(GameStates.getWidth(),textSize); GameStatesEmpty.drawImage(GameStates,0,0); GreenfootImage States = new GreenfootImage("MapWorld.png"); States.drawImage(GameStatesEmpty,X,Y);