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import greenfoot.*;
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import java.util.Arrays; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Dice_Offender here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Dice_Defender extends Dice
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{
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/**
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* Act - do whatever the Dice_Offender wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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int[] diceEyesDefender = new int[2];
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public void act()
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{
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// Add your action code here.
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}
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/**
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* Die Methode für das Würfeln mit bis zu drei Würfeln des Angreifers, es wird ein Array mit den drei Zahlen zurückgegeben, höchster Wert befindet sich immer an dritter Stelle.
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* @param troupNumberDefender Anzahl der Truppen auf dem ausgewählten Feld
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*/
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public int[] dice_defender(int troupNumberDefender)
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{
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if(troupNumberDefender == 1)
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{
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diceEyesDefender[0] = (int) (Math.random() * 6 +1);
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return diceEyesDefender;
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}
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if(troupNumberDefender >=2 )
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{
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diceEyesDefender[0] = (int) (Math.random() * 6 +1);
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diceEyesDefender[1] = (int) (Math.random()* 6 +1);
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System.out.println(diceEyesDefender[0]);
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System.out.println(diceEyesDefender[1]);
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return diceEyesDefender;
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}
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Arrays.sort(diceEyesDefender);
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return diceEyesDefender;
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}
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public int[] max_defender(int troupNumberDefender)
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{
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if(troupNumberDefender == 1)
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{
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diceEyesDefender[0] = (int) (Math.random() * 2 +4);
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return diceEyesDefender;
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}
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if(troupNumberDefender >=2 )
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{
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diceEyesDefender[0] = (int) (Math.random() * 2 +4);
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diceEyesDefender[1] = (int) (Math.random()* 2 +4);
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System.out.println(diceEyesDefender[0]);
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System.out.println(diceEyesDefender[1]);
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return diceEyesDefender;
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}
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Arrays.sort(diceEyesDefender);
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return diceEyesDefender;
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}
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}
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