import greenfoot.*;
import java.util.Arrays;   // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class Dice_Offender here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Dice_Offender extends Dice
{
    /**
     * Act - do whatever the Dice_Offender wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */

    int[] diceEyesOffender = new int[3];
    public void act() 
    {
        // Add your action code here.
    }

    /**
     * Die Methode für das Würfeln mit bis zu drei Würfeln des Angreifers, es wird ein Array mit den drei Zahlen zurückgegeben, höchster Wert befindet sich immer an dritter Stelle.
     * @param troupNumberOffender Anzahl der Truppen auf dem ausgewählten Feld
     */
    public int[] dice_offender(int troupNumberOffender)
    {
        if(troupNumberOffender == 1)
        {
            System.out.println("Mit einer verbleibenden Truppe auff dem Feld kann man nicht angreifen!");
        }
        if(troupNumberOffender == 2)
        {
            diceEyesOffender[0] = (int) (Math.random()*6+1);
            System.out.println(diceEyesOffender[0]);
            return diceEyesOffender;

        }
        if(troupNumberOffender == 3)
        {
            diceEyesOffender[0] = (int) (Math.random() * 6 +1);
            diceEyesOffender[1] = (int) (Math.random()* 6 +1);
            System.out.println(diceEyesOffender[0]);
            System.out.println(diceEyesOffender[1]);
            return diceEyesOffender;
        }
        if(troupNumberOffender > 3)
        {
            diceEyesOffender[0] = (int) (Math.random() * 6 +1);
            diceEyesOffender[1] = (int) (Math.random()* 6 +1);
            diceEyesOffender[2] = (int) (Math.random()* 6 + 1);
            System.out.println(diceEyesOffender[0]);
            System.out.println(diceEyesOffender[1]);
            System.out.println(diceEyesOffender[2]);
            return diceEyesOffender;
        }
        Arrays.sort(diceEyesOffender);
        return diceEyesOffender;

        
        
    }
    
    public int[] max_offender(int troupNumberOffender)
    {
        if(troupNumberOffender == 1)
        {
            System.out.println("Mit einer verbleibenden Truppe auff dem Feld kann man nicht angreifen!");
        }
        if(troupNumberOffender == 2)
        {
            diceEyesOffender[0] = (int) (Math.random()*2+5);
            System.out.println(diceEyesOffender[0]);
            return diceEyesOffender;

        }
        if(troupNumberOffender == 3)
        {
            diceEyesOffender[0] = (int) (Math.random() * 2 +5);
            diceEyesOffender[1] = (int) (Math.random()* 2 +5);
            System.out.println(diceEyesOffender[0]);
            System.out.println(diceEyesOffender[1]);
            return diceEyesOffender;
        }
        if(troupNumberOffender > 3)
        {
            diceEyesOffender[0] = (int) (Math.random() * 2 +5);
            diceEyesOffender[1] = (int) (Math.random()* 2 +5);
            diceEyesOffender[2] = (int) (Math.random()* 2 + 5);
            System.out.println(diceEyesOffender[0]);
            System.out.println(diceEyesOffender[1]);
            System.out.println(diceEyesOffender[2]);
            return diceEyesOffender;
        }
        
        Arrays.sort(diceEyesOffender);
        return diceEyesOffender;

        
        
    }
    
}
