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NoiseTorch/vendor/gioui.org/internal/fling/animation.go

99 lines
1.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package fling
import (
"math"
"runtime"
"time"
"gioui.org/unit"
)
type Animation struct {
// Current offset in pixels.
x float32
// Initial time.
t0 time.Time
// Initial velocity in pixels pr second.
v0 float32
}
var (
// Pixels/second.
minFlingVelocity = unit.Dp(50)
maxFlingVelocity = unit.Dp(8000)
)
const (
thresholdVelocity = 1
)
// Start a fling given a starting velocity. Returns whether a
// fling was started.
func (f *Animation) Start(c unit.Metric, now time.Time, velocity float32) bool {
min := float32(c.Px(minFlingVelocity))
v := velocity
if -min <= v && v <= min {
return false
}
max := float32(c.Px(maxFlingVelocity))
if v > max {
v = max
} else if v < -max {
v = -max
}
f.init(now, v)
return true
}
func (f *Animation) init(now time.Time, v0 float32) {
f.t0 = now
f.v0 = v0
f.x = 0
}
func (f *Animation) Active() bool {
return f.v0 != 0
}
// Tick computes and returns a fling distance since
// the last time Tick was called.
func (f *Animation) Tick(now time.Time) int {
if !f.Active() {
return 0
}
var k float32
if runtime.GOOS == "darwin" {
k = -2 // iOS
} else {
k = -4.2 // Android and default
}
t := now.Sub(f.t0)
// The acceleration x''(t) of a point mass with a drag
// force, f, proportional with velocity, x'(t), is
// governed by the equation
//
// x''(t) = kx'(t)
//
// Given the starting position x(0) = 0, the starting
// velocity x'(0) = v0, the position is then
// given by
//
// x(t) = v0*e^(k*t)/k - v0/k
//
ekt := float32(math.Exp(float64(k) * t.Seconds()))
x := f.v0*ekt/k - f.v0/k
dist := x - f.x
idist := int(dist)
f.x += float32(idist)
// Solving for the velocity x'(t) gives us
//
// x'(t) = v0*e^(k*t)
v := f.v0 * ekt
if -thresholdVelocity < v && v < thresholdVelocity {
f.v0 = 0
}
return idist
}