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NoiseTorch/vendor/gioui.org/app/internal/window/gl_macos.m

144 lines
4.1 KiB
Objective-C

// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
@import AppKit;
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#include "_cgo_export.h"
static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
NSPoint p = [view convertPoint:[event locationInWindow] fromView:nil];
if (!event.hasPreciseScrollingDeltas) {
// dx and dy are in rows and columns.
dx *= 10;
dy *= 10;
}
gio_onMouse((__bridge CFTypeRef)view, typ, [NSEvent pressedMouseButtons], p.x, p.y, dx, dy, [event timestamp], [event modifierFlags]);
}
@interface GioView : NSOpenGLView
@end
@implementation GioView
- (instancetype)initWithFrame:(NSRect)frameRect
pixelFormat:(NSOpenGLPixelFormat *)format {
return [super initWithFrame:frameRect pixelFormat:format];
}
- (void)prepareOpenGL {
[super prepareOpenGL];
// Bind a default VBA to emulate OpenGL ES 2.
GLuint defVBA;
glGenVertexArrays(1, &defVBA);
glBindVertexArray(defVBA);
glEnable(GL_FRAMEBUFFER_SRGB);
}
- (BOOL)isFlipped {
return YES;
}
- (void)update {
[super update];
[self setNeedsDisplay:YES];
}
- (void)drawRect:(NSRect)r {
gio_onDraw((__bridge CFTypeRef)self);
}
- (void)mouseDown:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_DOWN, 0, 0);
}
- (void)mouseUp:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_UP, 0, 0);
}
- (void)middleMouseDown:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_DOWN, 0, 0);
}
- (void)middletMouseUp:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_UP, 0, 0);
}
- (void)rightMouseDown:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_DOWN, 0, 0);
}
- (void)rightMouseUp:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_UP, 0, 0);
}
- (void)mouseMoved:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_MOVE, 0, 0);
}
- (void)mouseDragged:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_MOVE, 0, 0);
}
- (void)scrollWheel:(NSEvent *)event {
CGFloat dx = -event.scrollingDeltaX;
CGFloat dy = -event.scrollingDeltaY;
handleMouse(self, event, GIO_MOUSE_SCROLL, dx, dy);
}
- (void)keyDown:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys((__bridge CFTypeRef)self, (char *)[keys UTF8String], [event timestamp], [event modifierFlags]);
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
}
- (void)insertText:(id)string {
const char *utf8 = [string UTF8String];
gio_onText((__bridge CFTypeRef)self, (char *)utf8);
}
- (void)doCommandBySelector:(SEL)sel {
// Don't pass commands up the responder chain.
// They will end up in a beep.
}
@end
CFTypeRef gio_createGLView(void) {
@autoreleasepool {
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFADepthSize, 16,
NSOpenGLPFAAccelerated,
// Opt-in to automatic GPU switching. CGL-only property.
kCGLPFASupportsAutomaticGraphicsSwitching,
NSOpenGLPFAAllowOfflineRenderers,
0
};
id pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
NSRect frame = NSMakeRect(0, 0, 0, 0);
GioView* view = [[GioView alloc] initWithFrame:frame pixelFormat:pixFormat];
[view setWantsBestResolutionOpenGLSurface:YES];
[view setWantsLayer:YES]; // The default in Mojave.
return CFBridgingRetain(view);
}
}
void gio_setNeedsDisplay(CFTypeRef viewRef) {
NSOpenGLView *view = (__bridge NSOpenGLView *)viewRef;
[view setNeedsDisplay:YES];
}
CFTypeRef gio_contextForView(CFTypeRef viewRef) {
NSOpenGLView *view = (__bridge NSOpenGLView *)viewRef;
return (__bridge CFTypeRef)view.openGLContext;
}
void gio_clearCurrentContext(void) {
[NSOpenGLContext clearCurrentContext];
}
void gio_makeCurrentContext(CFTypeRef ctxRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
[ctx makeCurrentContext];
}
void gio_lockContext(CFTypeRef ctxRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLLockContext([ctx CGLContextObj]);
}
void gio_unlockContext(CFTypeRef ctxRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLUnlockContext([ctx CGLContextObj]);
}