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NoiseTorch/vendor/gioui.org/app/internal/window/gl_macos.go

91 lines
2.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
package window
import (
"gioui.org/app/internal/glimpl"
"gioui.org/gpu/backend"
"gioui.org/gpu/gl"
)
/*
#include <CoreFoundation/CoreFoundation.h>
#include <CoreGraphics/CoreGraphics.h>
#include <AppKit/AppKit.h>
#include <OpenGL/gl3.h>
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);
*/
import "C"
type context struct {
c *glimpl.Functions
ctx C.CFTypeRef
view C.CFTypeRef
}
func init() {
viewFactory = func() C.CFTypeRef {
return C.gio_createGLView()
}
}
func newContext(w *window) (*context, error) {
view := w.contextView()
ctx := C.gio_contextForView(view)
c := &context{
ctx: ctx,
c: new(glimpl.Functions),
view: view,
}
return c, nil
}
func (c *context) Backend() (backend.Device, error) {
return gl.NewBackend(c.c)
}
func (c *context) Release() {
c.Lock()
defer c.Unlock()
C.gio_clearCurrentContext()
// We could release the context with [view clearGLContext]
// and rely on [view openGLContext] auto-creating a new context.
// However that second context is not properly set up by
// OpenGLContextView, so we'll stay on the safe side and keep
// the first context around.
}
func (c *context) Present() error {
// Assume the caller already locked the context.
C.glFlush()
return nil
}
func (c *context) Lock() {
C.gio_lockContext(c.ctx)
}
func (c *context) Unlock() {
C.gio_unlockContext(c.ctx)
}
func (c *context) MakeCurrent() error {
c.Lock()
defer c.Unlock()
C.gio_makeCurrentContext(c.ctx)
return nil
}
func (w *window) NewContext() (Context, error) {
return newContext(w)
}