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287 lines
7.0 KiB
Go
287 lines
7.0 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package layout
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import (
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"image"
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"gioui.org/gesture"
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"gioui.org/io/pointer"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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type scrollChild struct {
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size image.Point
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call op.CallOp
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}
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// List displays a subsection of a potentially infinitely
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// large underlying list. List accepts user input to scroll
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// the subsection.
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type List struct {
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Axis Axis
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// ScrollToEnd instructs the list to stay scrolled to the far end position
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// once reached. A List with ScrollToEnd == true and Position.BeforeEnd ==
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// false draws its content with the last item at the bottom of the list
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// area.
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ScrollToEnd bool
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// Alignment is the cross axis alignment of list elements.
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Alignment Alignment
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ctx Context
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macro op.MacroOp
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child op.MacroOp
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scroll gesture.Scroll
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scrollDelta int
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// Position is updated during Layout. To save the list scroll position,
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// just save Position after Layout finishes. To scroll the list
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// programatically, update Position (e.g. restore it from a saved value)
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// before calling Layout.
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Position Position
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len int
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// maxSize is the total size of visible children.
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maxSize int
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children []scrollChild
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dir iterationDir
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}
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// ListElement is a function that computes the dimensions of
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// a list element.
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type ListElement func(gtx Context, index int) Dimensions
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type iterationDir uint8
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// Position is a List scroll offset represented as an offset from the top edge
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// of a child element.
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type Position struct {
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// BeforeEnd tracks whether the List position is before the very end. We
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// use "before end" instead of "at end" so that the zero value of a
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// Position struct is useful.
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//
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// When laying out a list, if ScrollToEnd is true and BeforeEnd is false,
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// then First and Offset are ignored, and the list is drawn with the last
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// item at the bottom. If ScrollToEnd is false then BeforeEnd is ignored.
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BeforeEnd bool
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// First is the index of the first visible child.
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First int
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// Offset is the distance in pixels from the top edge to the child at index
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// First.
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Offset int
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}
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const (
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iterateNone iterationDir = iota
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iterateForward
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iterateBackward
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)
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const inf = 1e6
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// init prepares the list for iterating through its children with next.
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func (l *List) init(gtx Context, len int) {
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if l.more() {
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panic("unfinished child")
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}
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l.ctx = gtx
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l.maxSize = 0
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l.children = l.children[:0]
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l.len = len
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l.update()
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if l.scrollToEnd() || l.Position.First > len {
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l.Position.Offset = 0
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l.Position.First = len
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}
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l.macro = op.Record(gtx.Ops)
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l.next()
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}
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// Layout the List.
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func (l *List) Layout(gtx Context, len int, w ListElement) Dimensions {
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for l.init(gtx, len); l.more(); l.next() {
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crossMin, crossMax := axisCrossConstraint(l.Axis, l.ctx.Constraints)
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cs := axisConstraints(l.Axis, 0, inf, crossMin, crossMax)
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i := l.index()
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gtx.Constraints = cs
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l.end(w(gtx, i))
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}
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return l.layout()
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}
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func (l *List) scrollToEnd() bool {
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return l.ScrollToEnd && !l.Position.BeforeEnd
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}
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// Dragging reports whether the List is being dragged.
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func (l *List) Dragging() bool {
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return l.scroll.State() == gesture.StateDragging
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}
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func (l *List) update() {
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d := l.scroll.Scroll(l.ctx.Metric, l.ctx, l.ctx.Now, gesture.Axis(l.Axis))
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l.scrollDelta = d
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l.Position.Offset += d
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}
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// next advances to the next child.
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func (l *List) next() {
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l.dir = l.nextDir()
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// The user scroll offset is applied after scrolling to
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// list end.
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if l.scrollToEnd() && !l.more() && l.scrollDelta < 0 {
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l.Position.BeforeEnd = true
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l.Position.Offset += l.scrollDelta
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l.dir = l.nextDir()
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}
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if l.more() {
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l.child = op.Record(l.ctx.Ops)
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}
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}
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// index is current child's position in the underlying list.
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func (l *List) index() int {
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switch l.dir {
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case iterateBackward:
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return l.Position.First - 1
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case iterateForward:
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return l.Position.First + len(l.children)
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default:
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panic("Index called before Next")
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}
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}
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// more reports whether more children are needed.
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func (l *List) more() bool {
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return l.dir != iterateNone
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}
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func (l *List) nextDir() iterationDir {
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_, vsize := axisMainConstraint(l.Axis, l.ctx.Constraints)
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last := l.Position.First + len(l.children)
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// Clamp offset.
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if l.maxSize-l.Position.Offset < vsize && last == l.len {
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l.Position.Offset = l.maxSize - vsize
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}
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if l.Position.Offset < 0 && l.Position.First == 0 {
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l.Position.Offset = 0
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}
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switch {
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case len(l.children) == l.len:
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return iterateNone
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case l.maxSize-l.Position.Offset < vsize:
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return iterateForward
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case l.Position.Offset < 0:
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return iterateBackward
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}
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return iterateNone
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}
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// End the current child by specifying its dimensions.
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func (l *List) end(dims Dimensions) {
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call := l.child.Stop()
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child := scrollChild{dims.Size, call}
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mainSize := axisMain(l.Axis, child.size)
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l.maxSize += mainSize
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switch l.dir {
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case iterateForward:
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l.children = append(l.children, child)
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case iterateBackward:
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l.children = append([]scrollChild{child}, l.children...)
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l.Position.First--
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l.Position.Offset += mainSize
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default:
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panic("call Next before End")
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}
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l.dir = iterateNone
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}
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// Layout the List and return its dimensions.
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func (l *List) layout() Dimensions {
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if l.more() {
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panic("unfinished child")
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}
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mainMin, mainMax := axisMainConstraint(l.Axis, l.ctx.Constraints)
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children := l.children
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// Skip invisible children
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for len(children) > 0 {
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sz := children[0].size
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mainSize := axisMain(l.Axis, sz)
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if l.Position.Offset <= mainSize {
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break
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}
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l.Position.First++
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l.Position.Offset -= mainSize
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children = children[1:]
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}
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size := -l.Position.Offset
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var maxCross int
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for i, child := range children {
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sz := child.size
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if c := axisCross(l.Axis, sz); c > maxCross {
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maxCross = c
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}
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size += axisMain(l.Axis, sz)
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if size >= mainMax {
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children = children[:i+1]
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break
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}
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}
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ops := l.ctx.Ops
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pos := -l.Position.Offset
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// ScrollToEnd lists are end aligned.
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if space := mainMax - size; l.ScrollToEnd && space > 0 {
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pos += space
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}
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for _, child := range children {
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sz := child.size
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var cross int
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switch l.Alignment {
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case End:
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cross = maxCross - axisCross(l.Axis, sz)
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case Middle:
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cross = (maxCross - axisCross(l.Axis, sz)) / 2
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}
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childSize := axisMain(l.Axis, sz)
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max := childSize + pos
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if max > mainMax {
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max = mainMax
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}
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min := pos
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if min < 0 {
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min = 0
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}
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r := image.Rectangle{
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Min: axisPoint(l.Axis, min, -inf),
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Max: axisPoint(l.Axis, max, inf),
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}
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stack := op.Push(ops)
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clip.Rect{Rect: FRect(r)}.Op(ops).Add(ops)
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op.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
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child.call.Add(ops)
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stack.Pop()
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pos += childSize
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}
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atStart := l.Position.First == 0 && l.Position.Offset <= 0
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atEnd := l.Position.First+len(children) == l.len && mainMax >= pos
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if atStart && l.scrollDelta < 0 || atEnd && l.scrollDelta > 0 {
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l.scroll.Stop()
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}
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l.Position.BeforeEnd = !atEnd
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if pos < mainMin {
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pos = mainMin
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}
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if pos > mainMax {
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pos = mainMax
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}
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dims := axisPoint(l.Axis, pos, maxCross)
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call := l.macro.Stop()
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defer op.Push(l.ctx.Ops).Pop()
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pointer.Rect(image.Rectangle{Max: dims}).Add(ops)
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l.scroll.Add(ops)
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call.Add(ops)
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return Dimensions{Size: dims}
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}
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