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NoiseTorch/ui.go

168 lines
4.3 KiB
Go

package main
import (
"fmt"
"image/color"
"log"
"time"
"github.com/aarzilli/nucular"
"github.com/lawl/pulseaudio"
)
type uistate struct {
inputList []input
noiseSupressorState int
paClient *pulseaudio.Client
librnnoise string
sourceListColdWidthIndex int
useBuiltinRNNoise bool
config *config
loadingScreen bool
masterWindow *nucular.MasterWindow
}
func updatefn(w *nucular.Window, ui *uistate) {
if ui.loadingScreen {
loadingScreen(w, ui)
return
}
w.Row(15).Dynamic(2)
w.Label("NoiseTorch ("+version+")", "LC")
if ui.noiseSupressorState == loaded {
w.LabelColored("NoiseTorch active", "RC", color.RGBA{34, 187, 69, 255} /*green*/)
} else if ui.noiseSupressorState == unloaded {
w.LabelColored("NoiseTorch inactive", "RC", color.RGBA{255, 70, 70, 255} /*red*/)
} else if ui.noiseSupressorState == inconsistent {
w.LabelColored("Inconsistent state, please unload first.", "RC", color.RGBA{255, 140, 0, 255} /*orange*/)
}
if w.TreePush(nucular.TreeTab, "Settings", true) {
w.Row(15).Dynamic(2)
if w.CheckboxText("Display Monitor Sources", &ui.config.DisplayMonitorSources) {
ui.sourceListColdWidthIndex++ //recompute the with because of new elements
go writeConfig(ui.config)
}
w.Spacing(1)
w.Row(25).Ratio(0.5, 0.45, 0.05)
w.Label("Voice Activation Threshold", "LC")
if w.Input().Mouse.HoveringRect(w.LastWidgetBounds) {
w.Tooltip("If you have a decent microphone, you can usually turn this all the way up.")
}
if w.SliderInt(0, &ui.config.Threshold, 95, 1) {
go writeConfig(ui.config)
}
w.Label(fmt.Sprintf("%d%%", ui.config.Threshold), "RC")
w.TreePop()
}
if w.TreePush(nucular.TreeTab, "Select Device", true) {
w.Row(15).Dynamic(1)
w.Label("Select an input device below:", "LC")
for i := range ui.inputList {
el := &ui.inputList[i]
if el.isMonitor && !ui.config.DisplayMonitorSources {
continue
}
w.Row(15).Static()
w.LayoutFitWidth(0, 0)
if w.CheckboxText("", &el.checked) {
ensureOnlyOneInputSelected(&ui.inputList, el)
}
w.LayoutFitWidth(ui.sourceListColdWidthIndex, 0)
w.Label(el.Name, "LC")
}
w.Row(30).Dynamic(1)
w.Spacing(1)
w.Row(25).Dynamic(2)
if ui.noiseSupressorState != unloaded {
if w.ButtonText("Unload NoiseTorch") {
ui.loadingScreen = true
go func() { // don't block the UI thread, just display a working screen so user can't run multiple loads/unloads
if err := unloadSupressor(ui.paClient); err != nil {
log.Println(err)
}
//wait until PA reports it has actually loaded it, timeout at 10s
for i := 0; i < 20; i++ {
if supressorState(ui.paClient) != unloaded {
time.Sleep(time.Millisecond * 500)
}
}
ui.loadingScreen = false
(*ui.masterWindow).Changed()
}()
}
} else {
w.Spacing(1)
}
txt := "Load NoiseTorch"
if ui.noiseSupressorState == loaded {
txt = "Reload NoiseTorch"
}
if inp, ok := inputSelection(ui); ok && ui.noiseSupressorState != inconsistent {
if w.ButtonText(txt) {
ui.loadingScreen = true
go func() { // don't block the UI thread, just display a working screen so user can't run multiple loads/unloads
if ui.noiseSupressorState == loaded {
if err := unloadSupressor(ui.paClient); err != nil {
log.Println(err)
}
}
if err := loadSupressor(ui.paClient, inp, ui); err != nil {
log.Println(err)
}
//wait until PA reports it has actually loaded it, timeout at 10s
for i := 0; i < 20; i++ {
if supressorState(ui.paClient) != loaded {
time.Sleep(time.Millisecond * 500)
}
}
ui.loadingScreen = false
(*ui.masterWindow).Changed()
}()
}
} else {
w.Spacing(1)
}
w.TreePop()
}
}
func ensureOnlyOneInputSelected(inps *[]input, current *input) {
if current.checked != true {
return
}
for i := range *inps {
el := &(*inps)[i]
el.checked = false
}
current.checked = true
}
func inputSelection(ui *uistate) (input, bool) {
for _, in := range ui.inputList {
if in.checked {
return in, true
}
}
return input{}, false
}
func loadingScreen(w *nucular.Window, ui *uistate) {
w.Row(50).Dynamic(1)
w.Label("Working...", "CB")
w.Row(50).Dynamic(1)
w.Label("(this may take a few seconds)", "CB")
}