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NoiseTorch/vendor/github.com/go-gl/glfw/v3.3/glfw/native_darwin.go

41 lines
1.0 KiB
Go

package glfw
/*
#define GLFW_EXPOSE_NATIVE_COCOA
#define GLFW_EXPOSE_NATIVE_NSGL
#include "glfw/include/GLFW/glfw3.h"
#include "glfw/include/GLFW/glfw3native.h"
// workaround wrappers needed due to a cgo and/or LLVM bug.
// See: https://github.com/go-gl/glfw/issues/136
void *workaround_glfwGetCocoaWindow(GLFWwindow *w) {
return (void *)glfwGetCocoaWindow(w);
}
void *workaround_glfwGetNSGLContext(GLFWwindow *w) {
return (void *)glfwGetNSGLContext(w);
}
*/
import "C"
import "unsafe"
// GetCocoaMonitor returns the CGDirectDisplayID of the monitor.
func (m *Monitor) GetCocoaMonitor() uintptr {
ret := uintptr(C.glfwGetCocoaMonitor(m.data))
panicError()
return ret
}
// GetCocoaWindow returns the NSWindow of the window.
func (w *Window) GetCocoaWindow() unsafe.Pointer {
ret := C.workaround_glfwGetCocoaWindow(w.data)
panicError()
return ret
}
// GetNSGLContext returns the NSOpenGLContext of the window.
func (w *Window) GetNSGLContext() unsafe.Pointer {
ret := C.workaround_glfwGetNSGLContext(w.data)
panicError()
return ret
}