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tt-rss/lib/dojo/_base/_loader/loader_debug.js

87 lines
2.8 KiB
JavaScript

/*
Copyright (c) 2004-2010, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
if(!dojo._hasResource["dojo._base._loader.loader_debug"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo._base._loader.loader_debug"] = true;
dojo.provide("dojo._base._loader.loader_debug");
//Override dojo.provide, so we can trigger the next
//script tag for the next local module. We can only add one
//at a time because there are browsers that execute script tags
//in the order that the code is received, and not in the DOM order.
dojo.nonDebugProvide = dojo.provide;
dojo.provide = function(resourceName){
var dbgQueue = dojo["_xdDebugQueue"];
if(dbgQueue && dbgQueue.length > 0 && resourceName == dbgQueue["currentResourceName"]){
//Set a timeout so the module can be executed into existence. Normally the
//dojo.provide call in a module is the first line. Don't want to risk attaching
//another script tag until the current one finishes executing.
if(dojo.isAIR){
window.setTimeout(function(){dojo._xdDebugFileLoaded(resourceName);}, 1);
}else{
window.setTimeout(dojo._scopeName + "._xdDebugFileLoaded('" + resourceName + "')", 1);
}
}
return dojo.nonDebugProvide.apply(dojo, arguments);
}
dojo._xdDebugFileLoaded = function(resourceName){
if(!dojo._xdDebugScopeChecked){
//If using a scoped dojo, we need to expose dojo as a real global
//for the debugAtAllCosts stuff to work.
if(dojo._scopeName != "dojo"){
window.dojo = window[dojo.config.scopeMap[0][1]];
window.dijit = window[dojo.config.scopeMap[1][1]];
window.dojox = window[dojo.config.scopeMap[2][1]];
}
dojo._xdDebugScopeChecked = true;
}
var dbgQueue = dojo._xdDebugQueue;
if(resourceName && resourceName == dbgQueue.currentResourceName){
dbgQueue.shift();
}
if(dbgQueue.length == 0){
//Check for more modules that need debug loading.
//dojo._xdWatchInFlight will add more things to the debug
//queue if they just recently loaded but it was not detected
//between the dojo._xdWatchInFlight intervals.
dojo._xdWatchInFlight();
}
if(dbgQueue.length == 0){
dbgQueue.currentResourceName = null;
//Make sure nothing else is in flight.
//If something is still in flight, then it still
//needs to be added to debug queue after it loads.
for(var param in dojo._xdInFlight){
if(dojo._xdInFlight[param] === true){
return;
}
}
dojo._xdNotifyLoaded();
}else{
if(resourceName == dbgQueue.currentResourceName){
dbgQueue.currentResourceName = dbgQueue[0].resourceName;
var element = document.createElement("script");
element.type = "text/javascript";
element.src = dbgQueue[0].resourcePath;
document.getElementsByTagName("head")[0].appendChild(element);
}
}
}
}