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565 lines
18 KiB
JavaScript
565 lines
18 KiB
JavaScript
define("dijit/tree/dndSource", [
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"dojo/_base/array", // array.forEach array.indexOf array.map
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"dojo/_base/connect", // isCopyKey
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"dojo/_base/declare", // declare
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"dojo/dom-class", // domClass.add
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"dojo/dom-geometry", // domGeometry.position
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"dojo/_base/lang", // lang.mixin lang.hitch
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"dojo/on", // subscribe
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"dojo/touch",
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"dojo/topic",
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"dojo/dnd/Manager", // DNDManager.manager
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"./_dndSelector"
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], function(array, connect, declare, domClass, domGeometry, lang, on, touch, topic, DNDManager, _dndSelector){
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// module:
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// dijit/tree/dndSource
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// summary:
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// Handles drag and drop operations (as a source or a target) for `dijit.Tree`
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/*=====
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var __Item = {
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// summary:
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// New item to be added to the Tree, like:
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// id: Anything
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id: "",
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// name: String
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name: ""
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};
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=====*/
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var dndSource = declare("dijit.tree.dndSource", _dndSelector, {
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// summary:
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// Handles drag and drop operations (as a source or a target) for `dijit.Tree`
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// isSource: Boolean
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// Can be used as a DnD source.
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isSource: true,
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// accept: String[]
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// List of accepted types (text strings) for the Tree; defaults to
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// ["text"]
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accept: ["text", "treeNode"],
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// copyOnly: [private] Boolean
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// Copy items, if true, use a state of Ctrl key otherwise
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copyOnly: false,
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// dragThreshold: Number
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// The move delay in pixels before detecting a drag; 5 by default
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dragThreshold: 5,
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// betweenThreshold: Integer
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// Distance from upper/lower edge of node to allow drop to reorder nodes
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betweenThreshold: 0,
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// Flag used by Avatar.js to signal to generate text node when dragging
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generateText: true,
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constructor: function(/*dijit/Tree*/ tree, /*dijit/tree/dndSource*/ params){
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// summary:
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// a constructor of the Tree DnD Source
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// tags:
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// private
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if(!params){ params = {}; }
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lang.mixin(this, params);
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var type = params.accept instanceof Array ? params.accept : ["text", "treeNode"];
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this.accept = null;
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if(type.length){
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this.accept = {};
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for(var i = 0; i < type.length; ++i){
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this.accept[type[i]] = 1;
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}
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}
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// class-specific variables
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this.isDragging = false;
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this.mouseDown = false;
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this.targetAnchor = null; // DOMNode corresponding to the currently moused over TreeNode
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this.targetBox = null; // coordinates of this.targetAnchor
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this.dropPosition = ""; // whether mouse is over/after/before this.targetAnchor
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this._lastX = 0;
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this._lastY = 0;
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// states
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this.sourceState = "";
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if(this.isSource){
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domClass.add(this.node, "dojoDndSource");
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}
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this.targetState = "";
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if(this.accept){
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domClass.add(this.node, "dojoDndTarget");
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}
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// set up events
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this.topics = [
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topic.subscribe("/dnd/source/over", lang.hitch(this, "onDndSourceOver")),
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topic.subscribe("/dnd/start", lang.hitch(this, "onDndStart")),
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topic.subscribe("/dnd/drop", lang.hitch(this, "onDndDrop")),
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topic.subscribe("/dnd/cancel", lang.hitch(this, "onDndCancel"))
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];
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},
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// methods
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checkAcceptance: function(/*===== source, nodes =====*/){
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// summary:
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// Checks if the target can accept nodes from this source
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// source: dijit/tree/dndSource
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// The source which provides items
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// nodes: DOMNode[]
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// Array of DOM nodes corresponding to nodes being dropped, dijitTreeRow nodes if
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// source is a dijit/Tree.
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// tags:
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// extension
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return true; // Boolean
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},
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copyState: function(keyPressed){
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// summary:
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// Returns true, if we need to copy items, false to move.
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// It is separated to be overwritten dynamically, if needed.
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// keyPressed: Boolean
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// The "copy" control key was pressed
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// tags:
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// protected
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return this.copyOnly || keyPressed; // Boolean
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},
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destroy: function(){
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// summary:
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// Prepares the object to be garbage-collected.
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this.inherited(arguments);
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var h;
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while(h = this.topics.pop()){ h.remove(); }
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this.targetAnchor = null;
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},
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_onDragMouse: function(e, firstTime){
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// summary:
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// Helper method for processing onmousemove/onmouseover events while drag is in progress.
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// Keeps track of current drop target.
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// e: Event
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// The mousemove event.
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// firstTime: Boolean?
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// If this flag is set, this is the first mouse move event of the drag, so call m.canDrop() etc.
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// even if newTarget == null because the user quickly dragged a node in the Tree to a position
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// over Tree.containerNode but not over any TreeNode (#7971)
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var m = DNDManager.manager(),
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oldTarget = this.targetAnchor, // the TreeNode corresponding to TreeNode mouse was previously over
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newTarget = this.current, // TreeNode corresponding to TreeNode mouse is currently over
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oldDropPosition = this.dropPosition; // the previous drop position (over/before/after)
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// calculate if user is indicating to drop the dragged node before, after, or over
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// (i.e., to become a child of) the target node
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var newDropPosition = "Over";
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if(newTarget && this.betweenThreshold > 0){
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// If mouse is over a new TreeNode, then get new TreeNode's position and size
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if(!this.targetBox || oldTarget != newTarget){
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this.targetBox = domGeometry.position(newTarget.rowNode, true);
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}
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if((e.pageY - this.targetBox.y) <= this.betweenThreshold){
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newDropPosition = "Before";
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}else if((e.pageY - this.targetBox.y) >= (this.targetBox.h - this.betweenThreshold)){
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newDropPosition = "After";
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}
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}
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if(firstTime || newTarget != oldTarget || newDropPosition != oldDropPosition){
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if(oldTarget){
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this._removeItemClass(oldTarget.rowNode, oldDropPosition);
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}
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if(newTarget){
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this._addItemClass(newTarget.rowNode, newDropPosition);
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}
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// Check if it's ok to drop the dragged node on/before/after the target node.
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if(!newTarget){
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m.canDrop(false);
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}else if(newTarget == this.tree.rootNode && newDropPosition != "Over"){
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// Can't drop before or after tree's root node; the dropped node would just disappear (at least visually)
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m.canDrop(false);
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}else{
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// Guard against dropping onto yourself (TODO: guard against dropping onto your descendant, #7140)
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var sameId = false;
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if(m.source == this){
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for(var dragId in this.selection){
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var dragNode = this.selection[dragId];
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if(dragNode.item === newTarget.item){
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sameId = true;
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break;
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}
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}
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}
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if(sameId){
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m.canDrop(false);
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}else if(this.checkItemAcceptance(newTarget.rowNode, m.source, newDropPosition.toLowerCase())
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&& !this._isParentChildDrop(m.source, newTarget.rowNode)){
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m.canDrop(true);
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}else{
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m.canDrop(false);
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}
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}
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this.targetAnchor = newTarget;
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this.dropPosition = newDropPosition;
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}
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},
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onMouseMove: function(e){
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// summary:
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// Called for any onmousemove/ontouchmove events over the Tree
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// e: Event
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// onmousemouse/ontouchmove event
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// tags:
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// private
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if(this.isDragging && this.targetState == "Disabled"){ return; }
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this.inherited(arguments);
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var m = DNDManager.manager();
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if(this.isDragging){
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this._onDragMouse(e);
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}else{
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if(this.mouseDown && this.isSource &&
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(Math.abs(e.pageX-this._lastX)>=this.dragThreshold || Math.abs(e.pageY-this._lastY)>=this.dragThreshold)){
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var nodes = this.getSelectedTreeNodes();
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if(nodes.length){
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if(nodes.length > 1){
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//filter out all selected items which has one of their ancestor selected as well
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var seen = this.selection, i = 0, r = [], n, p;
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nextitem: while((n = nodes[i++])){
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for(p = n.getParent(); p && p !== this.tree; p = p.getParent()){
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if(seen[p.id]){ //parent is already selected, skip this node
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continue nextitem;
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}
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}
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//this node does not have any ancestors selected, add it
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r.push(n);
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}
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nodes = r;
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}
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nodes = array.map(nodes, function(n){return n.domNode});
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m.startDrag(this, nodes, this.copyState(connect.isCopyKey(e)));
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this._onDragMouse(e, true); // because this may be the only mousemove event we get before the drop
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}
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}
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}
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},
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onMouseDown: function(e){
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// summary:
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// Event processor for onmousedown/ontouchstart
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// e: Event
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// onmousedown/ontouchend event
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// tags:
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// private
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this.mouseDown = true;
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this.mouseButton = e.button;
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this._lastX = e.pageX;
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this._lastY = e.pageY;
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this.inherited(arguments);
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},
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onMouseUp: function(e){
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// summary:
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// Event processor for onmouseup/ontouchend
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// e: Event
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// onmouseup/ontouchend event
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// tags:
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// private
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if(this.mouseDown){
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this.mouseDown = false;
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this.inherited(arguments);
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}
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},
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onMouseOut: function(){
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// summary:
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// Event processor for when mouse is moved away from a TreeNode
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// tags:
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// private
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this.inherited(arguments);
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this._unmarkTargetAnchor();
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},
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checkItemAcceptance: function(/*===== target, source, position =====*/){
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// summary:
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// Stub function to be overridden if one wants to check for the ability to drop at the node/item level
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// description:
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// In the base case, this is called to check if target can become a child of source.
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// When betweenThreshold is set, position="before" or "after" means that we
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// are asking if the source node can be dropped before/after the target node.
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// target: DOMNode
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// The dijitTreeRoot DOM node inside of the TreeNode that we are dropping on to
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// Use dijit.getEnclosingWidget(target) to get the TreeNode.
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// source: dijit/tree/dndSource
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// The (set of) nodes we are dropping
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// position: String
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// "over", "before", or "after"
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// tags:
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// extension
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return true;
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},
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// topic event processors
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onDndSourceOver: function(source){
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// summary:
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// Topic event processor for /dnd/source/over, called when detected a current source.
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// source: Object
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// The dijit/tree/dndSource / dojo/dnd/Source which has the mouse over it
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// tags:
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// private
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if(this != source){
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this.mouseDown = false;
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this._unmarkTargetAnchor();
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}else if(this.isDragging){
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var m = DNDManager.manager();
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m.canDrop(false);
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}
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},
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onDndStart: function(source, nodes, copy){
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// summary:
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// Topic event processor for /dnd/start, called to initiate the DnD operation
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// source: Object
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// The dijit/tree/dndSource / dojo/dnd/Source which is providing the items
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// nodes: DomNode[]
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// The list of transferred items, dndTreeNode nodes if dragging from a Tree
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// copy: Boolean
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// Copy items, if true, move items otherwise
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// tags:
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// private
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if(this.isSource){
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this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : "");
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}
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var accepted = this.checkAcceptance(source, nodes);
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this._changeState("Target", accepted ? "" : "Disabled");
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if(this == source){
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DNDManager.manager().overSource(this);
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}
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this.isDragging = true;
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},
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itemCreator: function(nodes /*===== , target, source =====*/){
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// summary:
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// Returns objects passed to `Tree.model.newItem()` based on DnD nodes
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// dropped onto the tree. Developer must override this method to enable
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// dropping from external sources onto this Tree, unless the Tree.model's items
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// happen to look like {id: 123, name: "Apple" } with no other attributes.
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// description:
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// For each node in nodes[], which came from source, create a hash of name/value
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// pairs to be passed to Tree.model.newItem(). Returns array of those hashes.
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// nodes: DomNode[]
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// target: DomNode
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// source: dojo/dnd/Source
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// returns: __Item[]
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// Array of name/value hashes for each new item to be added to the Tree
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// tags:
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// extension
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// TODO: for 2.0 refactor so itemCreator() is called once per drag node, and
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// make signature itemCreator(sourceItem, node, target) (or similar).
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return array.map(nodes, function(node){
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return {
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"id": node.id,
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"name": node.textContent || node.innerText || ""
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};
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}); // Object[]
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},
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onDndDrop: function(source, nodes, copy){
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// summary:
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// Topic event processor for /dnd/drop, called to finish the DnD operation.
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// description:
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// Updates data store items according to where node was dragged from and dropped
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// to. The tree will then respond to those data store updates and redraw itself.
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// source: Object
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// The dijit/tree/dndSource / dojo/dnd/Source which is providing the items
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// nodes: DomNode[]
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// The list of transferred items, dndTreeNode nodes if dragging from a Tree
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// copy: Boolean
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// Copy items, if true, move items otherwise
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// tags:
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// protected
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if(this.containerState == "Over"){
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var tree = this.tree,
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model = tree.model,
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target = this.targetAnchor;
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this.isDragging = false;
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// Compute the new parent item
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var newParentItem;
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var insertIndex;
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var before; // drop source before (aka previous sibling) of target
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newParentItem = (target && target.item) || tree.item;
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if(this.dropPosition == "Before" || this.dropPosition == "After"){
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// TODO: if there is no parent item then disallow the drop.
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// Actually this should be checked during onMouseMove too, to make the drag icon red.
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newParentItem = (target.getParent() && target.getParent().item) || tree.item;
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// Compute the insert index for reordering
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insertIndex = target.getIndexInParent();
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if(this.dropPosition == "After"){
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insertIndex = target.getIndexInParent() + 1;
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before = target.getNextSibling() && target.getNextSibling().item;
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}else{
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before = target.item;
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}
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}else{
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newParentItem = (target && target.item) || tree.item;
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}
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// If necessary, use this variable to hold array of hashes to pass to model.newItem()
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// (one entry in the array for each dragged node).
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var newItemsParams;
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array.forEach(nodes, function(node, idx){
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// dojo/dnd/Item representing the thing being dropped.
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// Don't confuse the use of item here (meaning a DnD item) with the
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// uses below where item means dojo.data item.
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var sourceItem = source.getItem(node.id);
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// Information that's available if the source is another Tree
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// (possibly but not necessarily this tree, possibly but not
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// necessarily the same model as this Tree)
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if(array.indexOf(sourceItem.type, "treeNode") != -1){
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var childTreeNode = sourceItem.data,
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childItem = childTreeNode.item,
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oldParentItem = childTreeNode.getParent().item;
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}
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if(source == this){
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// This is a node from my own tree, and we are moving it, not copying.
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// Remove item from old parent's children attribute.
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// TODO: dijit/tree/dndSelector should implement deleteSelectedNodes()
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// and this code should go there.
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if(typeof insertIndex == "number"){
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if(newParentItem == oldParentItem && childTreeNode.getIndexInParent() < insertIndex){
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insertIndex -= 1;
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}
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}
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model.pasteItem(childItem, oldParentItem, newParentItem, copy, insertIndex, before);
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}else if(model.isItem(childItem)){
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// Item from same model
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// (maybe we should only do this branch if the source is a tree?)
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model.pasteItem(childItem, oldParentItem, newParentItem, copy, insertIndex, before);
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}else{
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// Get the hash to pass to model.newItem(). A single call to
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// itemCreator() returns an array of hashes, one for each drag source node.
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if(!newItemsParams){
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newItemsParams = this.itemCreator(nodes, target.rowNode, source);
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}
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// Create new item in the tree, based on the drag source.
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model.newItem(newItemsParams[idx], newParentItem, insertIndex, before);
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}
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}, this);
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// Expand the target node (if it's currently collapsed) so the user can see
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// where their node was dropped. In particular since that node is still selected.
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this.tree._expandNode(target);
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}
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this.onDndCancel();
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},
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onDndCancel: function(){
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// summary:
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// Topic event processor for /dnd/cancel, called to cancel the DnD operation
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// tags:
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// private
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this._unmarkTargetAnchor();
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this.isDragging = false;
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this.mouseDown = false;
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delete this.mouseButton;
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this._changeState("Source", "");
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this._changeState("Target", "");
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},
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// When focus moves in/out of the entire Tree
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onOverEvent: function(){
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// summary:
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// This method is called when mouse is moved over our container (like onmouseenter)
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// tags:
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// private
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this.inherited(arguments);
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DNDManager.manager().overSource(this);
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},
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onOutEvent: function(){
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// summary:
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// This method is called when mouse is moved out of our container (like onmouseleave)
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// tags:
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// private
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this._unmarkTargetAnchor();
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var m = DNDManager.manager();
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if(this.isDragging){
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m.canDrop(false);
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}
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m.outSource(this);
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this.inherited(arguments);
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},
|
|
|
|
_isParentChildDrop: function(source, targetRow){
|
|
// summary:
|
|
// Checks whether the dragged items are parent rows in the tree which are being
|
|
// dragged into their own children.
|
|
//
|
|
// source:
|
|
// The DragSource object.
|
|
//
|
|
// targetRow:
|
|
// The tree row onto which the dragged nodes are being dropped.
|
|
//
|
|
// tags:
|
|
// private
|
|
|
|
// If the dragged object is not coming from the tree this widget belongs to,
|
|
// it cannot be invalid.
|
|
if(!source.tree || source.tree != this.tree){
|
|
return false;
|
|
}
|
|
|
|
|
|
var root = source.tree.domNode;
|
|
var ids = source.selection;
|
|
|
|
var node = targetRow.parentNode;
|
|
|
|
// Iterate up the DOM hierarchy from the target drop row,
|
|
// checking of any of the dragged nodes have the same ID.
|
|
while(node != root && !ids[node.id]){
|
|
node = node.parentNode;
|
|
}
|
|
|
|
return node.id && ids[node.id];
|
|
},
|
|
|
|
_unmarkTargetAnchor: function(){
|
|
// summary:
|
|
// Removes hover class of the current target anchor
|
|
// tags:
|
|
// private
|
|
if(!this.targetAnchor){ return; }
|
|
this._removeItemClass(this.targetAnchor.rowNode, this.dropPosition);
|
|
this.targetAnchor = null;
|
|
this.targetBox = null;
|
|
this.dropPosition = null;
|
|
},
|
|
|
|
_markDndStatus: function(copy){
|
|
// summary:
|
|
// Changes source's state based on "copy" status
|
|
this._changeState("Source", copy ? "Copied" : "Moved");
|
|
}
|
|
});
|
|
|
|
/*=====
|
|
dndSource.__Item = __Item;
|
|
=====*/
|
|
|
|
return dndSource;
|
|
});
|