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172 lines
5.7 KiB
JavaScript
172 lines
5.7 KiB
JavaScript
12 years ago
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require({cache:{
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'url:dijit/templates/ProgressBar.html':"<div class=\"dijitProgressBar dijitProgressBarEmpty\" role=\"progressbar\"\n\t><div data-dojo-attach-point=\"internalProgress\" class=\"dijitProgressBarFull\"\n\t\t><div class=\"dijitProgressBarTile\" role=\"presentation\"></div\n\t\t><span style=\"visibility:hidden\"> </span\n\t></div\n\t><div data-dojo-attach-point=\"labelNode\" class=\"dijitProgressBarLabel\" id=\"${id}_label\"></div\n\t><img data-dojo-attach-point=\"indeterminateHighContrastImage\" class=\"dijitProgressBarIndeterminateHighContrastImage\" alt=\"\"\n/></div>\n"}});
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define("dijit/ProgressBar", [
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"require", // require.toUrl
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"dojo/_base/declare", // declare
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"dojo/dom-class", // domClass.toggle
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"dojo/_base/lang", // lang.mixin
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"dojo/number", // number.format
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"./_Widget",
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"./_TemplatedMixin",
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"dojo/text!./templates/ProgressBar.html"
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], function(require, declare, domClass, lang, number, _Widget, _TemplatedMixin, template){
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// module:
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// dijit/ProgressBar
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return declare("dijit.ProgressBar", [_Widget, _TemplatedMixin], {
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// summary:
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// A progress indication widget, showing the amount completed
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// (often the percentage completed) of a task.
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//
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// example:
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// | <div data-dojo-type="ProgressBar"
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// | places="0"
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// | value="..." maximum="...">
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// | </div>
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// progress: [const] String (Percentage or Number)
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// Number or percentage indicating amount of task completed.
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// Deprecated. Use "value" instead.
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progress: "0",
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// value: String (Percentage or Number)
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// Number or percentage indicating amount of task completed.
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// With "%": percentage value, 0% <= progress <= 100%, or
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// without "%": absolute value, 0 <= progress <= maximum.
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// Infinity means that the progress bar is indeterminate.
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value: "",
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// maximum: [const] Float
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// Max sample number
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maximum: 100,
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// places: [const] Number
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// Number of places to show in values; 0 by default
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places: 0,
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// indeterminate: [const] Boolean
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// If false: show progress value (number or percentage).
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// If true: show that a process is underway but that the amount completed is unknown.
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// Deprecated. Use "value" instead.
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indeterminate: false,
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// label: String?
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// Label on progress bar. Defaults to percentage for determinate progress bar and
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// blank for indeterminate progress bar.
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label:"",
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// name: String
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// this is the field name (for a form) if set. This needs to be set if you want to use
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// this widget in a dijit/form/Form widget (such as dijit/Dialog)
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name: '',
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templateString: template,
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// _indeterminateHighContrastImagePath: [private] URL
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// URL to image to use for indeterminate progress bar when display is in high contrast mode
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_indeterminateHighContrastImagePath:
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require.toUrl("./themes/a11y/indeterminate_progress.gif"),
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postMixInProperties: function(){
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this.inherited(arguments);
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// Back-compat for when constructor specifies indeterminate or progress, rather than value. Remove for 2.0.
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if(!(this.params && "value" in this.params)){
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this.value = this.indeterminate ? Infinity : this.progress;
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}
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},
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buildRendering: function(){
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this.inherited(arguments);
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this.indeterminateHighContrastImage.setAttribute("src",
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this._indeterminateHighContrastImagePath.toString());
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this.update();
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},
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update: function(/*Object?*/attributes){
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// summary:
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// Internal method to change attributes of ProgressBar, similar to set(hash). Users should call
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// set("value", ...) rather than calling this method directly.
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// attributes:
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// May provide progress and/or maximum properties on this parameter;
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// see attribute specs for details.
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// example:
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// | myProgressBar.update({'indeterminate': true});
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// | myProgressBar.update({'progress': 80});
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// | myProgressBar.update({'indeterminate': true, label:"Loading ..." })
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// tags:
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// private
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// TODO: deprecate this method and use set() instead
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lang.mixin(this, attributes || {});
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var tip = this.internalProgress, ap = this.domNode;
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var percent = 1;
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if(this.indeterminate){
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ap.removeAttribute("aria-valuenow");
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}else{
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if(String(this.progress).indexOf("%") != -1){
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percent = Math.min(parseFloat(this.progress)/100, 1);
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this.progress = percent * this.maximum;
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}else{
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this.progress = Math.min(this.progress, this.maximum);
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percent = this.maximum ? this.progress / this.maximum : 0;
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}
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ap.setAttribute("aria-valuenow", this.progress);
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}
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// Even indeterminate ProgressBars should have these attributes
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ap.setAttribute("aria-describedby", this.labelNode.id);
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ap.setAttribute("aria-valuemin", 0);
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ap.setAttribute("aria-valuemax", this.maximum);
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this.labelNode.innerHTML = this.report(percent);
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domClass.toggle(this.domNode, "dijitProgressBarIndeterminate", this.indeterminate);
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tip.style.width = (percent * 100) + "%";
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this.onChange();
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},
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_setValueAttr: function(v){
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this._set("value", v);
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if(v == Infinity){
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this.update({indeterminate:true});
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}else{
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this.update({indeterminate:false, progress:v});
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}
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},
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_setLabelAttr: function(label){
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this._set("label", label);
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this.update();
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},
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_setIndeterminateAttr: function(indeterminate){
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// Deprecated, use set("value", ...) instead
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this.indeterminate = indeterminate;
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this.update();
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},
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report: function(/*float*/percent){
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// summary:
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// Generates message to show inside progress bar (normally indicating amount of task completed).
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// May be overridden.
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// tags:
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// extension
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return this.label ? this.label :
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(this.indeterminate ? " " : number.format(percent, { type: "percent", places: this.places, locale: this.lang }));
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},
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onChange: function(){
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// summary:
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// Callback fired when progress updates.
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// tags:
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// extension
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}
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});
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});
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