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define("dojo/dnd/Moveable",["../_base/array","../_base/declare","../_base/event","../_base/lang","../dom","../dom-class","../Evented","../on","../topic","../touch","./common","./Mover","../_base/window"],function(_1,_2,_3,_4,_5,_6,_7,on,_8,_9,_a,_b,_c){var _d=_2("dojo.dnd.Moveable",[_7],{handle:"",delay:0,skip:false,constructor:function(_e,_f){this.node=_5.byId(_e);if(!_f){_f={};}this.handle=_f.handle?_5.byId(_f.handle):null;if(!this.handle){this.handle=this.node;}this.delay=_f.delay>0?_f.delay:0;this.skip=_f.skip;this.mover=_f.mover?_f.mover:_b;this.events=[on(this.handle,_9.press,_4.hitch(this,"onMouseDown")),on(this.handle,"dragstart",_4.hitch(this,"onSelectStart")),on(this.handle,"selectstart",_4.hitch(this,"onSelectStart"))];},markupFactory:function(_10,_11,_12){return new _12(_11,_10);},destroy:function(){_1.forEach(this.events,function(_13){_13.remove();});this.events=this.node=this.handle=null;},onMouseDown:function(e){if(this.skip&&_a.isFormElement(e)){return;}if(this.delay){this.events.push(on(this.handle,_9.move,_4.hitch(this,"onMouseMove")),on(this.handle,_9.release,_4.hitch(this,"onMouseUp")));this._lastX=e.pageX;this._lastY=e.pageY;}else{this.onDragDetected(e);}_3.stop(e);},onMouseMove:function(e){if(Math.abs(e.pageX-this._lastX)>this.delay||Math.abs(e.pageY-this._lastY)>this.delay){this.onMouseUp(e);this.onDragDetected(e);}_3.stop(e);},onMouseUp:function(e){for(var i=0;i<2;++i){this.events.pop().remove();}_3.stop(e);},onSelectStart:function(e){if(!this.skip||!_a.isFormElement(e)){_3.stop(e);}},onDragDetected:function(e){new this.mover(this.node,e,this);},onMoveStart:function(_14){_8.publish("/dnd/move/start",_14);_6.add(_c.body(),"dojoMove");_6.add(this.node,"dojoMoveItem");},onMoveStop:function(_15){_8.publish("/dnd/move/stop",_15);_6.remove(_c.body(),"dojoMove");_6.remove(this.node,"dojoMoveItem");},onFirstMove:function(){},onMove:function(_16,_17){this.onMoving(_16,_17);var s=_16.node.style;s.left=_17.l+"px";s.top=_17.t+"px";this.onMoved(_16,_17);},onMoving:function(){},onMoved:function(){}});return _d;});
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