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1307 lines
34 KiB
Go
1307 lines
34 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ipn
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"sync"
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"time"
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"github.com/tailscale/wireguard-go/wgcfg"
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"golang.org/x/oauth2"
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"inet.af/netaddr"
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"tailscale.com/control/controlclient"
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"tailscale.com/internal/deepprint"
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"tailscale.com/ipn/ipnstate"
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"tailscale.com/ipn/policy"
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"tailscale.com/net/interfaces"
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"tailscale.com/net/tsaddr"
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"tailscale.com/portlist"
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"tailscale.com/tailcfg"
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"tailscale.com/types/empty"
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"tailscale.com/types/key"
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"tailscale.com/types/logger"
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"tailscale.com/version"
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"tailscale.com/wgengine"
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"tailscale.com/wgengine/filter"
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"tailscale.com/wgengine/router"
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"tailscale.com/wgengine/router/dns"
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"tailscale.com/wgengine/tsdns"
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)
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// LocalBackend is the glue between the major pieces of the Tailscale
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// network software: the cloud control plane (via controlclient), the
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// network data plane (via wgengine), and the user-facing UIs and CLIs
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// (collectively called "frontends", via LocalBackend's implementation
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// of the Backend interface).
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//
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// LocalBackend implements the overall state machine for the Tailscale
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// application. Frontends, controlclient and wgengine can feed events
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// into LocalBackend to advance the state machine, and advancing the
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// state machine generates events back out to zero or more components.
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type LocalBackend struct {
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// Elements that are thread-safe or constant after construction.
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ctx context.Context // canceled by Close
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ctxCancel context.CancelFunc // cancels ctx
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logf logger.Logf // general logging
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keyLogf logger.Logf // for printing list of peers on change
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e wgengine.Engine
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store StateStore
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backendLogID string
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portpoll *portlist.Poller // may be nil
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portpollOnce sync.Once
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serverURL string // tailcontrol URL
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newDecompressor func() (controlclient.Decompressor, error)
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filterHash string
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// The mutex protects the following elements.
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mu sync.Mutex
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notify func(Notify)
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c *controlclient.Client
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stateKey StateKey
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prefs *Prefs
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state State
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// hostinfo is mutated in-place while mu is held.
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hostinfo *tailcfg.Hostinfo
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// netMap is not mutated in-place once set.
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netMap *controlclient.NetworkMap
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engineStatus EngineStatus
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endpoints []string
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blocked bool
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authURL string
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interact int
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// statusLock must be held before calling statusChanged.Wait() or
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// statusChanged.Broadcast().
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statusLock sync.Mutex
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statusChanged *sync.Cond
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}
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// NewLocalBackend returns a new LocalBackend that is ready to run,
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// but is not actually running.
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func NewLocalBackend(logf logger.Logf, logid string, store StateStore, e wgengine.Engine) (*LocalBackend, error) {
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if e == nil {
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panic("ipn.NewLocalBackend: wgengine must not be nil")
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}
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// Default filter blocks everything, until Start() is called.
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e.SetFilter(filter.NewAllowNone(logf))
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ctx, cancel := context.WithCancel(context.Background())
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portpoll, err := portlist.NewPoller()
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if err != nil {
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logf("skipping portlist: %s", err)
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}
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b := &LocalBackend{
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ctx: ctx,
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ctxCancel: cancel,
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logf: logf,
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keyLogf: logger.LogOnChange(logf, 5*time.Minute, time.Now),
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e: e,
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store: store,
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backendLogID: logid,
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state: NoState,
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portpoll: portpoll,
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}
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e.SetLinkChangeCallback(b.linkChange)
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b.statusChanged = sync.NewCond(&b.statusLock)
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return b, nil
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}
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func (b *LocalBackend) linkChange(major bool, ifst *interfaces.State) {
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// TODO(bradfitz): on a major link change, ask controlclient
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// whether its host (e.g. login.tailscale.com) is reachable.
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// If not, down the world and poll for a bit. Windows' WinHTTP
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// service might be unable to resolve its WPAD PAC URL if we
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// have DNS/routes configured. So we need to remove that DNS
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// and those routes to let it figure out its proxy
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// settings. Once it's back up and happy, then we can resume
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// and our connection to the control server would work again.
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}
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// Shutdown halts the backend and all its sub-components. The backend
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// can no longer be used after Shutdown returns.
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func (b *LocalBackend) Shutdown() {
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b.mu.Lock()
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cli := b.c
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b.mu.Unlock()
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if cli != nil {
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cli.Shutdown()
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}
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b.ctxCancel()
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b.e.Close()
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b.e.Wait()
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}
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// Status returns the latest status of the backend and its
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// sub-components.
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func (b *LocalBackend) Status() *ipnstate.Status {
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sb := new(ipnstate.StatusBuilder)
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b.UpdateStatus(sb)
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return sb.Status()
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}
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// UpdateStatus implements ipnstate.StatusUpdater.
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func (b *LocalBackend) UpdateStatus(sb *ipnstate.StatusBuilder) {
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b.e.UpdateStatus(sb)
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b.mu.Lock()
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defer b.mu.Unlock()
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sb.SetBackendState(b.state.String())
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// TODO: hostinfo, and its networkinfo
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// TODO: EngineStatus copy (and deprecate it?)
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if b.netMap != nil {
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for id, up := range b.netMap.UserProfiles {
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sb.AddUser(id, up)
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}
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for _, p := range b.netMap.Peers {
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var lastSeen time.Time
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if p.LastSeen != nil {
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lastSeen = *p.LastSeen
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}
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var tailAddr string
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if len(p.Addresses) > 0 {
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tailAddr = strings.TrimSuffix(p.Addresses[0].String(), "/32")
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}
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sb.AddPeer(key.Public(p.Key), &ipnstate.PeerStatus{
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InNetworkMap: true,
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UserID: p.User,
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TailAddr: tailAddr,
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HostName: p.Hostinfo.Hostname,
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DNSName: p.Name,
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OS: p.Hostinfo.OS,
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KeepAlive: p.KeepAlive,
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Created: p.Created,
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LastSeen: lastSeen,
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})
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}
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}
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}
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// SetDecompressor sets a decompression function, which must be a zstd
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// reader.
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//
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// This exists because the iOS/Mac NetworkExtension is very resource
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// constrained, and the zstd package is too heavy to fit in the
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// constrained RSS limit.
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func (b *LocalBackend) SetDecompressor(fn func() (controlclient.Decompressor, error)) {
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b.newDecompressor = fn
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}
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// setClientStatus is the callback invoked by the control client whenever it posts a new status.
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// Among other things, this is where we update the netmap, packet filters, DNS and DERP maps.
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func (b *LocalBackend) setClientStatus(st controlclient.Status) {
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// The following do not depend on any data for which we need to lock b.
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if st.Err != "" {
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// TODO(crawshaw): display in the UI.
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b.logf("Received error: %v", st.Err)
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return
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}
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if st.LoginFinished != nil {
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// Auth completed, unblock the engine
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b.blockEngineUpdates(false)
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b.authReconfig()
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b.send(Notify{LoginFinished: &empty.Message{}})
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}
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prefsChanged := false
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// Lock b once and do only the things that require locking.
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b.mu.Lock()
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prefs := b.prefs
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stateKey := b.stateKey
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netMap := b.netMap
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interact := b.interact
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if st.Persist != nil {
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if !b.prefs.Persist.Equals(st.Persist) {
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prefsChanged = true
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b.prefs.Persist = st.Persist.Clone()
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}
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}
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if st.NetMap != nil {
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b.netMap = st.NetMap
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}
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if st.URL != "" {
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b.authURL = st.URL
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}
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if b.state == NeedsLogin {
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if !b.prefs.WantRunning {
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prefsChanged = true
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}
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b.prefs.WantRunning = true
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}
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// Prefs will be written out; this is not safe unless locked or cloned.
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if prefsChanged {
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prefs = b.prefs.Clone()
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}
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b.mu.Unlock()
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// Now complete the lock-free parts of what we started while locked.
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if prefsChanged {
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if stateKey != "" {
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if err := b.store.WriteState(stateKey, prefs.ToBytes()); err != nil {
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b.logf("Failed to save new controlclient state: %v", err)
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}
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}
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b.send(Notify{Prefs: prefs})
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}
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if st.NetMap != nil {
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if netMap != nil {
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diff := st.NetMap.ConciseDiffFrom(netMap)
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if strings.TrimSpace(diff) == "" {
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b.logf("netmap diff: (none)")
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} else {
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b.logf("netmap diff:\n%v", diff)
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}
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}
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b.updateFilter(st.NetMap, prefs)
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b.e.SetNetworkMap(st.NetMap)
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if !dnsMapsEqual(st.NetMap, netMap) {
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b.updateDNSMap(st.NetMap)
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}
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disableDERP := prefs != nil && prefs.DisableDERP
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if disableDERP {
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b.e.SetDERPMap(nil)
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} else {
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b.e.SetDERPMap(st.NetMap.DERPMap)
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}
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b.send(Notify{NetMap: st.NetMap})
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}
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if st.URL != "" {
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b.logf("Received auth URL: %.20v...", st.URL)
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if interact > 0 {
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b.popBrowserAuthNow()
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}
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}
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b.stateMachine()
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// This is currently (2020-07-28) necessary; conditionally disabling it is fragile!
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// This is where netmap information gets propagated to router and magicsock.
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b.authReconfig()
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}
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// setWgengineStatus is the callback by the wireguard engine whenever it posts a new status.
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// This updates the endpoints both in the backend and in the control client.
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func (b *LocalBackend) setWgengineStatus(s *wgengine.Status, err error) {
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if err != nil {
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b.logf("wgengine status error: %#v", err)
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return
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}
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if s == nil {
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b.logf("[unexpected] non-error wgengine update with status=nil: %v", s)
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return
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}
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es := b.parseWgStatus(s)
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b.mu.Lock()
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c := b.c
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b.engineStatus = es
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b.endpoints = append([]string{}, s.LocalAddrs...)
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b.mu.Unlock()
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if c != nil {
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c.UpdateEndpoints(0, s.LocalAddrs)
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}
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b.stateMachine()
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b.statusLock.Lock()
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b.statusChanged.Broadcast()
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b.statusLock.Unlock()
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b.send(Notify{Engine: &es})
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}
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// Start applies the configuration specified in opts, and starts the
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// state machine.
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//
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// TODO(danderson): this function is trying to do too many things at
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// once: it loads state, or imports it, or updates prefs sometimes,
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// contains some settings that are one-shot things done by `tailscale
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// up` because we had nowhere else to put them, and there's no clear
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// guarantee that switching from one user's state to another is
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// actually a supported operation (it should be, but it's very unclear
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// from the following whether or not that is a safe transition).
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func (b *LocalBackend) Start(opts Options) error {
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if opts.Prefs == nil && opts.StateKey == "" {
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return errors.New("no state key or prefs provided")
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}
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if opts.Prefs != nil {
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b.logf("Start: %v", opts.Prefs.Pretty())
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} else {
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b.logf("Start")
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}
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hostinfo := controlclient.NewHostinfo()
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hostinfo.BackendLogID = b.backendLogID
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hostinfo.FrontendLogID = opts.FrontendLogID
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b.mu.Lock()
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if b.c != nil {
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// TODO(apenwarr): avoid the need to reinit controlclient.
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// This will trigger a full relogin/reconfigure cycle every
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// time a Handle reconnects to the backend. Ideally, we
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// would send the new Prefs and everything would get back
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// into sync with the minimal changes. But that's not how it
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// is right now, which is a sign that the code is still too
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// complicated.
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b.c.Shutdown()
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}
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if b.hostinfo != nil {
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hostinfo.Services = b.hostinfo.Services // keep any previous session and netinfo
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hostinfo.NetInfo = b.hostinfo.NetInfo
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}
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b.hostinfo = hostinfo
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b.state = NoState
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if err := b.loadStateLocked(opts.StateKey, opts.Prefs, opts.LegacyConfigPath); err != nil {
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b.mu.Unlock()
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return fmt.Errorf("loading requested state: %v", err)
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}
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b.serverURL = b.prefs.ControlURL
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hostinfo.RoutableIPs = append(hostinfo.RoutableIPs, b.prefs.AdvertiseRoutes...)
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hostinfo.RequestTags = append(hostinfo.RequestTags, b.prefs.AdvertiseTags...)
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applyPrefsToHostinfo(hostinfo, b.prefs)
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b.notify = opts.Notify
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b.netMap = nil
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persist := b.prefs.Persist
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b.mu.Unlock()
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b.updateFilter(nil, nil)
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var discoPublic tailcfg.DiscoKey
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if controlclient.Debug.Disco {
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discoPublic = b.e.DiscoPublicKey()
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}
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var err error
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if persist == nil {
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// let controlclient initialize it
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persist = &controlclient.Persist{}
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}
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cli, err := controlclient.New(controlclient.Options{
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Logf: logger.WithPrefix(b.logf, "control: "),
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Persist: *persist,
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ServerURL: b.serverURL,
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AuthKey: opts.AuthKey,
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Hostinfo: hostinfo,
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KeepAlive: true,
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NewDecompressor: b.newDecompressor,
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HTTPTestClient: opts.HTTPTestClient,
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DiscoPublicKey: discoPublic,
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})
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if err != nil {
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return err
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}
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// At this point, we have finished using hostinfo without synchronization,
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// so it is safe to start readPoller which concurrently writes to it.
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if b.portpoll != nil {
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b.portpollOnce.Do(func() {
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go b.portpoll.Run(b.ctx)
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go b.readPoller()
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})
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}
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b.mu.Lock()
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b.c = cli
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endpoints := b.endpoints
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b.mu.Unlock()
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if endpoints != nil {
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cli.UpdateEndpoints(0, endpoints)
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}
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cli.SetStatusFunc(b.setClientStatus)
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b.e.SetStatusCallback(b.setWgengineStatus)
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b.e.SetNetInfoCallback(b.setNetInfo)
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b.mu.Lock()
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prefs := b.prefs.Clone()
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b.mu.Unlock()
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blid := b.backendLogID
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b.logf("Backend: logs: be:%v fe:%v", blid, opts.FrontendLogID)
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b.send(Notify{BackendLogID: &blid})
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b.send(Notify{Prefs: prefs})
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cli.Login(nil, controlclient.LoginDefault)
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return nil
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}
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// updateFilter updates the packet filter in wgengine based on the
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// given netMap and user preferences.
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func (b *LocalBackend) updateFilter(netMap *controlclient.NetworkMap, prefs *Prefs) {
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// NOTE(danderson): keep change detection as the first thing in
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// this function. Don't try to optimize by returning early, more
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// likely than not you'll just end up breaking the change
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// detection and end up with the wrong filter installed. This is
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// quite hard to debug, so save yourself the trouble.
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var (
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haveNetmap = netMap != nil
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addrs []wgcfg.CIDR
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packetFilter filter.Matches
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advRoutes []wgcfg.CIDR
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shieldsUp = prefs == nil || prefs.ShieldsUp // Be conservative when not ready
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)
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if haveNetmap {
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addrs = netMap.Addresses
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packetFilter = netMap.PacketFilter
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}
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if prefs != nil {
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advRoutes = prefs.AdvertiseRoutes
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}
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changed := deepprint.UpdateHash(&b.filterHash, haveNetmap, addrs, packetFilter, advRoutes, shieldsUp)
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if !changed {
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return
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}
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if !haveNetmap {
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b.logf("netmap packet filter: (not ready yet)")
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b.e.SetFilter(filter.NewAllowNone(b.logf))
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return
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}
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localNets := wgCIDRsToFilter(netMap.Addresses, advRoutes)
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if shieldsUp {
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b.logf("netmap packet filter: (shields up)")
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var prevFilter *filter.Filter // don't reuse old filter state
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b.e.SetFilter(filter.New(filter.Matches{}, localNets, prevFilter, b.logf))
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} else {
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b.logf("netmap packet filter: %v", packetFilter)
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b.e.SetFilter(filter.New(packetFilter, localNets, b.e.GetFilter(), b.logf))
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}
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}
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// dnsCIDRsEqual determines whether two CIDR lists are equal
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// for DNS map construction purposes (that is, only the first entry counts).
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func dnsCIDRsEqual(newAddr, oldAddr []wgcfg.CIDR) bool {
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if len(newAddr) != len(oldAddr) {
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return false
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}
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if len(newAddr) == 0 || newAddr[0] == oldAddr[0] {
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return true
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}
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return false
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}
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// dnsMapsEqual determines whether the new and the old network map
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// induce the same DNS map. It does so without allocating memory,
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|
// at the expense of giving false negatives if peers are reordered.
|
|
func dnsMapsEqual(new, old *controlclient.NetworkMap) bool {
|
|
if (old == nil) != (new == nil) {
|
|
return false
|
|
}
|
|
if old == nil && new == nil {
|
|
return true
|
|
}
|
|
|
|
if len(new.Peers) != len(old.Peers) {
|
|
return false
|
|
}
|
|
|
|
if new.Name != old.Name {
|
|
return false
|
|
}
|
|
if !dnsCIDRsEqual(new.Addresses, old.Addresses) {
|
|
return false
|
|
}
|
|
|
|
for i, newPeer := range new.Peers {
|
|
oldPeer := old.Peers[i]
|
|
if newPeer.Name != oldPeer.Name {
|
|
return false
|
|
}
|
|
if !dnsCIDRsEqual(newPeer.Addresses, oldPeer.Addresses) {
|
|
return false
|
|
}
|
|
}
|
|
|
|
return true
|
|
}
|
|
|
|
// updateDNSMap updates the domain map in the DNS resolver in wgengine
|
|
// based on the given netMap and user preferences.
|
|
func (b *LocalBackend) updateDNSMap(netMap *controlclient.NetworkMap) {
|
|
if netMap == nil {
|
|
b.logf("dns map: (not ready)")
|
|
return
|
|
}
|
|
|
|
nameToIP := make(map[string]netaddr.IP)
|
|
set := func(name string, addrs []wgcfg.CIDR) {
|
|
if len(addrs) == 0 {
|
|
return
|
|
}
|
|
nameToIP[name] = netaddr.IPFrom16(addrs[0].IP.Addr)
|
|
}
|
|
|
|
for _, peer := range netMap.Peers {
|
|
set(peer.Name, peer.Addresses)
|
|
}
|
|
set(netMap.Name, netMap.Addresses)
|
|
|
|
dnsMap := tsdns.NewMap(nameToIP, domainsForProxying(netMap))
|
|
// map diff will be logged in tsdns.Resolver.SetMap.
|
|
b.e.SetDNSMap(dnsMap)
|
|
}
|
|
|
|
// readPoller is a goroutine that receives service lists from
|
|
// b.portpoll and propagates them into the controlclient's HostInfo.
|
|
func (b *LocalBackend) readPoller() {
|
|
for {
|
|
ports, ok := <-b.portpoll.C
|
|
if !ok {
|
|
return
|
|
}
|
|
sl := []tailcfg.Service{}
|
|
for _, p := range ports {
|
|
s := tailcfg.Service{
|
|
Proto: tailcfg.ServiceProto(p.Proto),
|
|
Port: p.Port,
|
|
Description: p.Process,
|
|
}
|
|
if policy.IsInterestingService(s, version.OS()) {
|
|
sl = append(sl, s)
|
|
}
|
|
}
|
|
|
|
b.mu.Lock()
|
|
if b.hostinfo == nil {
|
|
b.hostinfo = new(tailcfg.Hostinfo)
|
|
}
|
|
b.hostinfo.Services = sl
|
|
hi := b.hostinfo
|
|
b.mu.Unlock()
|
|
|
|
b.doSetHostinfoFilterServices(hi)
|
|
}
|
|
}
|
|
|
|
// send delivers n to the connected frontend. If no frontend is
|
|
// connected, the notification is dropped without being delivered.
|
|
func (b *LocalBackend) send(n Notify) {
|
|
b.mu.Lock()
|
|
notify := b.notify
|
|
b.mu.Unlock()
|
|
|
|
if notify != nil {
|
|
n.Version = version.LONG
|
|
notify(n)
|
|
} else {
|
|
b.logf("nil notify callback; dropping %+v", n)
|
|
}
|
|
}
|
|
|
|
// popBrowserAuthNow shuts down the data plane and sends an auth URL
|
|
// to the connected frontend, if any.
|
|
func (b *LocalBackend) popBrowserAuthNow() {
|
|
b.mu.Lock()
|
|
url := b.authURL
|
|
b.interact = 0
|
|
b.authURL = ""
|
|
b.mu.Unlock()
|
|
|
|
b.logf("popBrowserAuthNow: url=%v", url != "")
|
|
|
|
b.blockEngineUpdates(true)
|
|
b.stopEngineAndWait()
|
|
b.send(Notify{BrowseToURL: &url})
|
|
if b.State() == Running {
|
|
b.enterState(Starting)
|
|
}
|
|
}
|
|
|
|
// loadStateLocked sets b.prefs and b.stateKey based on a complex
|
|
// combination of key, prefs, and legacyPath. b.mu must be held when
|
|
// calling.
|
|
func (b *LocalBackend) loadStateLocked(key StateKey, prefs *Prefs, legacyPath string) error {
|
|
if prefs == nil && key == "" {
|
|
panic("state key and prefs are both unset")
|
|
}
|
|
|
|
if key == "" {
|
|
// Frontend fully owns the state, we just need to obey it.
|
|
b.logf("Using frontend prefs")
|
|
b.prefs = prefs.Clone()
|
|
b.stateKey = ""
|
|
return nil
|
|
}
|
|
|
|
if prefs != nil {
|
|
// Backend owns the state, but frontend is trying to migrate
|
|
// state into the backend.
|
|
b.logf("Importing frontend prefs into backend store")
|
|
if err := b.store.WriteState(key, prefs.ToBytes()); err != nil {
|
|
return fmt.Errorf("store.WriteState: %v", err)
|
|
}
|
|
}
|
|
|
|
b.logf("Using backend prefs")
|
|
bs, err := b.store.ReadState(key)
|
|
if err != nil {
|
|
if errors.Is(err, ErrStateNotExist) {
|
|
if legacyPath != "" {
|
|
b.prefs, err = LoadPrefs(legacyPath)
|
|
if err != nil {
|
|
b.logf("Failed to load legacy prefs: %v", err)
|
|
b.prefs = NewPrefs()
|
|
} else {
|
|
b.logf("Imported state from relaynode for %q", key)
|
|
}
|
|
} else {
|
|
b.prefs = NewPrefs()
|
|
b.logf("Created empty state for %q", key)
|
|
}
|
|
b.stateKey = key
|
|
return nil
|
|
}
|
|
return fmt.Errorf("store.ReadState(%q): %v", key, err)
|
|
}
|
|
b.prefs, err = PrefsFromBytes(bs, false)
|
|
if err != nil {
|
|
return fmt.Errorf("PrefsFromBytes: %v", err)
|
|
}
|
|
b.stateKey = key
|
|
return nil
|
|
}
|
|
|
|
// State returns the backend state machine's current state.
|
|
func (b *LocalBackend) State() State {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
return b.state
|
|
}
|
|
|
|
// getEngineStatus returns a copy of b.engineStatus.
|
|
//
|
|
// TODO(bradfitz): remove this and use Status() throughout.
|
|
func (b *LocalBackend) getEngineStatus() EngineStatus {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
return b.engineStatus
|
|
}
|
|
|
|
// Login implements Backend.
|
|
func (b *LocalBackend) Login(token *oauth2.Token) {
|
|
b.mu.Lock()
|
|
b.assertClientLocked()
|
|
c := b.c
|
|
b.mu.Unlock()
|
|
|
|
c.Login(token, controlclient.LoginInteractive)
|
|
}
|
|
|
|
// StartLoginInteractive implements Backend. It requests a new
|
|
// interactive login from controlclient, unless such a flow is already
|
|
// in progress, in which case StartLoginInteractive attempts to pick
|
|
// up the in-progress flow where it left off.
|
|
func (b *LocalBackend) StartLoginInteractive() {
|
|
b.mu.Lock()
|
|
b.assertClientLocked()
|
|
b.interact++
|
|
url := b.authURL
|
|
c := b.c
|
|
b.mu.Unlock()
|
|
b.logf("StartLoginInteractive: url=%v", url != "")
|
|
|
|
if url != "" {
|
|
b.popBrowserAuthNow()
|
|
} else {
|
|
c.Login(nil, controlclient.LoginInteractive)
|
|
}
|
|
}
|
|
|
|
// FakeExpireAfter implements Backend.
|
|
func (b *LocalBackend) FakeExpireAfter(x time.Duration) {
|
|
b.logf("FakeExpireAfter: %v", x)
|
|
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
if b.netMap == nil {
|
|
return
|
|
}
|
|
|
|
// This function is called very rarely,
|
|
// so we prefer to fully copy the netmap over introducing in-place modification here.
|
|
mapCopy := *b.netMap
|
|
e := mapCopy.Expiry
|
|
if e.IsZero() || time.Until(e) > x {
|
|
mapCopy.Expiry = time.Now().Add(x)
|
|
}
|
|
b.netMap = &mapCopy
|
|
b.send(Notify{NetMap: b.netMap})
|
|
}
|
|
|
|
func (b *LocalBackend) Ping(ipStr string) {
|
|
ip, err := netaddr.ParseIP(ipStr)
|
|
if err != nil {
|
|
b.logf("ignoring Ping request to invalid IP %q", ipStr)
|
|
return
|
|
}
|
|
b.e.Ping(ip, func(pr *ipnstate.PingResult) {
|
|
b.send(Notify{PingResult: pr})
|
|
})
|
|
}
|
|
|
|
func (b *LocalBackend) parseWgStatus(s *wgengine.Status) (ret EngineStatus) {
|
|
var (
|
|
peerStats []string
|
|
peerKeys []string
|
|
)
|
|
|
|
ret.LiveDERPs = s.DERPs
|
|
ret.LivePeers = map[tailcfg.NodeKey]wgengine.PeerStatus{}
|
|
for _, p := range s.Peers {
|
|
if !p.LastHandshake.IsZero() {
|
|
peerStats = append(peerStats, fmt.Sprintf("%d/%d", p.RxBytes, p.TxBytes))
|
|
ret.NumLive++
|
|
ret.LivePeers[p.NodeKey] = p
|
|
|
|
peerKeys = append(peerKeys, p.NodeKey.ShortString())
|
|
}
|
|
ret.RBytes += p.RxBytes
|
|
ret.WBytes += p.TxBytes
|
|
}
|
|
if len(peerStats) > 0 {
|
|
// [GRINDER STATS LINE] - please don't remove (used for log parsing)
|
|
b.keyLogf("peer keys: %s", strings.Join(peerKeys, " "))
|
|
// [GRINDER STATS LINE] - please don't remove (used for log parsing)
|
|
b.logf("v%v peers: %v", version.LONG, strings.Join(peerStats, " "))
|
|
}
|
|
return ret
|
|
}
|
|
|
|
// shieldsAreUp returns whether user preferences currently request
|
|
// "shields up" mode, which disallows all inbound connections.
|
|
func (b *LocalBackend) shieldsAreUp() bool {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
if b.prefs == nil {
|
|
return true // default to safest setting
|
|
}
|
|
return b.prefs.ShieldsUp
|
|
}
|
|
|
|
func (b *LocalBackend) SetWantRunning(wantRunning bool) {
|
|
b.mu.Lock()
|
|
new := b.prefs.Clone()
|
|
b.mu.Unlock()
|
|
if new.WantRunning == wantRunning {
|
|
return
|
|
}
|
|
new.WantRunning = wantRunning
|
|
b.logf("SetWantRunning: %v", wantRunning)
|
|
b.SetPrefs(new)
|
|
}
|
|
|
|
// SetPrefs saves new user preferences and propagates them throughout
|
|
// the system. Implements Backend.
|
|
func (b *LocalBackend) SetPrefs(new *Prefs) {
|
|
if new == nil {
|
|
panic("SetPrefs got nil prefs")
|
|
}
|
|
|
|
b.mu.Lock()
|
|
|
|
netMap := b.netMap
|
|
stateKey := b.stateKey
|
|
|
|
old := b.prefs
|
|
new.Persist = old.Persist // caller isn't allowed to override this
|
|
b.prefs = new
|
|
// We do this to avoid holding the lock while doing everything else.
|
|
new = b.prefs.Clone()
|
|
|
|
oldHi := b.hostinfo
|
|
newHi := oldHi.Clone()
|
|
newHi.RoutableIPs = append([]wgcfg.CIDR(nil), b.prefs.AdvertiseRoutes...)
|
|
applyPrefsToHostinfo(newHi, new)
|
|
b.hostinfo = newHi
|
|
hostInfoChanged := !oldHi.Equal(newHi)
|
|
|
|
b.mu.Unlock()
|
|
|
|
if stateKey != "" {
|
|
if err := b.store.WriteState(stateKey, new.ToBytes()); err != nil {
|
|
b.logf("Failed to save new controlclient state: %v", err)
|
|
}
|
|
}
|
|
|
|
// [GRINDER STATS LINE] - please don't remove (used for log parsing)
|
|
b.logf("SetPrefs: %v", new.Pretty())
|
|
|
|
if old.ShieldsUp != new.ShieldsUp || hostInfoChanged {
|
|
b.doSetHostinfoFilterServices(newHi)
|
|
}
|
|
|
|
b.updateFilter(netMap, new)
|
|
|
|
turnDERPOff := new.DisableDERP && !old.DisableDERP
|
|
turnDERPOn := !new.DisableDERP && old.DisableDERP
|
|
if turnDERPOff {
|
|
b.e.SetDERPMap(nil)
|
|
} else if turnDERPOn && netMap != nil {
|
|
b.e.SetDERPMap(netMap.DERPMap)
|
|
}
|
|
|
|
if old.WantRunning != new.WantRunning {
|
|
b.stateMachine()
|
|
} else {
|
|
b.authReconfig()
|
|
}
|
|
|
|
b.send(Notify{Prefs: new})
|
|
}
|
|
|
|
// doSetHostinfoFilterServices calls SetHostinfo on the controlclient,
|
|
// possibly after mangling the given hostinfo.
|
|
//
|
|
// TODO(danderson): we shouldn't be mangling hostinfo here after
|
|
// painstakingly constructing it in twelvety other places.
|
|
func (b *LocalBackend) doSetHostinfoFilterServices(hi *tailcfg.Hostinfo) {
|
|
hi2 := *hi
|
|
if b.shieldsAreUp() {
|
|
// No local services are available, since ShieldsUp will block
|
|
// them all.
|
|
hi2.Services = []tailcfg.Service{}
|
|
}
|
|
|
|
b.mu.Lock()
|
|
cli := b.c
|
|
b.mu.Unlock()
|
|
|
|
// b.c might not be started yet
|
|
if cli != nil {
|
|
cli.SetHostinfo(&hi2)
|
|
}
|
|
}
|
|
|
|
// NetMap returns the latest cached network map received from
|
|
// controlclient, or nil if no network map was received yet.
|
|
func (b *LocalBackend) NetMap() *controlclient.NetworkMap {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
return b.netMap
|
|
}
|
|
|
|
// blockEngineUpdate sets b.blocked to block, while holding b.mu. Its
|
|
// indirect effect is to turn b.authReconfig() into a no-op if block
|
|
// is true.
|
|
func (b *LocalBackend) blockEngineUpdates(block bool) {
|
|
b.logf("blockEngineUpdates(%v)", block)
|
|
|
|
b.mu.Lock()
|
|
b.blocked = block
|
|
b.mu.Unlock()
|
|
}
|
|
|
|
// authReconfig pushes a new configuration into wgengine, if engine
|
|
// updates are not currently blocked, based on the cached netmap and
|
|
// user prefs.
|
|
func (b *LocalBackend) authReconfig() {
|
|
b.mu.Lock()
|
|
blocked := b.blocked
|
|
uc := b.prefs
|
|
nm := b.netMap
|
|
b.mu.Unlock()
|
|
|
|
if blocked {
|
|
b.logf("authReconfig: blocked, skipping.")
|
|
return
|
|
}
|
|
if nm == nil {
|
|
b.logf("authReconfig: netmap not yet valid. Skipping.")
|
|
return
|
|
}
|
|
if !uc.WantRunning {
|
|
b.logf("authReconfig: skipping because !WantRunning.")
|
|
return
|
|
}
|
|
|
|
var flags controlclient.WGConfigFlags
|
|
if uc.RouteAll {
|
|
flags |= controlclient.AllowDefaultRoute
|
|
// TODO(apenwarr): Make subnet routes a different pref?
|
|
flags |= controlclient.AllowSubnetRoutes
|
|
// TODO(apenwarr): Remove this once we sort out subnet routes.
|
|
// Right now default routes are broken in Windows, but
|
|
// controlclient doesn't properly send subnet routes. So
|
|
// let's convert a default route into a subnet route in order
|
|
// to allow experimentation.
|
|
flags |= controlclient.HackDefaultRoute
|
|
}
|
|
if uc.AllowSingleHosts {
|
|
flags |= controlclient.AllowSingleHosts
|
|
}
|
|
|
|
cfg, err := nm.WGCfg(b.logf, flags)
|
|
if err != nil {
|
|
b.logf("wgcfg: %v", err)
|
|
return
|
|
}
|
|
|
|
rcfg := routerConfig(cfg, uc)
|
|
|
|
// If CorpDNS is false, rcfg.DNS remains the zero value.
|
|
if uc.CorpDNS {
|
|
domains := nm.DNS.Domains
|
|
proxied := nm.DNS.Proxied
|
|
if proxied {
|
|
if len(nm.DNS.Nameservers) == 0 {
|
|
b.logf("[unexpected] dns proxied but no nameservers")
|
|
proxied = false
|
|
} else {
|
|
// Domains for proxying should come first to avoid leaking queries.
|
|
domains = append(domainsForProxying(nm), domains...)
|
|
}
|
|
}
|
|
rcfg.DNS = dns.Config{
|
|
Nameservers: nm.DNS.Nameservers,
|
|
Domains: domains,
|
|
PerDomain: nm.DNS.PerDomain,
|
|
Proxied: proxied,
|
|
}
|
|
}
|
|
|
|
err = b.e.Reconfig(cfg, rcfg)
|
|
if err == wgengine.ErrNoChanges {
|
|
return
|
|
}
|
|
b.logf("authReconfig: ra=%v dns=%v 0x%02x: %v", uc.RouteAll, uc.CorpDNS, flags, err)
|
|
}
|
|
|
|
// domainsForProxying produces a list of search domains for proxied DNS.
|
|
func domainsForProxying(nm *controlclient.NetworkMap) []string {
|
|
var domains []string
|
|
if idx := strings.IndexByte(nm.Name, '.'); idx != -1 {
|
|
domains = append(domains, nm.Name[idx+1:])
|
|
}
|
|
for _, peer := range nm.Peers {
|
|
idx := strings.IndexByte(peer.Name, '.')
|
|
if idx == -1 {
|
|
continue
|
|
}
|
|
domain := peer.Name[idx+1:]
|
|
seen := false
|
|
// In theory this makes the function O(n^2) worst case,
|
|
// but in practice we expect domains to contain very few elements
|
|
// (only one until invitations are introduced).
|
|
for _, seenDomain := range domains {
|
|
if domain == seenDomain {
|
|
seen = true
|
|
}
|
|
}
|
|
if !seen {
|
|
domains = append(domains, domain)
|
|
}
|
|
}
|
|
return domains
|
|
}
|
|
|
|
// routerConfig produces a router.Config from a wireguard config and IPN prefs.
|
|
func routerConfig(cfg *wgcfg.Config, prefs *Prefs) *router.Config {
|
|
var addrs []wgcfg.CIDR
|
|
for _, addr := range cfg.Addresses {
|
|
addrs = append(addrs, wgcfg.CIDR{
|
|
IP: addr.IP,
|
|
Mask: 32,
|
|
})
|
|
}
|
|
|
|
rs := &router.Config{
|
|
LocalAddrs: wgCIDRToNetaddr(addrs),
|
|
SubnetRoutes: wgCIDRToNetaddr(prefs.AdvertiseRoutes),
|
|
SNATSubnetRoutes: !prefs.NoSNAT,
|
|
NetfilterMode: prefs.NetfilterMode,
|
|
}
|
|
|
|
for _, peer := range cfg.Peers {
|
|
rs.Routes = append(rs.Routes, wgCIDRToNetaddr(peer.AllowedIPs)...)
|
|
}
|
|
|
|
rs.Routes = append(rs.Routes, netaddr.IPPrefix{
|
|
IP: tsaddr.TailscaleServiceIP(),
|
|
Bits: 32,
|
|
})
|
|
|
|
return rs
|
|
}
|
|
|
|
// wgCIDRsToFilter converts lists of wgcfg.CIDR into a single list of
|
|
// filter.Net.
|
|
func wgCIDRsToFilter(cidrLists ...[]wgcfg.CIDR) (ret []filter.Net) {
|
|
for _, cidrs := range cidrLists {
|
|
for _, cidr := range cidrs {
|
|
if !cidr.IP.Is4() {
|
|
continue
|
|
}
|
|
ret = append(ret, filter.Net{
|
|
IP: filter.NewIP(cidr.IP.IP()),
|
|
Mask: filter.Netmask(int(cidr.Mask)),
|
|
})
|
|
}
|
|
}
|
|
return ret
|
|
}
|
|
|
|
func wgCIDRToNetaddr(cidrs []wgcfg.CIDR) (ret []netaddr.IPPrefix) {
|
|
for _, cidr := range cidrs {
|
|
ncidr, ok := netaddr.FromStdIPNet(cidr.IPNet())
|
|
if !ok {
|
|
panic(fmt.Sprintf("conversion of %s from wgcfg to netaddr IPNet failed", cidr))
|
|
}
|
|
ncidr.IP = ncidr.IP.Unmap()
|
|
ret = append(ret, ncidr)
|
|
}
|
|
return ret
|
|
}
|
|
|
|
func applyPrefsToHostinfo(hi *tailcfg.Hostinfo, prefs *Prefs) {
|
|
if h := prefs.Hostname; h != "" {
|
|
hi.Hostname = h
|
|
}
|
|
if v := prefs.OSVersion; v != "" {
|
|
hi.OSVersion = v
|
|
}
|
|
if m := prefs.DeviceModel; m != "" {
|
|
hi.DeviceModel = m
|
|
}
|
|
}
|
|
|
|
// enterState transitions the backend into newState, updating internal
|
|
// state and propagating events out as needed.
|
|
//
|
|
// TODO(danderson): while this isn't a lie, exactly, a ton of other
|
|
// places twiddle IPN internal state without going through here, so
|
|
// really this is more "one of several places in which random things
|
|
// happen".
|
|
func (b *LocalBackend) enterState(newState State) {
|
|
b.mu.Lock()
|
|
state := b.state
|
|
b.state = newState
|
|
prefs := b.prefs
|
|
notify := b.notify
|
|
bc := b.c
|
|
b.mu.Unlock()
|
|
|
|
if state == newState {
|
|
return
|
|
}
|
|
b.logf("Switching ipn state %v -> %v (WantRunning=%v)",
|
|
state, newState, prefs.WantRunning)
|
|
if notify != nil {
|
|
b.send(Notify{State: &newState})
|
|
}
|
|
|
|
if bc != nil {
|
|
bc.SetPaused(newState == Stopped)
|
|
}
|
|
|
|
switch newState {
|
|
case NeedsLogin:
|
|
b.blockEngineUpdates(true)
|
|
fallthrough
|
|
case Stopped:
|
|
err := b.e.Reconfig(&wgcfg.Config{}, &router.Config{})
|
|
if err != nil {
|
|
b.logf("Reconfig(down): %v", err)
|
|
}
|
|
case Starting, NeedsMachineAuth:
|
|
b.authReconfig()
|
|
// Needed so that UpdateEndpoints can run
|
|
b.e.RequestStatus()
|
|
case Running:
|
|
break
|
|
default:
|
|
b.logf("[unexpected] unknown newState %#v", newState)
|
|
}
|
|
|
|
}
|
|
|
|
// nextState returns the state the backend seems to be in, based on
|
|
// its internal state.
|
|
func (b *LocalBackend) nextState() State {
|
|
b.mu.Lock()
|
|
b.assertClientLocked()
|
|
var (
|
|
c = b.c
|
|
netMap = b.netMap
|
|
state = b.state
|
|
wantRunning = b.prefs.WantRunning
|
|
)
|
|
b.mu.Unlock()
|
|
|
|
switch {
|
|
case netMap == nil:
|
|
if c.AuthCantContinue() {
|
|
// Auth was interrupted or waiting for URL visit,
|
|
// so it won't proceed without human help.
|
|
return NeedsLogin
|
|
} else {
|
|
// Auth or map request needs to finish
|
|
return state
|
|
}
|
|
case !wantRunning:
|
|
return Stopped
|
|
case !netMap.Expiry.IsZero() && time.Until(netMap.Expiry) <= 0:
|
|
return NeedsLogin
|
|
case netMap.MachineStatus != tailcfg.MachineAuthorized:
|
|
// TODO(crawshaw): handle tailcfg.MachineInvalid
|
|
return NeedsMachineAuth
|
|
case state == NeedsMachineAuth:
|
|
// (if we get here, we know MachineAuthorized == true)
|
|
return Starting
|
|
case state == Starting:
|
|
if st := b.getEngineStatus(); st.NumLive > 0 || st.LiveDERPs > 0 {
|
|
return Running
|
|
} else {
|
|
return state
|
|
}
|
|
case state == Running:
|
|
return Running
|
|
default:
|
|
return Starting
|
|
}
|
|
}
|
|
|
|
// RequestEngineStatus implements Backend.
|
|
func (b *LocalBackend) RequestEngineStatus() {
|
|
b.e.RequestStatus()
|
|
}
|
|
|
|
// RequestStatus implements Backend.
|
|
func (b *LocalBackend) RequestStatus() {
|
|
st := b.Status()
|
|
b.send(Notify{Status: st})
|
|
}
|
|
|
|
// stateMachine updates the state machine state based on other things
|
|
// that have happened. It is invoked from the various callbacks that
|
|
// feed events into LocalBackend.
|
|
//
|
|
// TODO(apenwarr): use a channel or something to prevent re-entrancy?
|
|
// Or maybe just call the state machine from fewer places.
|
|
func (b *LocalBackend) stateMachine() {
|
|
b.enterState(b.nextState())
|
|
}
|
|
|
|
// stopEngineAndWait deconfigures the local network data plane, and
|
|
// waits for it to deliver a status update before returning.
|
|
//
|
|
// TODO(danderson): this may be racy. We could unblock upon receiving
|
|
// a status update that predates the "I've shut down" update.
|
|
func (b *LocalBackend) stopEngineAndWait() {
|
|
b.logf("stopEngineAndWait...")
|
|
b.e.Reconfig(&wgcfg.Config{}, &router.Config{})
|
|
b.requestEngineStatusAndWait()
|
|
b.logf("stopEngineAndWait: done.")
|
|
}
|
|
|
|
// Requests the wgengine status, and does not return until the status
|
|
// was delivered (to the usual callback).
|
|
func (b *LocalBackend) requestEngineStatusAndWait() {
|
|
b.logf("requestEngineStatusAndWait")
|
|
|
|
b.statusLock.Lock()
|
|
go b.e.RequestStatus()
|
|
b.logf("requestEngineStatusAndWait: waiting...")
|
|
b.statusChanged.Wait() // temporarily releases lock while waiting
|
|
b.logf("requestEngineStatusAndWait: got status update.")
|
|
b.statusLock.Unlock()
|
|
}
|
|
|
|
// Logout tells the controlclient that we want to log out, and transitions the local engine to the logged-out state without waiting for controlclient to be in that state.
|
|
//
|
|
// TODO(danderson): controlclient Logout does nothing useful, and we
|
|
// shouldn't be transitioning to a state based on what we believe
|
|
// controlclient may have done.
|
|
//
|
|
// NOTE(apenwarr): No easy way to persist logged-out status.
|
|
// Maybe that's for the better; if someone logs out accidentally,
|
|
// rebooting will fix it.
|
|
func (b *LocalBackend) Logout() {
|
|
b.mu.Lock()
|
|
b.assertClientLocked()
|
|
c := b.c
|
|
b.netMap = nil
|
|
b.mu.Unlock()
|
|
|
|
c.Logout()
|
|
|
|
b.mu.Lock()
|
|
b.netMap = nil
|
|
b.mu.Unlock()
|
|
|
|
b.stateMachine()
|
|
}
|
|
|
|
// assertClientLocked crashes if there is no controlclient in this backend.
|
|
func (b *LocalBackend) assertClientLocked() {
|
|
if b.c == nil {
|
|
panic("LocalBackend.assertClient: b.c == nil")
|
|
}
|
|
}
|
|
|
|
// setNetInfo sets b.hostinfo.NetInfo to ni, and passes ni along to the
|
|
// controlclient, if one exists.
|
|
func (b *LocalBackend) setNetInfo(ni *tailcfg.NetInfo) {
|
|
b.mu.Lock()
|
|
c := b.c
|
|
if b.hostinfo != nil {
|
|
b.hostinfo.NetInfo = ni.Clone()
|
|
}
|
|
b.mu.Unlock()
|
|
|
|
if c == nil {
|
|
return
|
|
}
|
|
c.SetNetInfo(ni)
|
|
}
|
|
|
|
// TestOnlyPublicKeys returns the current machine and node public
|
|
// keys. Used in tests only to facilitate automated node authorization
|
|
// in the test harness.
|
|
func (b *LocalBackend) TestOnlyPublicKeys() (machineKey tailcfg.MachineKey, nodeKey tailcfg.NodeKey) {
|
|
b.mu.Lock()
|
|
prefs := b.prefs
|
|
b.mu.Unlock()
|
|
|
|
if prefs == nil {
|
|
return
|
|
}
|
|
|
|
mk := prefs.Persist.PrivateMachineKey.Public()
|
|
nk := prefs.Persist.PrivateNodeKey.Public()
|
|
return tailcfg.MachineKey(mk), tailcfg.NodeKey(nk)
|
|
}
|