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397 lines
9.6 KiB
Go
397 lines
9.6 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ipnserver
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import (
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"bufio"
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"context"
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"fmt"
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"log"
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"net"
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"net/http"
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"os"
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"os/exec"
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"os/signal"
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"sync"
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"syscall"
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"time"
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"tailscale.com/control/controlclient"
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"tailscale.com/ipn"
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"tailscale.com/logtail/backoff"
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"tailscale.com/safesocket"
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"tailscale.com/smallzstd"
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"tailscale.com/types/logger"
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"tailscale.com/version"
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"tailscale.com/wgengine"
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)
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// Options is the configuration of the Tailscale node agent.
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type Options struct {
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// SocketPath, on unix systems, is the unix socket path to listen
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// on for frontend connections.
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SocketPath string
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// Port, on windows, is the localhost TCP port to listen on for
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// frontend connections.
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Port int
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// StatePath is the path to the stored agent state.
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StatePath string
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// AutostartStateKey, if non-empty, immediately starts the agent
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// using the given StateKey. If empty, the agent stays idle and
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// waits for a frontend to start it.
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AutostartStateKey ipn.StateKey
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// LegacyConfigPath optionally specifies the old-style relaynode
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// relay.conf location. If both LegacyConfigPath and
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// AutostartStateKey are specified and the requested state doesn't
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// exist in the backend store, the backend migrates the config
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// from LegacyConfigPath.
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//
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// TODO(danderson): remove some time after the transition to
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// tailscaled is done.
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LegacyConfigPath string
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// SurviveDisconnects specifies how the server reacts to its
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// frontend disconnecting. If true, the server keeps running on
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// its existing state, and accepts new frontend connections. If
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// false, the server dumps its state and becomes idle.
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//
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// To support CLI connections (notably, "tailscale status"),
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// the actual definition of "disconnect" is when the
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// connection count transitions from 1 to 0.
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SurviveDisconnects bool
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// DebugMux, if non-nil, specifies an HTTP ServeMux in which
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// to register a debug handler.
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DebugMux *http.ServeMux
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}
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// server is an IPN backend and its set of 0 or more active connections
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// talking to an IPN backend.
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type server struct {
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resetOnZero bool // call bs.Reset on transition from 1->0 connections
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bsMu sync.Mutex // lock order: bsMu, then mu
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bs *ipn.BackendServer
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mu sync.Mutex
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clients map[net.Conn]bool
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}
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func (s *server) serveConn(ctx context.Context, c net.Conn, logf logger.Logf) {
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s.addConn(c)
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logf("incoming control connection")
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defer s.removeAndCloseConn(c)
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for ctx.Err() == nil {
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msg, err := ipn.ReadMsg(c)
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if err != nil {
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if ctx.Err() == nil {
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logf("ReadMsg: %v", err)
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}
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return
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}
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s.bsMu.Lock()
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if err := s.bs.GotCommandMsg(msg); err != nil {
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logf("GotCommandMsg: %v", err)
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}
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gotQuit := s.bs.GotQuit
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s.bsMu.Unlock()
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if gotQuit {
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return
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}
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}
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}
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func (s *server) addConn(c net.Conn) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.clients == nil {
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s.clients = map[net.Conn]bool{}
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}
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s.clients[c] = true
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}
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func (s *server) removeAndCloseConn(c net.Conn) {
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s.mu.Lock()
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delete(s.clients, c)
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remain := len(s.clients)
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s.mu.Unlock()
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if remain == 0 && s.resetOnZero {
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s.bsMu.Lock()
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s.bs.Reset()
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s.bsMu.Unlock()
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}
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c.Close()
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}
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func (s *server) stopAll() {
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s.mu.Lock()
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defer s.mu.Unlock()
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for c := range s.clients {
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safesocket.ConnCloseRead(c)
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safesocket.ConnCloseWrite(c)
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}
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s.clients = nil
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}
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func (s *server) writeToClients(b []byte) {
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s.mu.Lock()
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defer s.mu.Unlock()
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for c := range s.clients {
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ipn.WriteMsg(c, b)
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}
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}
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// Run runs a Tailscale backend service.
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// The getEngine func is called repeatedly, once per connection, until it returns an engine successfully.
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func Run(ctx context.Context, logf logger.Logf, logid string, getEngine func() (wgengine.Engine, error), opts Options) error {
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runDone := make(chan struct{})
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defer close(runDone)
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listen, _, err := safesocket.Listen(opts.SocketPath, uint16(opts.Port))
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if err != nil {
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return fmt.Errorf("safesocket.Listen: %v", err)
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}
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server := &server{
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resetOnZero: !opts.SurviveDisconnects,
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}
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// When the context is closed or when we return, whichever is first, close our listner
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// and all open connections.
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go func() {
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select {
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case <-ctx.Done():
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case <-runDone:
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}
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server.stopAll()
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listen.Close()
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}()
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logf("Listening on %v", listen.Addr())
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bo := backoff.NewBackoff("ipnserver", logf, 30*time.Second)
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var unservedConn net.Conn // if non-nil, accepted, but hasn't served yet
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eng, err := getEngine()
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if err != nil {
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logf("Initial getEngine call: %v", err)
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for i := 1; ctx.Err() == nil; i++ {
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c, err := listen.Accept()
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if err != nil {
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logf("%d: Accept: %v", i, err)
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bo.BackOff(ctx, err)
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continue
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}
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logf("%d: trying getEngine again...", i)
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eng, err = getEngine()
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if err == nil {
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logf("%d: GetEngine worked; exiting failure loop", i)
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unservedConn = c
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break
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}
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logf("%d: getEngine failed again: %v", i, err)
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errMsg := err.Error()
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go func() {
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defer c.Close()
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serverToClient := func(b []byte) { ipn.WriteMsg(c, b) }
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bs := ipn.NewBackendServer(logf, nil, serverToClient)
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bs.SendErrorMessage(errMsg)
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time.Sleep(time.Second)
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}()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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}
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var store ipn.StateStore
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if opts.StatePath != "" {
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store, err = ipn.NewFileStore(opts.StatePath)
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if err != nil {
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return fmt.Errorf("ipn.NewFileStore(%q): %v", opts.StatePath, err)
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}
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} else {
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store = &ipn.MemoryStore{}
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}
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b, err := ipn.NewLocalBackend(logf, logid, store, eng)
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if err != nil {
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return fmt.Errorf("NewLocalBackend: %v", err)
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}
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defer b.Shutdown()
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b.SetDecompressor(func() (controlclient.Decompressor, error) {
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return smallzstd.NewDecoder(nil)
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})
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if opts.DebugMux != nil {
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opts.DebugMux.HandleFunc("/debug/ipn", func(w http.ResponseWriter, r *http.Request) {
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w.Header().Set("Content-Type", "text/html; charset=utf-8")
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st := b.Status()
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// TODO(bradfitz): add LogID and opts to st?
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st.WriteHTML(w)
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})
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}
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server.bs = ipn.NewBackendServer(logf, b, server.writeToClients)
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if opts.AutostartStateKey != "" {
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server.bs.GotCommand(&ipn.Command{
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Version: version.LONG,
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Start: &ipn.StartArgs{
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Opts: ipn.Options{
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StateKey: opts.AutostartStateKey,
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LegacyConfigPath: opts.LegacyConfigPath,
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},
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},
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})
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}
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for i := 1; ctx.Err() == nil; i++ {
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var c net.Conn
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var err error
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if unservedConn != nil {
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c = unservedConn
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unservedConn = nil
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} else {
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c, err = listen.Accept()
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}
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if err != nil {
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if ctx.Err() == nil {
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logf("ipnserver: Accept: %v", err)
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bo.BackOff(ctx, err)
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}
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continue
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}
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go server.serveConn(ctx, c, logger.WithPrefix(logf, fmt.Sprintf("ipnserver: conn%d: ", i)))
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}
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return ctx.Err()
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}
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func BabysitProc(ctx context.Context, args []string, logf logger.Logf) {
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executable, err := os.Executable()
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if err != nil {
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panic("cannot determine executable: " + err.Error())
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}
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var proc struct {
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mu sync.Mutex
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p *os.Process
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}
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done := make(chan struct{})
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go func() {
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interrupt := make(chan os.Signal, 1)
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signal.Notify(interrupt, syscall.SIGINT, syscall.SIGTERM)
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var sig os.Signal
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select {
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case sig = <-interrupt:
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logf("BabysitProc: got signal: %v", sig)
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close(done)
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case <-ctx.Done():
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logf("BabysitProc: context done")
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sig = os.Kill
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close(done)
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}
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proc.mu.Lock()
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proc.p.Signal(sig)
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proc.mu.Unlock()
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}()
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bo := backoff.NewBackoff("BabysitProc", logf, 30*time.Second)
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for {
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startTime := time.Now()
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log.Printf("exec: %#v %v", executable, args)
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cmd := exec.Command(executable, args...)
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// Create a pipe object to use as the subproc's stdin.
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// When the writer goes away, the reader gets EOF.
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// A subproc can watch its stdin and exit when it gets EOF;
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// this is a very reliable way to have a subproc die when
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// its parent (us) disappears.
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// We never need to actually write to wStdin.
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rStdin, wStdin, err := os.Pipe()
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if err != nil {
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log.Printf("os.Pipe 1: %v", err)
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return
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}
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// Create a pipe object to use as the subproc's stdout/stderr.
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// We'll read from this pipe and send it to logf, line by line.
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// We can't use os.exec's io.Writer for this because it
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// doesn't care about lines, and thus ends up merging multiple
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// log lines into one or splitting one line into multiple
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// logf() calls. bufio is more appropriate.
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rStdout, wStdout, err := os.Pipe()
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if err != nil {
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log.Printf("os.Pipe 2: %v", err)
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}
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go func(r *os.File) {
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defer r.Close()
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rb := bufio.NewReader(r)
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for {
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s, err := rb.ReadString('\n')
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if s != "" {
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logf("%s", s)
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}
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if err != nil {
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break
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}
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}
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}(rStdout)
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cmd.Stdin = rStdin
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cmd.Stdout = wStdout
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cmd.Stderr = wStdout
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err = cmd.Start()
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// Now that the subproc is started, get rid of our copy of the
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// pipe reader. Bad things happen on Windows if more than one
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// process owns the read side of a pipe.
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rStdin.Close()
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wStdout.Close()
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if err != nil {
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log.Printf("starting subprocess failed: %v", err)
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} else {
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proc.mu.Lock()
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proc.p = cmd.Process
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proc.mu.Unlock()
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err = cmd.Wait()
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log.Printf("subprocess exited: %v", err)
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}
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// If the process finishes, clean up the write side of the
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// pipe. We'll make a new one when we restart the subproc.
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wStdin.Close()
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if time.Since(startTime) < 60*time.Second {
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bo.BackOff(ctx, fmt.Errorf("subproc early exit: %v", err))
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} else {
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// Reset the timeout, since the process ran for a while.
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bo.BackOff(ctx, nil)
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}
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select {
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case <-done:
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return
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default:
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}
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}
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}
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// FixedEngine returns a func that returns eng and a nil error.
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func FixedEngine(eng wgengine.Engine) func() (wgengine.Engine, error) {
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return func() (wgengine.Engine, error) { return eng, nil }
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}
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