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851 lines
20 KiB
Go
851 lines
20 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ipn
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import (
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"context"
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"errors"
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"fmt"
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"log"
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"strings"
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"sync"
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"time"
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"github.com/tailscale/wireguard-go/wgcfg"
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"tailscale.com/control/controlclient"
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"tailscale.com/ipn/ipnstate"
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"tailscale.com/ipn/policy"
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"tailscale.com/portlist"
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"tailscale.com/tailcfg"
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"tailscale.com/types/empty"
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"tailscale.com/types/key"
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"tailscale.com/types/logger"
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"tailscale.com/version"
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"tailscale.com/wgengine"
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"tailscale.com/wgengine/filter"
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)
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// LocalBackend is the scaffolding between the Tailscale cloud control
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// plane and the local network stack, wiring up NetworkMap updates
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// from the cloud to the local WireGuard engine.
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type LocalBackend struct {
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ctx context.Context // valid until Close
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ctxCancel context.CancelFunc // closes ctx
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logf logger.Logf
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e wgengine.Engine
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store StateStore
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serverURL string // tailcontrol URL
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backendLogID string
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portpoll *portlist.Poller // may be nil
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newDecompressor func() (controlclient.Decompressor, error)
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lastFilterPrint time.Time
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// The mutex protects the following elements.
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mu sync.Mutex
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notify func(Notify)
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c *controlclient.Client // TODO: appears to be (inconsistently) guarded by mu
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stateKey StateKey
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prefs *Prefs
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state State
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hiCache *tailcfg.Hostinfo
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netMapCache *controlclient.NetworkMap
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engineStatus EngineStatus
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endpoints []string
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blocked bool
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authURL string
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interact int
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// statusLock must be held before calling statusChanged.Lock() or
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// statusChanged.Broadcast().
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statusLock sync.Mutex
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statusChanged *sync.Cond
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}
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// NewLocalBackend returns a new LocalBackend that is ready to run,
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// but is not actually running.
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func NewLocalBackend(logf logger.Logf, logid string, store StateStore, e wgengine.Engine) (*LocalBackend, error) {
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if e == nil {
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panic("ipn.NewLocalBackend: wgengine must not be nil")
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}
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// Default filter blocks everything, until Start() is called.
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e.SetFilter(filter.NewAllowNone())
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ctx, cancel := context.WithCancel(context.Background())
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portpoll, err := portlist.NewPoller()
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if err != nil {
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logf("skipping portlist: %s", err)
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}
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b := &LocalBackend{
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ctx: ctx,
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ctxCancel: cancel,
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logf: logf,
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e: e,
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store: store,
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backendLogID: logid,
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state: NoState,
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portpoll: portpoll,
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}
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b.statusChanged = sync.NewCond(&b.statusLock)
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if b.portpoll != nil {
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go b.portpoll.Run(ctx)
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go b.runPoller()
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}
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return b, nil
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}
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func (b *LocalBackend) Shutdown() {
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b.ctxCancel()
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b.c.Shutdown()
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b.e.Close()
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b.e.Wait()
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}
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// Status returns the latest status of the Tailscale network from all the various components.
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func (b *LocalBackend) Status() *ipnstate.Status {
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sb := new(ipnstate.StatusBuilder)
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b.UpdateStatus(sb)
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return sb.Status()
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}
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func (b *LocalBackend) UpdateStatus(sb *ipnstate.StatusBuilder) {
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b.e.UpdateStatus(sb)
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b.mu.Lock()
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defer b.mu.Unlock()
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// TODO: hostinfo, and its networkinfo
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// TODO: EngineStatus copy (and deprecate it?)
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if b.netMapCache != nil {
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for id, up := range b.netMapCache.UserProfiles {
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sb.AddUser(id, up)
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}
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for _, p := range b.netMapCache.Peers {
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var lastSeen time.Time
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if p.LastSeen != nil {
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lastSeen = *p.LastSeen
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}
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var tailAddr string
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if len(p.Addresses) > 0 {
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tailAddr = strings.TrimSuffix(p.Addresses[0].String(), "/32")
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}
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sb.AddPeer(key.Public(p.Key), &ipnstate.PeerStatus{
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InNetworkMap: true,
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UserID: p.User,
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TailAddr: tailAddr,
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HostName: p.Hostinfo.Hostname,
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OS: p.Hostinfo.OS,
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KeepAlive: p.KeepAlive,
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Created: p.Created,
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LastSeen: lastSeen,
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})
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}
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}
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}
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// SetDecompressor sets a decompression function, which must be a zstd
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// reader.
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//
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// This exists because the iOS/Mac NetworkExtension is very resource
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// constrained, and the zstd package is too heavy to fit in the
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// constrained RSS limit.
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func (b *LocalBackend) SetDecompressor(fn func() (controlclient.Decompressor, error)) {
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b.newDecompressor = fn
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}
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func (b *LocalBackend) Start(opts Options) error {
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if opts.Prefs == nil && opts.StateKey == "" {
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return errors.New("no state key or prefs provided")
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}
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if opts.Prefs != nil {
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b.logf("Start: %v", opts.Prefs.Pretty())
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} else {
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b.logf("Start")
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}
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hi := controlclient.NewHostinfo()
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hi.BackendLogID = b.backendLogID
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hi.FrontendLogID = opts.FrontendLogID
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b.mu.Lock()
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if b.c != nil {
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// TODO(apenwarr): avoid the need to reinit controlclient.
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// This will trigger a full relogin/reconfigure cycle every
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// time a Handle reconnects to the backend. Ideally, we
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// would send the new Prefs and everything would get back
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// into sync with the minimal changes. But that's not how it
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// is right now, which is a sign that the code is still too
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// complicated.
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b.c.Shutdown()
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}
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if b.hiCache != nil {
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hi.Services = b.hiCache.Services // keep any previous session and netinfo
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hi.NetInfo = b.hiCache.NetInfo
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}
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b.hiCache = hi
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b.state = NoState
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if err := b.loadStateLocked(opts.StateKey, opts.Prefs, opts.LegacyConfigPath); err != nil {
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b.mu.Unlock()
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return fmt.Errorf("loading requested state: %v", err)
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}
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b.serverURL = b.prefs.ControlURL
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hi.RoutableIPs = append(hi.RoutableIPs, b.prefs.AdvertiseRoutes...)
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b.notify = opts.Notify
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b.netMapCache = nil
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persist := b.prefs.Persist
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wantDERP := !b.prefs.DisableDERP
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b.mu.Unlock()
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b.e.SetDERPEnabled(wantDERP)
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b.updateFilter(nil)
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var err error
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if persist == nil {
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// let controlclient initialize it
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persist = &controlclient.Persist{}
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}
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cli, err := controlclient.New(controlclient.Options{
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Logf: logger.WithPrefix(b.logf, "control: "),
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Persist: *persist,
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ServerURL: b.serverURL,
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AuthKey: opts.AuthKey,
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Hostinfo: hi,
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KeepAlive: true,
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NewDecompressor: b.newDecompressor,
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})
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if err != nil {
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return err
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}
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b.mu.Lock()
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b.c = cli
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endpoints := b.endpoints
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b.mu.Unlock()
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if endpoints != nil {
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cli.UpdateEndpoints(0, endpoints)
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}
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cli.SetStatusFunc(func(newSt controlclient.Status) {
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if newSt.LoginFinished != nil {
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// Auth completed, unblock the engine
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b.blockEngineUpdates(false)
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b.authReconfig()
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b.send(Notify{LoginFinished: &empty.Message{}})
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}
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if newSt.Persist != nil {
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persist := *newSt.Persist // copy
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b.mu.Lock()
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b.prefs.Persist = &persist
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prefs := b.prefs.Clone()
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stateKey := b.stateKey
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b.mu.Unlock()
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if stateKey != "" {
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if err := b.store.WriteState(stateKey, prefs.ToBytes()); err != nil {
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b.logf("Failed to save new controlclient state: %v", err)
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}
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}
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b.send(Notify{Prefs: prefs})
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}
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if newSt.NetMap != nil {
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b.mu.Lock()
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if b.netMapCache != nil {
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diff := newSt.NetMap.ConciseDiffFrom(b.netMapCache)
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if strings.TrimSpace(diff) == "" {
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b.logf("netmap diff: (none)")
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} else {
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b.logf("netmap diff:\n%v", diff)
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}
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}
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b.netMapCache = newSt.NetMap
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b.mu.Unlock()
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b.send(Notify{NetMap: newSt.NetMap})
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b.updateFilter(newSt.NetMap)
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}
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if newSt.URL != "" {
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b.logf("Received auth URL: %.20v...", newSt.URL)
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b.mu.Lock()
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interact := b.interact
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b.authURL = newSt.URL
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b.mu.Unlock()
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if interact > 0 {
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b.popBrowserAuthNow()
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}
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}
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if newSt.Err != "" {
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// TODO(crawshaw): display in the UI.
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log.Print(newSt.Err)
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return
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}
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if newSt.NetMap != nil {
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b.mu.Lock()
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if b.state == NeedsLogin {
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b.prefs.WantRunning = true
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}
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prefs := b.prefs
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b.mu.Unlock()
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b.SetPrefs(prefs)
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}
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b.stateMachine()
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})
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b.e.SetStatusCallback(func(s *wgengine.Status, err error) {
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if err != nil {
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b.logf("wgengine status error: %#v", err)
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return
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}
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if s == nil {
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log.Fatalf("weird: non-error wgengine update with status=nil")
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}
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es := b.parseWgStatus(s)
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b.mu.Lock()
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c := b.c
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b.engineStatus = es
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b.endpoints = append([]string{}, s.LocalAddrs...)
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b.mu.Unlock()
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if c != nil {
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c.UpdateEndpoints(0, s.LocalAddrs)
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}
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b.stateMachine()
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b.statusLock.Lock()
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b.statusChanged.Broadcast()
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b.statusLock.Unlock()
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b.send(Notify{Engine: &es})
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})
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b.e.SetNetInfoCallback(b.SetNetInfo)
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b.mu.Lock()
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prefs := b.prefs.Clone()
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b.mu.Unlock()
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blid := b.backendLogID
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b.logf("Backend: logs: be:%v fe:%v", blid, opts.FrontendLogID)
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b.send(Notify{BackendLogID: &blid})
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b.send(Notify{Prefs: prefs})
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cli.Login(nil, controlclient.LoginDefault)
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return nil
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}
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func (b *LocalBackend) updateFilter(netMap *controlclient.NetworkMap) {
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// TODO(apenwarr): don't replace filter at all if unchanged.
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// TODO(apenwarr): print a diff instead of full filter.
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if netMap == nil || b.Prefs().ShieldsUp {
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// Not configured yet or shields up, block everything
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b.logf("netmap packet filter: (shields up)")
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b.e.SetFilter(filter.NewAllowNone())
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} else {
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now := time.Now()
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if now.Sub(b.lastFilterPrint) > 1*time.Minute {
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b.logf("netmap packet filter: %v", b.netMapCache.PacketFilter)
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b.lastFilterPrint = now
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} else {
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b.logf("netmap packet filter: (suppressed)")
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}
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b.e.SetFilter(filter.New(netMap.PacketFilter, b.e.GetFilter()))
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}
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}
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func (b *LocalBackend) runPoller() {
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for {
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ports, ok := <-b.portpoll.C
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if !ok {
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return
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}
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sl := []tailcfg.Service{}
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for _, p := range ports {
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s := tailcfg.Service{
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Proto: tailcfg.ServiceProto(p.Proto),
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Port: p.Port,
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Description: p.Process,
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}
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if policy.IsInterestingService(s, version.OS()) {
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sl = append(sl, s)
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}
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}
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b.mu.Lock()
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if b.hiCache == nil {
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// TODO(bradfitz): it's a little weird that this port poller
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// is started (by NewLocalBackend) before the Start call.
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b.hiCache = new(tailcfg.Hostinfo)
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}
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hi := b.hiCache
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hi.Services = sl
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b.hiCache = hi
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cli := b.c
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b.mu.Unlock()
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// b.c might not be started yet
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if cli != nil {
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cli.SetHostinfo(hi)
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}
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}
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}
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func (b *LocalBackend) send(n Notify) {
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b.mu.Lock()
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notify := b.notify
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b.mu.Unlock()
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if notify != nil {
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n.Version = version.LONG
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notify(n)
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}
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}
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func (b *LocalBackend) popBrowserAuthNow() {
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b.mu.Lock()
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url := b.authURL
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b.interact = 0
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b.authURL = ""
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b.mu.Unlock()
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b.logf("popBrowserAuthNow: url=%v", url != "")
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b.blockEngineUpdates(true)
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b.stopEngineAndWait()
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b.send(Notify{BrowseToURL: &url})
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if b.State() == Running {
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b.enterState(Starting)
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}
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}
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// b.mu must be held
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func (b *LocalBackend) loadStateLocked(key StateKey, prefs *Prefs, legacyPath string) error {
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if prefs == nil && key == "" {
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panic("state key and prefs are both unset")
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}
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if key == "" {
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// Frontend fully owns the state, we just need to obey it.
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b.logf("Using frontend prefs")
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b.prefs = prefs.Clone()
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b.stateKey = ""
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return nil
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}
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if prefs != nil {
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// Backend owns the state, but frontend is trying to migrate
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// state into the backend.
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b.logf("Importing frontend prefs into backend store")
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if err := b.store.WriteState(key, prefs.ToBytes()); err != nil {
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return fmt.Errorf("store.WriteState: %v", err)
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}
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}
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b.logf("Using backend prefs")
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bs, err := b.store.ReadState(key)
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if err != nil {
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if errors.Is(err, ErrStateNotExist) {
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if legacyPath != "" {
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b.prefs, err = LoadPrefs(legacyPath, true)
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if err != nil {
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b.logf("Failed to load legacy prefs: %v", err)
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b.prefs = NewPrefs()
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} else {
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b.logf("Imported state from relaynode for %q", key)
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}
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} else {
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b.prefs = NewPrefs()
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b.logf("Created empty state for %q", key)
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}
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b.stateKey = key
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return nil
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}
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return fmt.Errorf("store.ReadState(%q): %v", key, err)
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}
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b.prefs, err = PrefsFromBytes(bs, false)
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if err != nil {
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return fmt.Errorf("PrefsFromBytes: %v", err)
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}
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b.stateKey = key
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return nil
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}
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// State returns the backend's state.
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func (b *LocalBackend) State() State {
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b.mu.Lock()
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defer b.mu.Unlock()
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return b.state
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}
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// EngineStatus returns the engine status. See also: Status, and State.
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//
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// TODO(bradfitz): deprecated this and merge it with the Status method
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// that returns ipnstate.Status? Maybe have that take flags for what info
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// the caller cares about?
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func (b *LocalBackend) EngineStatus() EngineStatus {
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b.mu.Lock()
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defer b.mu.Unlock()
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return b.engineStatus
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}
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func (b *LocalBackend) StartLoginInteractive() {
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b.mu.Lock()
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b.assertClientLocked()
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b.interact++
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url := b.authURL
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c := b.c
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b.mu.Unlock()
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b.logf("StartLoginInteractive: url=%v", url != "")
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if url != "" {
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b.popBrowserAuthNow()
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} else {
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c.Login(nil, controlclient.LoginInteractive)
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}
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}
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func (b *LocalBackend) FakeExpireAfter(x time.Duration) {
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b.logf("FakeExpireAfter: %v", x)
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if b.netMapCache != nil {
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e := b.netMapCache.Expiry
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if e.IsZero() || time.Until(e) > x {
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b.netMapCache.Expiry = time.Now().Add(x)
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}
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b.send(Notify{NetMap: b.netMapCache})
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}
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}
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func (b *LocalBackend) LocalAddrs() []wgcfg.CIDR {
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if b.netMapCache != nil {
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return b.netMapCache.Addresses
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} else {
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return nil
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}
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}
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func (b *LocalBackend) Expiry() time.Time {
|
|
if b.netMapCache != nil {
|
|
return b.netMapCache.Expiry
|
|
} else {
|
|
return time.Time{}
|
|
}
|
|
}
|
|
|
|
func (b *LocalBackend) parseWgStatus(s *wgengine.Status) EngineStatus {
|
|
var ss []string
|
|
var rx, tx wgengine.ByteCount
|
|
peers := make(map[tailcfg.NodeKey]wgengine.PeerStatus)
|
|
|
|
live := 0
|
|
for _, p := range s.Peers {
|
|
if p.LastHandshake.IsZero() {
|
|
ss = append(ss, "x")
|
|
} else {
|
|
ss = append(ss, fmt.Sprintf("%d/%d", p.RxBytes, p.TxBytes))
|
|
live++
|
|
peers[p.NodeKey] = p
|
|
}
|
|
rx += p.RxBytes
|
|
tx += p.TxBytes
|
|
}
|
|
b.logf("v%v peers: %v", version.LONG, strings.Join(ss, " "))
|
|
return EngineStatus{
|
|
RBytes: rx,
|
|
WBytes: tx,
|
|
NumLive: live,
|
|
LiveDERPs: s.DERPs,
|
|
LivePeers: peers,
|
|
}
|
|
}
|
|
|
|
func (b *LocalBackend) AdminPageURL() string {
|
|
return b.serverURL + "/admin/machines"
|
|
}
|
|
|
|
func (b *LocalBackend) Prefs() *Prefs {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
return b.prefs
|
|
}
|
|
|
|
func (b *LocalBackend) SetPrefs(new *Prefs) {
|
|
if new == nil {
|
|
panic("SetPrefs got nil prefs")
|
|
}
|
|
|
|
b.mu.Lock()
|
|
old := b.prefs
|
|
new.Persist = old.Persist // caller isn't allowed to override this
|
|
b.prefs = new
|
|
if b.stateKey != "" {
|
|
if err := b.store.WriteState(b.stateKey, b.prefs.ToBytes()); err != nil {
|
|
b.logf("Failed to save new controlclient state: %v", err)
|
|
}
|
|
}
|
|
oldHi := b.hiCache
|
|
newHi := oldHi.Clone()
|
|
newHi.RoutableIPs = append([]wgcfg.CIDR(nil), b.prefs.AdvertiseRoutes...)
|
|
b.hiCache = newHi
|
|
cli := b.c
|
|
b.mu.Unlock()
|
|
|
|
b.logf("SetPrefs: %v", new.Pretty())
|
|
|
|
if cli != nil && !oldHi.Equal(newHi) {
|
|
cli.SetHostinfo(newHi)
|
|
}
|
|
|
|
b.updateFilter(b.netMapCache)
|
|
|
|
if old.WantRunning != new.WantRunning {
|
|
b.stateMachine()
|
|
} else {
|
|
b.authReconfig()
|
|
}
|
|
|
|
b.send(Notify{Prefs: new})
|
|
}
|
|
|
|
// Note: return value may be nil, if we haven't received a netmap yet.
|
|
func (b *LocalBackend) NetMap() *controlclient.NetworkMap {
|
|
return b.netMapCache
|
|
}
|
|
|
|
func (b *LocalBackend) blockEngineUpdates(block bool) {
|
|
// TODO(apenwarr): probably need mutex here (and several other places)
|
|
b.logf("blockEngineUpdates(%v)", block)
|
|
|
|
b.mu.Lock()
|
|
b.blocked = block
|
|
b.mu.Unlock()
|
|
}
|
|
|
|
func (b *LocalBackend) authReconfig() {
|
|
b.mu.Lock()
|
|
blocked := b.blocked
|
|
uc := b.prefs
|
|
nm := b.netMapCache
|
|
b.mu.Unlock()
|
|
|
|
if blocked {
|
|
b.logf("authReconfig: blocked, skipping.")
|
|
return
|
|
}
|
|
if nm == nil {
|
|
b.logf("authReconfig: netmap not yet valid. Skipping.")
|
|
return
|
|
}
|
|
if !uc.WantRunning {
|
|
b.logf("authReconfig: skipping because !WantRunning.")
|
|
return
|
|
}
|
|
|
|
uflags := controlclient.UDefault
|
|
if uc.RouteAll {
|
|
uflags |= controlclient.UAllowDefaultRoute
|
|
// TODO(apenwarr): Make subnet routes a different pref?
|
|
uflags |= controlclient.UAllowSubnetRoutes
|
|
// TODO(apenwarr): Remove this once we sort out subnet routes.
|
|
// Right now default routes are broken in Windows, but
|
|
// controlclient doesn't properly send subnet routes. So
|
|
// let's convert a default route into a subnet route in order
|
|
// to allow experimentation.
|
|
uflags |= controlclient.UHackDefaultRoute
|
|
}
|
|
if uc.AllowSingleHosts {
|
|
uflags |= controlclient.UAllowSingleHosts
|
|
}
|
|
|
|
dns := nm.DNS
|
|
dom := nm.DNSDomains
|
|
if !uc.CorpDNS {
|
|
dns = []wgcfg.IP{}
|
|
dom = []string{}
|
|
}
|
|
cfg, err := nm.WGCfg(uflags, dns)
|
|
if err != nil {
|
|
log.Fatalf("WGCfg: %v", err)
|
|
}
|
|
|
|
err = b.e.Reconfig(cfg, dom)
|
|
if err == wgengine.ErrNoChanges {
|
|
return
|
|
}
|
|
b.logf("authReconfig: ra=%v dns=%v 0x%02x: %v", uc.RouteAll, uc.CorpDNS, uflags, err)
|
|
}
|
|
|
|
func (b *LocalBackend) enterState(newState State) {
|
|
b.mu.Lock()
|
|
state := b.state
|
|
prefs := b.prefs
|
|
notify := b.notify
|
|
b.mu.Unlock()
|
|
|
|
if state == newState {
|
|
return
|
|
}
|
|
b.logf("Switching ipn state %v -> %v (WantRunning=%v)",
|
|
state, newState, prefs.WantRunning)
|
|
if notify != nil {
|
|
b.send(Notify{State: &newState})
|
|
}
|
|
|
|
b.state = newState
|
|
switch newState {
|
|
case NeedsLogin:
|
|
b.blockEngineUpdates(true)
|
|
fallthrough
|
|
case Stopped:
|
|
err := b.e.Reconfig(&wgcfg.Config{}, nil)
|
|
if err != nil {
|
|
b.logf("Reconfig(down): %v", err)
|
|
}
|
|
case Starting, NeedsMachineAuth:
|
|
b.authReconfig()
|
|
// Needed so that UpdateEndpoints can run
|
|
b.e.RequestStatus()
|
|
case Running:
|
|
break
|
|
default:
|
|
b.logf("[unexpected] unknown newState %#v", newState)
|
|
}
|
|
|
|
}
|
|
|
|
func (b *LocalBackend) nextState() State {
|
|
b.mu.Lock()
|
|
b.assertClientLocked()
|
|
var (
|
|
c = b.c
|
|
netMap = b.netMapCache
|
|
state = b.state
|
|
wantRunning = b.prefs.WantRunning
|
|
)
|
|
b.mu.Unlock()
|
|
|
|
if netMap == nil {
|
|
if c.AuthCantContinue() {
|
|
// Auth was interrupted or waiting for URL visit,
|
|
// so it won't proceed without human help.
|
|
return NeedsLogin
|
|
} else {
|
|
// Auth or map request needs to finish
|
|
return state
|
|
}
|
|
} else if !wantRunning {
|
|
return Stopped
|
|
} else if e := netMap.Expiry; !e.IsZero() && time.Until(e) <= 0 {
|
|
return NeedsLogin
|
|
} else if netMap.MachineStatus != tailcfg.MachineAuthorized {
|
|
// TODO(crawshaw): handle tailcfg.MachineInvalid
|
|
return NeedsMachineAuth
|
|
} else if state == NeedsMachineAuth {
|
|
// (if we get here, we know MachineAuthorized == true)
|
|
return Starting
|
|
} else if state == Starting {
|
|
if st := b.EngineStatus(); st.NumLive > 0 || st.LiveDERPs > 0 {
|
|
return Running
|
|
} else {
|
|
return state
|
|
}
|
|
} else if state == Running {
|
|
return Running
|
|
} else {
|
|
return Starting
|
|
}
|
|
}
|
|
|
|
func (b *LocalBackend) RequestEngineStatus() {
|
|
b.e.RequestStatus()
|
|
}
|
|
|
|
func (b *LocalBackend) RequestStatus() {
|
|
st := b.Status()
|
|
b.notify(Notify{Status: st})
|
|
}
|
|
|
|
// TODO(apenwarr): use a channel or something to prevent re-entrancy?
|
|
// Or maybe just call the state machine from fewer places.
|
|
func (b *LocalBackend) stateMachine() {
|
|
b.enterState(b.nextState())
|
|
}
|
|
|
|
func (b *LocalBackend) stopEngineAndWait() {
|
|
b.logf("stopEngineAndWait...")
|
|
b.e.Reconfig(&wgcfg.Config{}, nil)
|
|
b.requestEngineStatusAndWait()
|
|
b.logf("stopEngineAndWait: done.")
|
|
}
|
|
|
|
// Requests the wgengine status, and does not return until the status
|
|
// was delivered (to the usual callback).
|
|
func (b *LocalBackend) requestEngineStatusAndWait() {
|
|
b.logf("requestEngineStatusAndWait")
|
|
|
|
b.statusLock.Lock()
|
|
go b.e.RequestStatus()
|
|
b.logf("requestEngineStatusAndWait: waiting...")
|
|
b.statusChanged.Wait() // temporarily releases lock while waiting
|
|
b.logf("requestEngineStatusAndWait: got status update.")
|
|
b.statusLock.Unlock()
|
|
}
|
|
|
|
// NOTE(apenwarr): No easy way to persist logged-out status.
|
|
// Maybe that's for the better; if someone logs out accidentally,
|
|
// rebooting will fix it.
|
|
func (b *LocalBackend) Logout() {
|
|
b.mu.Lock()
|
|
b.assertClientLocked()
|
|
c := b.c
|
|
b.netMapCache = nil
|
|
b.mu.Unlock()
|
|
|
|
c.Logout()
|
|
|
|
b.mu.Lock()
|
|
b.netMapCache = nil
|
|
b.mu.Unlock()
|
|
|
|
b.stateMachine()
|
|
}
|
|
|
|
func (b *LocalBackend) assertClientLocked() {
|
|
if b.c == nil {
|
|
panic("LocalBackend.assertClient: b.c == nil")
|
|
}
|
|
}
|
|
|
|
func (b *LocalBackend) SetNetInfo(ni *tailcfg.NetInfo) {
|
|
b.mu.Lock()
|
|
c := b.c
|
|
if b.hiCache != nil {
|
|
b.hiCache.NetInfo = ni.Clone()
|
|
}
|
|
b.mu.Unlock()
|
|
|
|
if c == nil {
|
|
return
|
|
}
|
|
c.SetNetInfo(ni)
|
|
}
|