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339 lines
8.4 KiB
Go
339 lines
8.4 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package derp
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// TODO(crawshaw): revise protocol so unknown type packets have a predictable length for skipping.
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// TODO(crawshaw): send srcKey with packets to clients?
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// TODO(crawshaw): with predefined serverKey in clients and HMAC on packets we could skip TLS
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import (
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"bufio"
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"context"
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crand "crypto/rand"
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"encoding/json"
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"fmt"
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"io"
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"math/big"
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"net"
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"sync"
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"time"
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"golang.org/x/crypto/nacl/box"
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"tailscale.com/types/key"
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"tailscale.com/types/logger"
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)
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type Server struct {
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privateKey key.Private
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publicKey key.Public
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logf logger.Logf
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mu sync.Mutex
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netConns map[net.Conn]chan struct{} // chan is closed when conn closes
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clients map[key.Public]*client
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}
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func NewServer(privateKey key.Private, logf logger.Logf) *Server {
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s := &Server{
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privateKey: privateKey,
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publicKey: privateKey.Public(),
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logf: logf,
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clients: make(map[key.Public]*client),
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netConns: make(map[net.Conn]chan struct{}),
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}
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return s
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}
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func (s *Server) Close() error {
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var closedChs []chan struct{}
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s.mu.Lock()
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for netConn, closed := range s.netConns {
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netConn.Close()
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closedChs = append(closedChs, closed)
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}
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s.mu.Unlock()
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for _, closed := range closedChs {
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<-closed
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}
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return nil
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}
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func (s *Server) Accept(netConn net.Conn, conn *bufio.ReadWriter) {
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closed := make(chan struct{})
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s.mu.Lock()
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s.netConns[netConn] = closed
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s.mu.Unlock()
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defer func() {
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netConn.Close()
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close(closed)
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s.mu.Lock()
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delete(s.netConns, netConn)
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s.mu.Unlock()
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}()
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if err := s.accept(netConn, conn); err != nil {
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s.logf("derp: %s: %v", netConn.RemoteAddr(), err)
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}
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}
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func (s *Server) accept(netConn net.Conn, conn *bufio.ReadWriter) error {
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netConn.SetDeadline(time.Now().Add(10 * time.Second))
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if err := s.sendServerKey(conn.Writer); err != nil {
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return fmt.Errorf("send server key: %v", err)
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}
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netConn.SetDeadline(time.Now().Add(10 * time.Second))
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clientKey, clientInfo, err := s.recvClientKey(conn)
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if err != nil {
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return fmt.Errorf("receive client key: %v", err)
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}
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if err := s.verifyClient(clientKey, clientInfo); err != nil {
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return fmt.Errorf("client %x rejected: %v", clientKey, err)
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}
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// At this point we trust the client so we don't time out.
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netConn.SetDeadline(time.Time{})
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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c := &client{
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key: clientKey,
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netConn: netConn,
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conn: conn,
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}
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if clientInfo != nil {
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c.info = *clientInfo
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}
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go func() {
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if err := c.keepAlive(ctx); err != nil {
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s.logf("derp: %s: client %x: keep alive failed: %v", netConn.RemoteAddr(), c.key, err)
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}
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}()
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defer func() {
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s.mu.Lock()
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curClient := s.clients[c.key]
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if curClient != nil && curClient.conn == conn {
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s.logf("derp: %s: client %x: removing connection", netConn.RemoteAddr(), c.key)
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delete(s.clients, c.key)
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}
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s.mu.Unlock()
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}()
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// Hold mu while we add the new client to the clients list and under
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// the same acquisition send server info. This ensure that both:
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// 1. by the time the client receives the server info, it can be addressed.
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// 2. the server info is the very first
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c.mu.Lock()
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s.mu.Lock()
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oldClient := s.clients[c.key]
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s.clients[c.key] = c
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s.mu.Unlock()
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if err := s.sendServerInfo(conn, clientKey); err != nil {
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return fmt.Errorf("send server info: %v", err)
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}
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c.mu.Unlock()
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if oldClient == nil {
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s.logf("derp: %s: client %x: adding connection", netConn.RemoteAddr(), c.key)
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} else {
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oldClient.netConn.Close()
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s.logf("derp: %s: client %x: adding connection, replacing %s", netConn.RemoteAddr(), c.key, oldClient.netConn.RemoteAddr())
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}
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for {
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dstKey, contents, err := s.recvPacket(c.conn.Reader)
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if err != nil {
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return fmt.Errorf("client %x: recv: %v", c.key, err)
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}
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s.mu.Lock()
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dst := s.clients[dstKey]
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s.mu.Unlock()
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if dst == nil {
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s.logf("derp: %s: client %x: dropping packet for unknown %x", netConn.RemoteAddr(), c.key, dstKey)
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continue
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}
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dst.mu.Lock()
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err = s.sendPacket(dst.conn.Writer, c.key, contents)
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dst.mu.Unlock()
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if err != nil {
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s.logf("derp: %s: client %x: dropping packet for %x: %v", netConn.RemoteAddr(), c.key, dstKey, err)
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// If we cannot send to a destination, shut it down.
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// Let its receive loop do the cleanup.
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s.mu.Lock()
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if s.clients[dstKey].conn == dst.conn {
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s.clients[dstKey].netConn.Close()
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}
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s.mu.Unlock()
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}
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}
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}
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func (s *Server) verifyClient(clientKey key.Public, info *clientInfo) error {
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// TODO(crawshaw): implement policy constraints on who can use the DERP server
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return nil
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}
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func (s *Server) sendServerKey(bw *bufio.Writer) error {
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if err := putUint32(bw, magic); err != nil {
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return err
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}
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if err := typeServerKey.Write(bw); err != nil {
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return err
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}
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if _, err := bw.Write(s.publicKey[:]); err != nil {
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return err
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}
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return bw.Flush()
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}
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func (s *Server) sendServerInfo(conn *bufio.ReadWriter, clientKey key.Public) error {
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var nonce [24]byte
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if _, err := crand.Read(nonce[:]); err != nil {
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return err
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}
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msg := []byte("{}") // no serverInfo for now
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msgbox := box.Seal(nil, msg, &nonce, clientKey.B32(), s.privateKey.B32())
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if err := typeServerInfo.Write(conn); err != nil {
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return err
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}
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if _, err := conn.Write(nonce[:]); err != nil {
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return err
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}
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if err := putUint32(conn, uint32(len(msgbox))); err != nil {
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return err
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}
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if _, err := conn.Write(msgbox); err != nil {
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return err
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}
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return conn.Flush()
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}
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// recvClientKey reads the client's hello (its proof of identity) upon its initial connection.
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// It should be considered especially untrusted at this point.
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func (s *Server) recvClientKey(br *bufio.ReadWriter) (clientKey key.Public, info *clientInfo, err error) {
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if _, err := io.ReadFull(br, clientKey[:]); err != nil {
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return key.Public{}, nil, err
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}
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var nonce [24]byte
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if _, err := io.ReadFull(br, nonce[:]); err != nil {
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return key.Public{}, nil, fmt.Errorf("nonce: %v", err)
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}
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// We don't trust the client at all yet, so limit its input size to limit
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// things like JSON resource exhausting (http://github.com/golang/go/issues/31789).
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msgLen, err := readUint32(br, 256<<10)
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if err != nil {
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return key.Public{}, nil, fmt.Errorf("msglen: %v", err)
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}
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msgbox := make([]byte, msgLen)
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if _, err := io.ReadFull(br, msgbox); err != nil {
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return key.Public{}, nil, fmt.Errorf("msgbox: %v", err)
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}
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msg, ok := box.Open(nil, msgbox, &nonce, (*[32]byte)(&clientKey), s.privateKey.B32())
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if !ok {
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return key.Public{}, nil, fmt.Errorf("msgbox: cannot open len=%d with client key %x", msgLen, clientKey[:])
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}
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info = new(clientInfo)
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if err := json.Unmarshal(msg, info); err != nil {
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return key.Public{}, nil, fmt.Errorf("msg: %v", err)
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}
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return clientKey, info, nil
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}
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func (s *Server) sendPacket(bw *bufio.Writer, srcKey key.Public, contents []byte) error {
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if err := typeRecvPacket.Write(bw); err != nil {
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return err
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}
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if err := putUint32(bw, uint32(len(contents))); err != nil {
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return err
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}
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if _, err := bw.Write(contents); err != nil {
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return err
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}
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return bw.Flush()
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}
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func (s *Server) recvPacket(br *bufio.Reader) (dstKey key.Public, contents []byte, err error) {
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if err := readType(br, typeSendPacket); err != nil {
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return key.Public{}, nil, err
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}
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if _, err := io.ReadFull(br, dstKey[:]); err != nil {
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return key.Public{}, nil, err
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}
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packetLen, err := readUint32(br, oneMB)
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if err != nil {
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return key.Public{}, nil, err
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}
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contents = make([]byte, packetLen)
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if _, err := io.ReadFull(br, contents); err != nil {
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return key.Public{}, nil, err
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}
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return dstKey, contents, nil
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}
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type client struct {
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netConn net.Conn
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key key.Public
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info clientInfo
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keepAliveTimer *time.Timer
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keepAliveReset chan struct{}
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mu sync.Mutex
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conn *bufio.ReadWriter
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}
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func (c *client) keepAlive(ctx context.Context) error {
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jitterMs, err := crand.Int(crand.Reader, big.NewInt(5000))
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if err != nil {
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panic(err)
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}
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jitter := time.Duration(jitterMs.Int64()) * time.Millisecond
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c.keepAliveTimer = time.NewTimer(keepAlive + jitter)
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for {
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select {
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case <-ctx.Done():
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return nil
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case <-c.keepAliveReset:
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if c.keepAliveTimer.Stop() {
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<-c.keepAliveTimer.C
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}
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c.keepAliveTimer.Reset(keepAlive + jitter)
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case <-c.keepAliveTimer.C:
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c.mu.Lock()
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err := typeKeepAlive.Write(c.conn)
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if err == nil {
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err = c.conn.Flush()
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}
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c.mu.Unlock()
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if err != nil {
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// TODO log
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c.netConn.Close()
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return err
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}
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}
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}
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}
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type clientInfo struct {
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}
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type serverInfo struct {
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}
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