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278 lines
7.5 KiB
Go
278 lines
7.5 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package filter contains a stateful packet filter.
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package filter
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import (
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"fmt"
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"sync"
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"time"
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"github.com/golang/groupcache/lru"
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"golang.org/x/time/rate"
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"tailscale.com/types/logger"
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"tailscale.com/wgengine/packet"
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)
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type filterState struct {
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mu sync.Mutex
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lru *lru.Cache // of tuple
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}
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// Filter is a stateful packet filter.
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type Filter struct {
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logf logger.Logf
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// localNets is the list of IP prefixes that we know to be "local"
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// to this node. All packets coming in over tailscale must have a
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// destination within localNets, regardless of the policy filter
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// below. A nil localNets rejects all incoming traffic.
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localNets []Net
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// matches is a list of match->action rules applied to all packets
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// arriving over tailscale tunnels. Matches are checked in order,
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// and processing stops at the first matching rule. The default
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// policy if no rules match is to drop the packet.
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matches Matches
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// state is the connection tracking state attached to this
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// filter. It is used to allow incoming traffic that is a response
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// to an outbound connection that this node made, even if those
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// incoming packets don't get accepted by matches above.
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state *filterState
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}
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// Response is a verdict: either a Drop, Accept, or noVerdict skip to
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// continue processing.
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type Response int
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const (
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Drop Response = iota
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Accept
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noVerdict // Returned from subfilters to continue processing.
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)
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func (r Response) String() string {
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switch r {
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case Drop:
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return "Drop"
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case Accept:
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return "Accept"
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case noVerdict:
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return "noVerdict"
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default:
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return "???"
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}
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}
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// RunFlags controls the filter's debug log verbosity at runtime.
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type RunFlags int
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const (
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LogDrops RunFlags = 1 << iota
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LogAccepts
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HexdumpDrops
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HexdumpAccepts
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)
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type tuple struct {
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SrcIP packet.IP
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DstIP packet.IP
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SrcPort uint16
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DstPort uint16
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}
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const lruMax = 512 // max entries in UDP LRU cache
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// MatchAllowAll matches all packets.
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var MatchAllowAll = Matches{
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Match{[]NetPortRange{NetPortRangeAny}, []Net{NetAny}},
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}
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// NewAllowAll returns a packet filter that accepts everything to and
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// from localNets.
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func NewAllowAll(localNets []Net, logf logger.Logf) *Filter {
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return New(MatchAllowAll, localNets, nil, logf)
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}
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// NewAllowNone returns a packet filter that rejects everything.
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func NewAllowNone(logf logger.Logf) *Filter {
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return New(nil, nil, nil, logf)
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}
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// New creates a new packet filter. The filter enforces that incoming
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// packets must be destined to an IP in localNets, and must be allowed
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// by matches. If shareStateWith is non-nil, the returned filter
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// shares state with the previous one, to enable rules to be changed
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// at runtime without breaking existing flows.
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func New(matches Matches, localNets []Net, shareStateWith *Filter, logf logger.Logf) *Filter {
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var state *filterState
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if shareStateWith != nil {
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state = shareStateWith.state
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} else {
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state = &filterState{
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lru: lru.New(lruMax),
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}
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}
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f := &Filter{
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logf: logf,
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matches: matches,
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localNets: localNets,
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state: state,
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}
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return f
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}
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func maybeHexdump(flag RunFlags, b []byte) string {
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if flag == 0 {
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return ""
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}
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return packet.Hexdump(b) + "\n"
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}
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// TODO(apenwarr): use a bigger bucket for specifically TCP SYN accept logging?
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// Logging is a quick way to record every newly opened TCP connection, but
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// we have to be cautious about flooding the logs vs letting people use
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// flood protection to hide their traffic. We could use a rate limiter in
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// the actual *filter* for SYN accepts, perhaps.
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var acceptBucket = rate.NewLimiter(rate.Every(10*time.Second), 3)
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var dropBucket = rate.NewLimiter(rate.Every(5*time.Second), 10)
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func (f *Filter) logRateLimit(runflags RunFlags, b []byte, q *packet.QDecode, r Response, why string) {
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var verdict string
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if r == Drop && (runflags&LogDrops) != 0 && dropBucket.Allow() {
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verdict = "Drop"
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runflags &= HexdumpDrops
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} else if r == Accept && (runflags&LogAccepts) != 0 && acceptBucket.Allow() {
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verdict = "Accept"
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runflags &= HexdumpAccepts
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}
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// Note: it is crucial that q.String() be called only if {accept,drop}Bucket.Allow() passes,
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// since it causes an allocation.
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if verdict != "" {
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var qs string
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if q == nil {
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qs = fmt.Sprintf("(%d bytes)", len(b))
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} else {
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qs = q.String()
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}
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f.logf("%s: %s %d %s\n%s", verdict, qs, len(b), why, maybeHexdump(runflags, b))
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}
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}
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func (f *Filter) RunIn(b []byte, q *packet.QDecode, rf RunFlags) Response {
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r := f.pre(b, q, rf)
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if r == Accept || r == Drop {
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// already logged
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return r
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}
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r, why := f.runIn(q)
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f.logRateLimit(rf, b, q, r, why)
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return r
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}
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func (f *Filter) RunOut(b []byte, q *packet.QDecode, rf RunFlags) Response {
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r := f.pre(b, q, rf)
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if r == Drop || r == Accept {
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// already logged
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return r
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}
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r, why := f.runOut(q)
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f.logRateLimit(rf, b, q, r, why)
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return r
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}
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func (f *Filter) runIn(q *packet.QDecode) (r Response, why string) {
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// A compromised peer could try to send us packets for
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// destinations we didn't explicitly advertise. This check is to
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// prevent that.
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if !ipInList(q.DstIP, f.localNets) {
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return Drop, "destination not allowed"
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}
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switch q.IPProto {
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case packet.ICMP:
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if q.IsEchoResponse() || q.IsError() {
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// ICMP responses are allowed.
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// TODO(apenwarr): consider using conntrack state.
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// We could choose to reject all packets that aren't
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// related to an existing ICMP-Echo, TCP, or UDP
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// session.
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return Accept, "icmp response ok"
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} else if matchIPWithoutPorts(f.matches, q) {
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// If any port is open to an IP, allow ICMP to it.
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return Accept, "icmp ok"
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}
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case packet.TCP:
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// For TCP, we want to allow *outgoing* connections,
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// which means we want to allow return packets on those
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// connections. To make this restriction work, we need to
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// allow non-SYN packets (continuation of an existing session)
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// to arrive. This should be okay since a new incoming session
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// can't be initiated without first sending a SYN.
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// It happens to also be much faster.
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// TODO(apenwarr): Skip the rest of decoding in this path?
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if q.IPProto == packet.TCP && !q.IsTCPSyn() {
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return Accept, "tcp non-syn"
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}
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if matchIPPorts(f.matches, q) {
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return Accept, "tcp ok"
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}
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case packet.UDP:
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t := tuple{q.SrcIP, q.DstIP, q.SrcPort, q.DstPort}
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f.state.mu.Lock()
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_, ok := f.state.lru.Get(t)
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f.state.mu.Unlock()
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if ok {
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return Accept, "udp cached"
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}
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if matchIPPorts(f.matches, q) {
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return Accept, "udp ok"
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}
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default:
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return Drop, "Unknown proto"
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}
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return Drop, "no rules matched"
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}
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func (f *Filter) runOut(q *packet.QDecode) (r Response, why string) {
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if q.IPProto == packet.UDP {
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t := tuple{q.DstIP, q.SrcIP, q.DstPort, q.SrcPort}
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var ti interface{} = t // allocate once, rather than twice inside mutex
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f.state.mu.Lock()
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f.state.lru.Add(ti, ti)
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f.state.mu.Unlock()
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}
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return Accept, "ok out"
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}
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func (f *Filter) pre(b []byte, q *packet.QDecode, rf RunFlags) Response {
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if len(b) == 0 {
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// wireguard keepalive packet, always permit.
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return Accept
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}
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if len(b) < 20 {
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f.logRateLimit(rf, b, nil, Drop, "too short")
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return Drop
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}
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q.Decode(b)
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if q.IPProto == packet.Junk {
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// Junk packets are dangerous; always drop them.
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f.logRateLimit(rf, b, q, Drop, "junk")
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return Drop
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} else if q.IPProto == packet.Fragment {
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// Fragments after the first always need to be passed through.
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// Very small fragments are considered Junk by QDecode.
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f.logRateLimit(rf, b, q, Accept, "fragment")
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return Accept
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}
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return noVerdict
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}
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