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614 lines
17 KiB
Go
614 lines
17 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package derp
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import (
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"bufio"
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"encoding/binary"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"net/netip"
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"sync"
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"time"
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"go4.org/mem"
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"golang.org/x/time/rate"
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"tailscale.com/syncs"
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"tailscale.com/types/key"
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"tailscale.com/types/logger"
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)
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// Client is a DERP client.
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type Client struct {
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serverKey key.NodePublic // of the DERP server; not a machine or node key
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privateKey key.NodePrivate
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publicKey key.NodePublic // of privateKey
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logf logger.Logf
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nc Conn
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br *bufio.Reader
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meshKey string
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canAckPings bool
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isProber bool
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wmu sync.Mutex // hold while writing to bw
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bw *bufio.Writer
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rate *rate.Limiter // if non-nil, rate limiter to use
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// Owned by Recv:
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peeked int // bytes to discard on next Recv
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readErr syncs.AtomicValue[error] // sticky (set by Recv)
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}
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// ClientOpt is an option passed to NewClient.
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type ClientOpt interface {
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update(*clientOpt)
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}
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type clientOptFunc func(*clientOpt)
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func (f clientOptFunc) update(o *clientOpt) { f(o) }
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// clientOpt are the options passed to newClient.
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type clientOpt struct {
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MeshKey string
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ServerPub key.NodePublic
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CanAckPings bool
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IsProber bool
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}
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// MeshKey returns a ClientOpt to pass to the DERP server during connect to get
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// access to join the mesh.
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//
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// An empty key means to not use a mesh key.
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func MeshKey(key string) ClientOpt { return clientOptFunc(func(o *clientOpt) { o.MeshKey = key }) }
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// IsProber returns a ClientOpt to pass to the DERP server during connect to
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// declare that this client is a a prober.
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func IsProber(v bool) ClientOpt { return clientOptFunc(func(o *clientOpt) { o.IsProber = v }) }
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// ServerPublicKey returns a ClientOpt to declare that the server's DERP public key is known.
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// If key is the zero value, the returned ClientOpt is a no-op.
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func ServerPublicKey(key key.NodePublic) ClientOpt {
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return clientOptFunc(func(o *clientOpt) { o.ServerPub = key })
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}
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// CanAckPings returns a ClientOpt to set whether it advertises to the
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// server that it's capable of acknowledging ping requests.
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func CanAckPings(v bool) ClientOpt {
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return clientOptFunc(func(o *clientOpt) { o.CanAckPings = v })
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}
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func NewClient(privateKey key.NodePrivate, nc Conn, brw *bufio.ReadWriter, logf logger.Logf, opts ...ClientOpt) (*Client, error) {
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var opt clientOpt
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for _, o := range opts {
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if o == nil {
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return nil, errors.New("nil ClientOpt")
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}
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o.update(&opt)
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}
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return newClient(privateKey, nc, brw, logf, opt)
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}
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func newClient(privateKey key.NodePrivate, nc Conn, brw *bufio.ReadWriter, logf logger.Logf, opt clientOpt) (*Client, error) {
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c := &Client{
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privateKey: privateKey,
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publicKey: privateKey.Public(),
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logf: logf,
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nc: nc,
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br: brw.Reader,
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bw: brw.Writer,
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meshKey: opt.MeshKey,
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canAckPings: opt.CanAckPings,
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isProber: opt.IsProber,
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}
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if opt.ServerPub.IsZero() {
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if err := c.recvServerKey(); err != nil {
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return nil, fmt.Errorf("derp.Client: failed to receive server key: %v", err)
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}
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} else {
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c.serverKey = opt.ServerPub
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}
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if err := c.sendClientKey(); err != nil {
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return nil, fmt.Errorf("derp.Client: failed to send client key: %v", err)
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}
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return c, nil
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}
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func (c *Client) recvServerKey() error {
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var buf [40]byte
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t, flen, err := readFrame(c.br, 1<<10, buf[:])
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if err == io.ErrShortBuffer {
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// For future-proofing, allow server to send more in its greeting.
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err = nil
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}
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if err != nil {
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return err
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}
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if flen < uint32(len(buf)) || t != frameServerKey || string(buf[:len(magic)]) != magic {
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return errors.New("invalid server greeting")
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}
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c.serverKey = key.NodePublicFromRaw32(mem.B(buf[len(magic):]))
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return nil
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}
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func (c *Client) parseServerInfo(b []byte) (*serverInfo, error) {
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const maxLength = nonceLen + maxInfoLen
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fl := len(b)
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if fl < nonceLen {
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return nil, fmt.Errorf("short serverInfo frame")
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}
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if fl > maxLength {
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return nil, fmt.Errorf("long serverInfo frame")
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}
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msg, ok := c.privateKey.OpenFrom(c.serverKey, b)
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if !ok {
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return nil, fmt.Errorf("failed to open naclbox from server key %s", c.serverKey)
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}
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info := new(serverInfo)
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if err := json.Unmarshal(msg, info); err != nil {
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return nil, fmt.Errorf("invalid JSON: %v", err)
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}
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return info, nil
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}
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type clientInfo struct {
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// Version is the DERP protocol version that the client was built with.
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// See the ProtocolVersion const.
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Version int `json:"version,omitempty"`
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// MeshKey optionally specifies a pre-shared key used by
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// trusted clients. It's required to subscribe to the
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// connection list & forward packets. It's empty for regular
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// users.
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MeshKey string `json:"meshKey,omitempty"`
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// CanAckPings is whether the client declares it's able to ack
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// pings.
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CanAckPings bool
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// IsProber is whether this client is a prober.
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IsProber bool `json:",omitempty"`
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}
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func (c *Client) sendClientKey() error {
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msg, err := json.Marshal(clientInfo{
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Version: ProtocolVersion,
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MeshKey: c.meshKey,
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CanAckPings: c.canAckPings,
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IsProber: c.isProber,
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})
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if err != nil {
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return err
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}
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msgbox := c.privateKey.SealTo(c.serverKey, msg)
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buf := make([]byte, 0, keyLen+len(msgbox))
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buf = c.publicKey.AppendTo(buf)
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buf = append(buf, msgbox...)
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return writeFrame(c.bw, frameClientInfo, buf)
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}
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// ServerPublicKey returns the server's public key.
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func (c *Client) ServerPublicKey() key.NodePublic { return c.serverKey }
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// Send sends a packet to the Tailscale node identified by dstKey.
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//
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// It is an error if the packet is larger than 64KB.
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func (c *Client) Send(dstKey key.NodePublic, pkt []byte) error { return c.send(dstKey, pkt) }
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func (c *Client) send(dstKey key.NodePublic, pkt []byte) (ret error) {
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defer func() {
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if ret != nil {
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ret = fmt.Errorf("derp.Send: %w", ret)
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}
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}()
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if len(pkt) > MaxPacketSize {
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return fmt.Errorf("packet too big: %d", len(pkt))
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}
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c.wmu.Lock()
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defer c.wmu.Unlock()
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if c.rate != nil {
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pktLen := frameHeaderLen + key.NodePublicRawLen + len(pkt)
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if !c.rate.AllowN(time.Now(), pktLen) {
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return nil // drop
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}
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}
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if err := writeFrameHeader(c.bw, frameSendPacket, uint32(key.NodePublicRawLen+len(pkt))); err != nil {
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return err
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}
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if _, err := c.bw.Write(dstKey.AppendTo(nil)); err != nil {
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return err
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}
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if _, err := c.bw.Write(pkt); err != nil {
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return err
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}
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return c.bw.Flush()
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}
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func (c *Client) ForwardPacket(srcKey, dstKey key.NodePublic, pkt []byte) (err error) {
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defer func() {
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if err != nil {
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err = fmt.Errorf("derp.ForwardPacket: %w", err)
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}
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}()
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if len(pkt) > MaxPacketSize {
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return fmt.Errorf("packet too big: %d", len(pkt))
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}
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c.wmu.Lock()
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defer c.wmu.Unlock()
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timer := time.AfterFunc(5*time.Second, c.writeTimeoutFired)
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defer timer.Stop()
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if err := writeFrameHeader(c.bw, frameForwardPacket, uint32(keyLen*2+len(pkt))); err != nil {
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return err
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}
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if _, err := c.bw.Write(srcKey.AppendTo(nil)); err != nil {
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return err
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}
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if _, err := c.bw.Write(dstKey.AppendTo(nil)); err != nil {
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return err
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}
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if _, err := c.bw.Write(pkt); err != nil {
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return err
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}
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return c.bw.Flush()
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}
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func (c *Client) writeTimeoutFired() { c.nc.Close() }
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func (c *Client) SendPing(data [8]byte) error {
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return c.sendPingOrPong(framePing, data)
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}
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func (c *Client) SendPong(data [8]byte) error {
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return c.sendPingOrPong(framePong, data)
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}
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func (c *Client) sendPingOrPong(typ frameType, data [8]byte) error {
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c.wmu.Lock()
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defer c.wmu.Unlock()
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if err := writeFrameHeader(c.bw, typ, 8); err != nil {
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return err
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}
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if _, err := c.bw.Write(data[:]); err != nil {
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return err
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}
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return c.bw.Flush()
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}
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// NotePreferred sends a packet that tells the server whether this
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// client is the user's preferred server. This is only used in the
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// server for stats.
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func (c *Client) NotePreferred(preferred bool) (err error) {
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defer func() {
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if err != nil {
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err = fmt.Errorf("derp.NotePreferred: %v", err)
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}
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}()
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c.wmu.Lock()
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defer c.wmu.Unlock()
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if err := writeFrameHeader(c.bw, frameNotePreferred, 1); err != nil {
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return err
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}
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var b byte = 0x00
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if preferred {
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b = 0x01
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}
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if err := c.bw.WriteByte(b); err != nil {
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return err
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}
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return c.bw.Flush()
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}
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// WatchConnectionChanges sends a request to subscribe to the peer's connection list.
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// It's a fatal error if the client wasn't created using MeshKey.
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func (c *Client) WatchConnectionChanges() error {
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c.wmu.Lock()
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defer c.wmu.Unlock()
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if err := writeFrameHeader(c.bw, frameWatchConns, 0); err != nil {
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return err
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}
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return c.bw.Flush()
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}
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// ClosePeer asks the server to close target's TCP connection.
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// It's a fatal error if the client wasn't created using MeshKey.
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func (c *Client) ClosePeer(target key.NodePublic) error {
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c.wmu.Lock()
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defer c.wmu.Unlock()
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return writeFrame(c.bw, frameClosePeer, target.AppendTo(nil))
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}
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// ReceivedMessage represents a type returned by Client.Recv. Unless
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// otherwise documented, the returned message aliases the byte slice
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// provided to Recv and thus the message is only as good as that
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// buffer, which is up to the caller.
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type ReceivedMessage interface {
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msg()
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}
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// ReceivedPacket is a ReceivedMessage representing an incoming packet.
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type ReceivedPacket struct {
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Source key.NodePublic
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// Data is the received packet bytes. It aliases the memory
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// passed to Client.Recv.
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Data []byte
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}
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func (ReceivedPacket) msg() {}
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// PeerGoneMessage is a ReceivedMessage that indicates that the client
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// identified by the underlying public key had previously sent you a
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// packet but has now disconnected from the server.
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type PeerGoneMessage key.NodePublic
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func (PeerGoneMessage) msg() {}
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// PeerPresentMessage is a ReceivedMessage that indicates that the client
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// is connected to the server. (Only used by trusted mesh clients)
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type PeerPresentMessage key.NodePublic
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func (PeerPresentMessage) msg() {}
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// ServerInfoMessage is sent by the server upon first connect.
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type ServerInfoMessage struct {
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// TokenBucketBytesPerSecond is how many bytes per second the
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// server says it will accept, including all framing bytes.
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//
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// Zero means unspecified. There might be a limit, but the
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// client need not try to respect it.
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TokenBucketBytesPerSecond int
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// TokenBucketBytesBurst is how many bytes the server will
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// allow to burst, temporarily violating
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// TokenBucketBytesPerSecond.
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//
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// Zero means unspecified. There might be a limit, but the
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// client need not try to respect it.
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TokenBucketBytesBurst int
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}
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func (ServerInfoMessage) msg() {}
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// PingMessage is a request from a client or server to reply to the
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// other side with a PongMessage with the given payload.
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type PingMessage [8]byte
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func (PingMessage) msg() {}
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// PongMessage is a reply to a PingMessage from a client or server
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// with the payload sent previously in a PingMessage.
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type PongMessage [8]byte
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func (PongMessage) msg() {}
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// KeepAliveMessage is a one-way empty message from server to client, just to
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// keep the connection alive. It's like a PingMessage, but doesn't solicit
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// a reply from the client.
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type KeepAliveMessage struct{}
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func (KeepAliveMessage) msg() {}
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// HealthMessage is a one-way message from server to client, declaring the
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// connection health state.
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type HealthMessage struct {
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// Problem, if non-empty, is a description of why the connection
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// is unhealthy.
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//
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// The empty string means the connection is healthy again.
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//
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// The default condition is healthy, so the server doesn't
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// broadcast a HealthMessage until a problem exists.
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Problem string
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}
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func (HealthMessage) msg() {}
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// ServerRestartingMessage is a one-way message from server to client,
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// advertising that the server is restarting.
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type ServerRestartingMessage struct {
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// ReconnectIn is an advisory duration that the client should wait
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// before attempting to reconnect. It might be zero.
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// It exists for the server to smear out the reconnects.
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ReconnectIn time.Duration
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// TryFor is an advisory duration for how long the client
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// should attempt to reconnect before giving up and proceeding
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// with its normal connection failure logic. The interval
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// between retries is undefined for now.
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// A server should not send a TryFor duration more than a few
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// seconds.
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TryFor time.Duration
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}
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func (ServerRestartingMessage) msg() {}
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// Recv reads a message from the DERP server.
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//
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// The returned message may alias memory owned by the Client; it
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// should only be accessed until the next call to Client.
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//
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// Once Recv returns an error, the Client is dead forever.
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func (c *Client) Recv() (m ReceivedMessage, err error) {
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return c.recvTimeout(120 * time.Second)
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}
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func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err error) {
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readErr := c.readErr.Load()
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if readErr != nil {
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return nil, readErr
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}
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defer func() {
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if err != nil {
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err = fmt.Errorf("derp.Recv: %w", err)
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c.readErr.Store(err)
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}
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}()
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for {
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c.nc.SetReadDeadline(time.Now().Add(timeout))
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// Discard any peeked bytes from a previous Recv call.
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if c.peeked != 0 {
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if n, err := c.br.Discard(c.peeked); err != nil || n != c.peeked {
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// Documented to never fail, but might as well check.
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return nil, fmt.Errorf("bufio.Reader.Discard(%d bytes): got %v, %v", c.peeked, n, err)
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}
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c.peeked = 0
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}
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t, n, err := readFrameHeader(c.br)
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if err != nil {
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return nil, err
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}
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if n > 1<<20 {
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return nil, fmt.Errorf("unexpectedly large frame of %d bytes returned", n)
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}
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var b []byte // frame payload (past the 5 byte header)
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// If the frame fits in our bufio.Reader buffer, just use it.
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// In practice it's 4KB (from derphttp.Client's bufio.NewReader(httpConn)) and
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// in practive, WireGuard packets (and thus DERP frames) are under 1.5KB.
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// So this is the common path.
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if int(n) <= c.br.Size() {
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b, err = c.br.Peek(int(n))
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c.peeked = int(n)
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} else {
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// But if for some reason we read a large DERP message (which isn't necessarily
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// a WireGuard packet), then just allocate memory for it.
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// TODO(bradfitz): use a pool if large frames ever happen in practice.
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b = make([]byte, n)
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_, err = io.ReadFull(c.br, b)
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}
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if err != nil {
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return nil, err
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}
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switch t {
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default:
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continue
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case frameServerInfo:
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// Server sends this at start-up. Currently unused.
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// Just has a JSON message saying "version: 2",
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// but the protocol seems extensible enough as-is without
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// needing to wait an RTT to discover the version at startup.
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// We'd prefer to give the connection to the client (magicsock)
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// to start writing as soon as possible.
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si, err := c.parseServerInfo(b)
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if err != nil {
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return nil, fmt.Errorf("invalid server info frame: %v", err)
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}
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sm := ServerInfoMessage{
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TokenBucketBytesPerSecond: si.TokenBucketBytesPerSecond,
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TokenBucketBytesBurst: si.TokenBucketBytesBurst,
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}
|
|
c.setSendRateLimiter(sm)
|
|
return sm, nil
|
|
case frameKeepAlive:
|
|
// A one-way keep-alive message that doesn't require an acknowledgement.
|
|
// This predated framePing/framePong.
|
|
return KeepAliveMessage{}, nil
|
|
case framePeerGone:
|
|
if n < keyLen {
|
|
c.logf("[unexpected] dropping short peerGone frame from DERP server")
|
|
continue
|
|
}
|
|
pg := PeerGoneMessage(key.NodePublicFromRaw32(mem.B(b[:keyLen])))
|
|
return pg, nil
|
|
|
|
case framePeerPresent:
|
|
if n < keyLen {
|
|
c.logf("[unexpected] dropping short peerPresent frame from DERP server")
|
|
continue
|
|
}
|
|
pg := PeerPresentMessage(key.NodePublicFromRaw32(mem.B(b[:keyLen])))
|
|
return pg, nil
|
|
|
|
case frameRecvPacket:
|
|
var rp ReceivedPacket
|
|
if n < keyLen {
|
|
c.logf("[unexpected] dropping short packet from DERP server")
|
|
continue
|
|
}
|
|
rp.Source = key.NodePublicFromRaw32(mem.B(b[:keyLen]))
|
|
rp.Data = b[keyLen:n]
|
|
return rp, nil
|
|
|
|
case framePing:
|
|
var pm PingMessage
|
|
if n < 8 {
|
|
c.logf("[unexpected] dropping short ping frame")
|
|
continue
|
|
}
|
|
copy(pm[:], b[:])
|
|
return pm, nil
|
|
|
|
case framePong:
|
|
var pm PongMessage
|
|
if n < 8 {
|
|
c.logf("[unexpected] dropping short ping frame")
|
|
continue
|
|
}
|
|
copy(pm[:], b[:])
|
|
return pm, nil
|
|
|
|
case frameHealth:
|
|
return HealthMessage{Problem: string(b[:])}, nil
|
|
|
|
case frameRestarting:
|
|
var m ServerRestartingMessage
|
|
if n < 8 {
|
|
c.logf("[unexpected] dropping short server restarting frame")
|
|
continue
|
|
}
|
|
m.ReconnectIn = time.Duration(binary.BigEndian.Uint32(b[0:4])) * time.Millisecond
|
|
m.TryFor = time.Duration(binary.BigEndian.Uint32(b[4:8])) * time.Millisecond
|
|
return m, nil
|
|
}
|
|
}
|
|
}
|
|
|
|
func (c *Client) setSendRateLimiter(sm ServerInfoMessage) {
|
|
c.wmu.Lock()
|
|
defer c.wmu.Unlock()
|
|
|
|
if sm.TokenBucketBytesPerSecond == 0 {
|
|
c.rate = nil
|
|
} else {
|
|
c.rate = rate.NewLimiter(
|
|
rate.Limit(sm.TokenBucketBytesPerSecond),
|
|
sm.TokenBucketBytesBurst)
|
|
}
|
|
}
|
|
|
|
// LocalAddr returns the TCP connection's local address.
|
|
//
|
|
// If the client is broken in some previously detectable way, it
|
|
// returns an error.
|
|
func (c *Client) LocalAddr() (netip.AddrPort, error) {
|
|
readErr, _ := c.readErr.Load().(error)
|
|
if readErr != nil {
|
|
return netip.AddrPort{}, readErr
|
|
}
|
|
if c.nc == nil {
|
|
return netip.AddrPort{}, errors.New("nil conn")
|
|
}
|
|
a := c.nc.LocalAddr()
|
|
if a == nil {
|
|
return netip.AddrPort{}, errors.New("nil addr")
|
|
}
|
|
return netip.ParseAddrPort(a.String())
|
|
}
|