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tailscale/control/controlclient/client.go

81 lines
3.2 KiB
Go

// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package controlclient implements the client for the Tailscale
// control plane.
//
// It handles authentication, port picking, and collects the local
// network configuration.
package controlclient
import (
"context"
"tailscale.com/tailcfg"
)
type LoginFlags int
const (
LoginDefault = LoginFlags(0)
LoginInteractive = LoginFlags(1 << iota) // force user login and key refresh
LoginEphemeral // set RegisterRequest.Ephemeral
)
// Client represents a client connection to the control server.
// Currently this is done through a pair of polling https requests in
// the Auto client, but that might change eventually.
type Client interface {
// Shutdown closes this session, which should not be used any further
// afterwards.
Shutdown()
// Login begins an interactive or non-interactive login process.
// Client will eventually call the Status callback with either a
// LoginFinished flag (on success) or an auth URL (if further
// interaction is needed).
Login(*tailcfg.Oauth2Token, LoginFlags)
// StartLogout starts an asynchronous logout process.
// When it finishes, the Status callback will be called while
// AuthCantContinue()==true.
StartLogout()
// Logout starts a synchronous logout process. It doesn't return
// until the logout operation has been completed.
Logout(context.Context) error
// SetPaused pauses or unpauses the controlclient activity as much
// as possible, without losing its internal state, to minimize
// unnecessary network activity.
// TODO: It might be better to simply shutdown the controlclient and
// make a new one when it's time to unpause.
SetPaused(bool)
// AuthCantContinue returns whether authentication is blocked. If it
// is, you either need to visit the auth URL (previously sent in a
// Status callback) or call the Login function appropriately.
// TODO: this probably belongs in the Status itself instead.
AuthCantContinue() bool
// SetHostinfo changes the Hostinfo structure that will be sent in
// subsequent node registration requests.
// TODO: a server-side change would let us simply upload this
// in a separate http request. It has nothing to do with the rest of
// the state machine.
SetHostinfo(*tailcfg.Hostinfo)
// SetNetinfo changes the NetIinfo structure that will be sent in
// subsequent node registration requests.
// TODO: a server-side change would let us simply upload this
// in a separate http request. It has nothing to do with the rest of
// the state machine.
SetNetInfo(*tailcfg.NetInfo)
// UpdateEndpoints changes the Endpoint structure that will be sent
// in subsequent node registration requests.
// TODO: a server-side change would let us simply upload this
// in a separate http request. It has nothing to do with the rest of
// the state machine.
UpdateEndpoints(endpoints []tailcfg.Endpoint)
}
// UserVisibleError is an error that should be shown to users.
type UserVisibleError string
func (e UserVisibleError) Error() string { return string(e) }
func (e UserVisibleError) UserVisibleError() string { return string(e) }