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241 lines
6.2 KiB
Go
241 lines
6.2 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ipn
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import (
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"bytes"
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"io/ioutil"
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"log"
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"os"
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"path/filepath"
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"sync"
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"time"
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"tailscale.com/atomicfile"
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"tailscale.com/kube"
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"tailscale.com/paths"
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)
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// ErrStateNotExist is returned by StateStore.ReadState when the
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// requested state ID doesn't exist.
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var ErrStateNotExist = errors.New("no state with given ID")
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const (
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// MachineKeyStateKey is the key under which we store the machine key,
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// in its wgkey.Private.MarshalText representation.
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MachineKeyStateKey = StateKey("_machinekey")
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// GlobalDaemonStateKey is the ipn.StateKey that tailscaled
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// loads on startup.
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//
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// We have to support multiple state keys for other OSes (Windows in
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// particular), but right now Unix daemons run with a single
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// node-global state. To keep open the option of having per-user state
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// later, the global state key doesn't look like a username.
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GlobalDaemonStateKey = StateKey("_daemon")
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// ServerModeStartKey's value, if non-empty, is the value of a
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// StateKey containing the prefs to start with which to start the
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// server.
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//
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// For example, the value might be "user-1234", meaning the
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// the server should start with the Prefs JSON loaded from
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// StateKey "user-1234".
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ServerModeStartKey = StateKey("server-mode-start-key")
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)
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// StateStore persists state, and produces it back on request.
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type StateStore interface {
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// ReadState returns the bytes associated with ID. Returns (nil,
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// ErrStateNotExist) if the ID doesn't have associated state.
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ReadState(id StateKey) ([]byte, error)
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// WriteState saves bs as the state associated with ID.
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WriteState(id StateKey, bs []byte) error
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}
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// KubeStore is a StateStore that uses a Kubernetes Secret for persistence.
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type KubeStore struct {
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client *kube.Client
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secretName string
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}
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// NewKubeStore returns a new KubeStore that persists to the named secret.
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func NewKubeStore(secretName string) (*KubeStore, error) {
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c, err := kube.New()
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if err != nil {
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return nil, err
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}
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return &KubeStore{
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client: c,
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secretName: secretName,
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}, nil
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}
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func (s *KubeStore) String() string { return "KubeStore" }
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// ReadState implements the StateStore interface.
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func (s *KubeStore) ReadState(id StateKey) ([]byte, error) {
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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secret, err := s.client.GetSecret(ctx, s.secretName)
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if err != nil {
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if st, ok := err.(*kube.Status); ok && st.Code == 404 {
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return nil, ErrStateNotExist
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}
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return nil, err
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}
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b, ok := secret.Data[string(id)]
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if !ok {
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return nil, ErrStateNotExist
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}
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return b, nil
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}
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// WriteState implements the StateStore interface.
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func (s *KubeStore) WriteState(id StateKey, bs []byte) error {
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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secret, err := s.client.GetSecret(ctx, s.secretName)
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if err != nil {
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if st, ok := err.(*kube.Status); ok && st.Code == 404 {
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return s.client.CreateSecret(ctx, &kube.Secret{
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TypeMeta: kube.TypeMeta{
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APIVersion: "v1",
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Kind: "Secret",
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},
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ObjectMeta: kube.ObjectMeta{
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Name: s.secretName,
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},
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Data: map[string][]byte{
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string(id): bs,
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},
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})
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}
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return err
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}
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secret.Data[string(id)] = bs
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if err := s.client.UpdateSecret(ctx, secret); err != nil {
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return err
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}
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return err
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}
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// MemoryStore is a store that keeps state in memory only.
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type MemoryStore struct {
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mu sync.Mutex
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cache map[StateKey][]byte
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}
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func (s *MemoryStore) String() string { return "MemoryStore" }
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// ReadState implements the StateStore interface.
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func (s *MemoryStore) ReadState(id StateKey) ([]byte, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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bs, ok := s.cache[id]
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if !ok {
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return nil, ErrStateNotExist
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}
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return bs, nil
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}
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// WriteState implements the StateStore interface.
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func (s *MemoryStore) WriteState(id StateKey, bs []byte) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.cache == nil {
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s.cache = map[StateKey][]byte{}
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}
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s.cache[id] = append([]byte(nil), bs...)
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return nil
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}
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// FileStore is a StateStore that uses a JSON file for persistence.
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type FileStore struct {
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path string
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mu sync.RWMutex
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cache map[StateKey][]byte
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}
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// Path returns the path that NewFileStore was called with.
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func (s *FileStore) Path() string { return s.path }
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func (s *FileStore) String() string { return fmt.Sprintf("FileStore(%q)", s.path) }
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// NewFileStore returns a new file store that persists to path.
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func NewFileStore(path string) (*FileStore, error) {
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// We unconditionally call this to ensure that our perms are correct
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if err := paths.MkStateDir(filepath.Dir(path)); err != nil {
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return nil, fmt.Errorf("creating state directory: %w", err)
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}
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bs, err := ioutil.ReadFile(path)
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// Treat an empty file as a missing file.
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// (https://github.com/tailscale/tailscale/issues/895#issuecomment-723255589)
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if err == nil && len(bs) == 0 {
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log.Printf("ipn.NewFileStore(%q): file empty; treating it like a missing file [warning]", path)
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err = os.ErrNotExist
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}
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if err != nil {
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if os.IsNotExist(err) {
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// Write out an initial file, to verify that we can write
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// to the path.
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if err = atomicfile.WriteFile(path, []byte("{}"), 0600); err != nil {
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return nil, err
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}
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return &FileStore{
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path: path,
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cache: map[StateKey][]byte{},
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}, nil
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}
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return nil, err
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}
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ret := &FileStore{
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path: path,
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cache: map[StateKey][]byte{},
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}
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if err := json.Unmarshal(bs, &ret.cache); err != nil {
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return nil, err
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}
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return ret, nil
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}
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// ReadState implements the StateStore interface.
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func (s *FileStore) ReadState(id StateKey) ([]byte, error) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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bs, ok := s.cache[id]
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if !ok {
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return nil, ErrStateNotExist
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}
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return bs, nil
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}
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// WriteState implements the StateStore interface.
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func (s *FileStore) WriteState(id StateKey, bs []byte) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if bytes.Equal(s.cache[id], bs) {
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return nil
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}
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s.cache[id] = append([]byte(nil), bs...)
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bs, err := json.MarshalIndent(s.cache, "", " ")
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if err != nil {
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return err
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}
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return atomicfile.WriteFile(s.path, bs, 0600)
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}
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