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211 lines
6.2 KiB
Go
211 lines
6.2 KiB
Go
// Copyright (c) 2021 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package winutil
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import (
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"runtime"
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"strings"
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"golang.org/x/sys/windows"
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"tailscale.com/paths"
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"tailscale.com/util/winutil/vss"
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)
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// StopWalking is the error value that a WalkSnapshotsFunc should return when
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// it successfully completes and no longer needs to examine any more snapshots.
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var StopWalking error = errors.New("Stop walking")
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// WalkSnapshotsFunc is the type of the function called by WalkSnapshotsForLegacyStateDir
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// to visit each mapped VSS snapshot.
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// The path argument is the path of the directory containing the Tailscale state.
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// The props argument contains the snapshot properties of the current snapshot, and
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// should be treated as read-only.
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// The function may return StopWalking if further walking is no longer necessary.
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// Otherwise it should return nil to proceed with the walk, or an error.
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type WalkSnapshotsFunc func(path string, props vss.SnapshotProperties) error
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// WalkSnapshotsForLegacyStateDir enumerates available snapshots from the
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// Volume Shadow Copy service. For each snapshot originating from this computer's
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// C: volume, the snapshot is mounted to a temporary location inside the
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// Tailscaled state directory.
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// If the mounted snapshot contains a path to a legacy state directory (located under
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// C:\Windows\System32\config\systemprofile\AppData\Local), the fn argument is
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// invoked with the fully-qualified path to the mounted state directory, as well
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// as the properties of the snapshot itself.
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// A mounted snapshot that does not contain a path to a legacy state directory is
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// not considered to be an error, the snapshot is ignored, and the walk continues.
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// If fn returns StopWalking, then the walk is terminated but is considered to
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// have been successful and nil is returned.
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// If fn returns a different error, then the walk is terminated and fn's error
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// is wrapped and then returned to the caller.
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func WalkSnapshotsForLegacyStateDir(fn WalkSnapshotsFunc) error {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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// Ideally COM would be initialized process-wide, but until we have that
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// conversation this should be okay, especially given that this function will
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// only be called when a migration is necessary.
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err := windows.CoInitializeEx(0, windows.COINIT_MULTITHREADED)
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if err != nil {
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return err
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}
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defer windows.CoUninitialize()
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sysVol, err := getSystemVolumeName()
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if err != nil {
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return err
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}
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thisMachine, err := getFullyQualifiedComputerName()
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if err != nil {
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return err
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}
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// We'll map each snapshot to a subdir inside our tailscaled state dir
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mountPt := filepath.Dir(paths.DefaultTailscaledStateFile())
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vssSnapshotEnumerator, err := vss.NewSnapshotEnumerator()
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if err != nil {
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return err
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}
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defer vssSnapshotEnumerator.Close()
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snapshots, err := vssSnapshotEnumerator.QuerySnapshots()
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if err != nil {
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return err
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}
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defer snapshots.Close()
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for _, snap := range snapshots {
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if !strings.EqualFold(snap.Obj.OriginalVolumeName.String(), sysVol) ||
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!strings.EqualFold(snap.Obj.OriginatingMachine.String(), thisMachine) {
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// These snapshots do not belong to our computer's C: volume, so we should skip them.
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continue
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}
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mounted, err := mountSnapshotDevice(snap.Obj, mountPt)
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if err != nil {
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return fmt.Errorf("Mapping snapshot device %v: %w", snap.Obj.SnapshotDeviceObject.String(), err)
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}
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defer mounted.Close()
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legacyStateDir, err := mounted.findLegacyStateDir()
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if err != nil {
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// Not all snapshots will necessarily contain the state dir, so this is not fatal
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continue
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}
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err = fn(legacyStateDir, snap.Obj)
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if errors.Is(err, StopWalking) {
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return nil
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}
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if err != nil {
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return fmt.Errorf("WalkSnapshotsFunc returned error %w", err)
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}
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}
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return nil
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}
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func getSystemVolumeName() (string, error) {
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// This is the exact length of a volume name, including nul terminator (per MSDN)
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var volName [50]uint16
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// Modern Windows always requires that the OS be installed on C:
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mountPt, err := windows.UTF16PtrFromString("C:\\")
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if err != nil {
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return "", err
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}
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err = windows.GetVolumeNameForVolumeMountPoint(mountPt, &volName[0], uint32(len(volName)))
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if err != nil {
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return "", err
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}
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return windows.UTF16ToString(volName[:len(volName)-1]), nil
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}
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type mountedSnapshot string
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func (snap *mountedSnapshot) Close() error {
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os.Remove(string(*snap))
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*snap = ""
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return nil
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}
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func mountSnapshotDevice(snap vss.SnapshotProperties, mountPath string) (mountedSnapshot, error) {
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fi, err := os.Stat(mountPath)
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if err != nil {
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return "", err
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}
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if !fi.IsDir() {
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return "", os.ErrInvalid
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}
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devPath := snap.SnapshotDeviceObject.String()
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linkPath := filepath.Join(mountPath, filepath.Base(devPath))
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linkPathUTF16, err := windows.UTF16PtrFromString(linkPath)
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if err != nil {
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return "", err
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}
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// The target needs to end with a backslash or else the symlink won't resolve correctly
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deviceUTF16, err := windows.UTF16PtrFromString(devPath + "\\")
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if err != nil {
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return "", err
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}
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err = windows.CreateSymbolicLink(linkPathUTF16, deviceUTF16, windows.SYMBOLIC_LINK_FLAG_DIRECTORY)
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if err != nil {
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return "", err
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}
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return mountedSnapshot(linkPath), nil
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}
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func (snap *mountedSnapshot) findLegacyStateDir() (string, error) {
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legacyStateDir := filepath.Dir(paths.LegacyStateFilePath())
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relPath, err := filepath.Rel("C:\\", legacyStateDir)
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if err != nil {
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return "", err
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}
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snapStateDir := filepath.Join(string(*snap), relPath)
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fi, err := os.Stat(snapStateDir)
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if err != nil {
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return "", err
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}
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if !fi.IsDir() {
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return "", os.ErrInvalid
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}
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return snapStateDir, nil
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}
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func getFullyQualifiedComputerName() (string, error) {
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var desiredLen uint32
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err := windows.GetComputerNameEx(windows.ComputerNamePhysicalDnsFullyQualified, nil, &desiredLen)
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if !errors.Is(err, windows.ERROR_MORE_DATA) {
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return "", err
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}
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buf := make([]uint16, desiredLen+1)
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// Note: bufLen includes nul terminator on input, but excludes nul terminator as output
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bufLen := uint32(len(buf))
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err = windows.GetComputerNameEx(windows.ComputerNamePhysicalDnsFullyQualified, &buf[0], &bufLen)
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if err != nil {
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return "", err
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}
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return windows.UTF16ToString(buf[:bufLen]), nil
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}
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