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tailscale/ipn/backend.go

80 lines
2.4 KiB
Go

// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ipn
import (
"tailscale.com/control/controlclient"
"tailscale.com/tailcfg"
"tailscale.com/wgengine"
"time"
)
type State int
const (
NoState = State(iota)
NeedsLogin
NeedsMachineAuth
Stopped
Starting
Running
)
func (s State) String() string {
return [...]string{"NoState", "NeedsLogin", "NeedsMachineAuth",
"Stopped", "Starting", "Running"}[s]
}
type EngineStatus struct {
RBytes, WBytes wgengine.ByteCount
NumLive int
LivePeers map[tailcfg.NodeKey]wgengine.PeerStatus
}
type NetworkMap = controlclient.NetworkMap
// In any given notification, any or all of these may be nil, meaning
// that they have not changed.
type Notify struct {
Version string // version number of IPN backend
ErrMessage *string // critical error message, if any
LoginFinished *struct{} // event: login process succeeded
State *State // current IPN state has changed
Prefs *Prefs // preferences were changed
NetMap *NetworkMap // new netmap received
Engine *EngineStatus // wireguard engine stats
BrowseToURL *string // UI should open a browser right now
BackendLogID *string // public logtail id used by backend
}
type Options struct {
FrontendLogID string // public logtail id used by frontend
ServerURL string
Prefs Prefs
LoginFlags controlclient.LoginFlags
Notify func(n Notify) `json:"-"`
}
type Backend interface {
// Start or restart the backend, because a new Handle has connected.
Start(opts Options) error
// Start a new interactive login. This should trigger a new
// BrowseToURL notification eventually.
StartLoginInteractive()
// Terminate the current login session and stop the wireguard engine.
Logout()
// Install a new set of user preferences, including WantRunning.
// This may cause the wireguard engine to reconfigure or stop.
SetPrefs(new Prefs)
// Poll for an update from the wireguard engine. Only needed if
// you want to display byte counts. Connection events are emitted
// automatically without polling.
RequestEngineStatus()
// Pretend the current key is going to expire after duration x.
// This is useful for testing GUIs to make sure they react properly
// with keys that are going to expire.
FakeExpireAfter(x time.Duration)
}